Difference between revisions of "Games/ETS2/Modding guides/1.35"
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* The truck's dealer definition is located in '''/def/vehicle/truck_dealer/<brand>/'''. | * The truck's dealer definition is located in '''/def/vehicle/truck_dealer/<brand>/'''. | ||
* The '''<brand>''' token must match for all of these. | * The '''<brand>''' token must match for all of these. | ||
+ | |||
+ | The brand's icon in the dealer will be '''/material/ui/truck_brand_logo/<brand>.mat'''. | ||
== COG data in '''accessory_chassis_data''' == | == COG data in '''accessory_chassis_data''' == |
Revision as of 17:51, 10 May 2019
Contents
- 1 Introduction
- 2 Recommendations
- 3 How to convert map
- 4 Changes & New Features
- 4.1 Curve items
- 4.2 Mover/walker unification and improvement
- 4.3 AI changes
- 4.4 Dynamic lods
- 4.5 Modded trucks support
- 4.6 COG data in accessory_chassis_data
- 4.7 Cabin suspension
- 4.8 Wheel offsets ??
- 4.9 Wipers duration+delay format
- 4.10 Trailer braces sound
- 4.11 Cargo model randomized
- 4.12 Timezone sub-areas
- 4.13 Transmission mode names
Introduction
The following page contains modding guidelines for the new update of the game.
To better understand changes in units it is recommended to check Units documentation page.
Recommendations
- When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
- When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
- As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.
How to convert map
- If your mod adds Estonia, Latvia, Lithuania, Russia or Finland update your country, ferry, semaphore model and semaphore profile definitions to avoid conflicts.
- Load map
- Do rebuild (F8)
- Save map
- Select correct looks for models where the selection of the looks changed
Changes & New Features
Curve items
TBA, map
Mover/walker unification and improvement
Approach to movers and similar object has been completely reworked.
For details see Mover documentation.
AI changes
TBA
Dynamic lods
use dynamic_lod_desc[] instead of lod_desc
TBA
Modded trucks support
For a brand/truck to show up correctly in the Mod Truck Dealer screen, the following conditions must be met:
- The truck's data is located in /def/vehicle/truck/<brand>.<model>/.
- The truck's unit name in its data.sii is correctly formatted as vehicle.<brand>.<model>.
- The truck's dealer definition is located in /def/vehicle/truck_dealer/<brand>/.
- The <brand> token must match for all of these.
The brand's icon in the dealer will be /material/ui/truck_brand_logo/<brand>.mat.
COG data in accessory_chassis_data
Center of gravity (COG) data has been moved from trailer definition to chassis data. They are easier to edit, they have less count than trailer definitions and on given chassis cargo is typically loaded in same way.
Value logic itself work as before: cog_cargo_mass_min (float, default 0) and cog_cargo_mass_max (float, default 20000) sets border limits and cog_cargo_offset_min (float3, default (0,0,0)) and cog_cargo_offset_max (float3, default (0,1,0)) set values for interpolation.
In addition, default COG is now in center of model based on some trailer geometry analysis regardless of trailer model scene origin. So the longitudinal offset used as workaround should be discarded.
Cabin suspension
4 point simulation (locator, obsolete/new values in physics.sii) TBA
Wheel offsets ??
??
Wipers duration+delay format
In unit accessory_interior_data attribute wiper_delay has been removed. Instead, the new attribute wiper_duration_and_delay (array of float2) has been added. Each element contains animation length (in seconds) and time delay between animation loops (in seconds) of one active state.
If no wiper_duration_and_delay is correctly stated it is defaulted to single element float2(2.0, 0.0), which serves as single active state in such case.
Trailer braces sound
Default value is now set empty. So there is sound only if data explicitly state it.
Cargo model randomized
If there are stated more than one model of cargo visualization (see data_path array in cargo_model_match unit, stored in def/cargo/*/ folders of cargoes for owned trailers) for given trailer, the one used is chosen pseudo-randomly from them.
Timezone sub-areas
Data for time zone sub-areas has been introduced silently in 1.34 update (look for Malheur county, Oregon in ATS or Kaliningrad area, Russia in ETS).
One set of data is in city_data units and data is used for static city-based zone usage (eg. delivery times in game economy):
- time_zone (integer, default is undefined value, represented by week of time, 10080) - time zone of given city in minutes
- time_zone_name (string, default empty) - name of eventual time zone
If city time zone is undefined (or 10080) then there is used time zone of country the city belongs to.
Second set of additional data consists of three synchronized arrays (same length expected) stored in country_data units and is used for spatial detection of time zone on map:
- secondary_time_zone_area (float4 array) - elements of rectangle areas in editor coordinates
- secondary_time_zone (integer array) - time delta of given area in minutes
- secondary_time_zone_name (string array) - name of time zone in given area
If point is in given country (decided by map logic by road/prefabs & borders) then all existing rectangle elements are checked for different time zone than country has. First matching area element defines the proper time zone. If no area is found, country time zone is used instead.
Transmission mode names
Unit accessory_transmission_data has two new string attributes - auto_mode_name (default "A") and manual_mode_name (default "M"). Their value is used in dashboard computer display as transmission mode element (id 1310) if truck display contains one.