Difference between revisions of "Documentation/Engine/Units/sound data"

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(Attributes)
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|looped
 
|looped
 
|bool
 
|bool
|false
+
|
 
|When true, the sound clip will be looped while active. When false, it will play once when triggered.
 
|When true, the sound clip will be looped while active. When false, it will play once when triggered.
 
|-
 
|-
 
|is_2d
 
|is_2d
 
|bool
 
|bool
|false
+
|
|When true, the sound ignores any spatial features (position, orientation, distance, movement).
+
|True indicates a mono sound source. False indicates stereo.
 
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|volume
 
|volume
 
|float
 
|float
|1.0
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|Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)
 
|Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)
 
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|}

Revision as of 17:33, 30 May 2017

The sound_data unit class is used to define sounds.

Attributes

Name Type Default Value Description
name string Path to the sound clip (e.g. name: "/sound/environment/timmys_ducks.ogg")
looped bool When true, the sound clip will be looped while active. When false, it will play once when triggered.
is_2d bool True indicates a mono sound source. False indicates stereo.
volume float Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud)