Difference between revisions of "Documentation/Engine/Formats"
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(→Formats used by Prism3D based games) |
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List of the file formats you will work with while modding our games. | List of the file formats you will work with while modding our games. | ||
+ | |||
+ | Click on the format to read full format description. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
Line 7: | Line 9: | ||
!width="200px"| Full name | !width="200px"| Full name | ||
!| Purpose | !| Purpose | ||
− | |||
|- | |- | ||
− | | .pmd | + | | [[Engine/Formats/pmd|.pmd]] |
| Prism model descriptor | | Prism model descriptor | ||
| Storage of the model descriptor data | | Storage of the model descriptor data | ||
− | |||
|- | |- | ||
− | | .pmg | + | | [[Engine/Formats/pmg|.pmg]] |
| Prism model geometry | | Prism model geometry | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
− | |||
|- | |- | ||
− | | .pmc | + | | [[Engine/Formats/pmc|.pmc]] |
| Prism model collision | | Prism model collision | ||
− | | Storage of the model | + | | Storage of the model collision data |
− | |||
|- | |- | ||
− | | .pma | + | | [[Engine/Formats/pma|.pma]] |
| Prism model animation | | Prism model animation | ||
| Storage of the model animation data | | Storage of the model animation data | ||
− | |||
|- | |- | ||
− | | .ppd | + | | [[Engine/Formats/ppd|.ppd]] |
− | | Prism prefab descriptor | + | | Prism prefab descriptor(def?) |
| Storage of the prefab data | | Storage of the prefab data | ||
− | |||
|- | |- | ||
− | | . | + | | [[Engine/Formats/pia|.pia]] |
− | | Prism intermediate | + | | Prism intermediate animation |
− | | Storage of the model | + | | Storage of the model animation data |
− | |||
|- | |- | ||
− | | .pim | + | | [[Engine/Formats/pim|.pim]] |
| Prism intermediate model | | Prism intermediate model | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | .pip | + | | [[Engine/Formats/pip|.pip]] |
| Prism intermediate prefab | | Prism intermediate prefab | ||
| Storage of the prefab data | | Storage of the prefab data | ||
− | |||
|- | |- | ||
− | | .sii | + | | [[Engine/Formats/pit|.pit]] |
+ | | Prism intermediate trait | ||
+ | | Storage of the model traits | ||
+ | |- | ||
+ | | [[Engine/Formats/sii|.sii]] | ||
| Unit serialized file | | Unit serialized file | ||
| File storing serialized units | | File storing serialized units | ||
− | |||
|- | |- | ||
− | | .sui | + | | [[Engine/Formats/sui|.sui]] |
| Serialized unit include | | Serialized unit include | ||
| The SII-include file without magic mark SiiNUnit | | The SII-include file without magic mark SiiNUnit | ||
− | |||
|- | |- | ||
− | | .tobj | + | | [[Engine/Formats/tobj|.tobj]] |
| Texture object | | Texture object | ||
| Texture detailed informations | | Texture detailed informations | ||
− | |||
|- | |- | ||
− | | .mat | + | | [[Engine/Formats/mat|.mat]] |
| Material | | Material | ||
| Material definition | | Material definition | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | .zip | + | | [[Engine/Formats/zip|.zip]] |
| ZIP archive | | ZIP archive | ||
| Storage for the mods | | Storage for the mods | ||
− | |||
|- | |- | ||
− | | .scs | + | | [[Engine/Formats/scs|.scs]] |
| SCS archive | | SCS archive | ||
| Storage for the game data | | Storage for the game data | ||
− | |||
|} | |} |
Revision as of 13:08, 19 January 2016
Formats used by SCS games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pia | Prism intermediate animation | Storage of the model animation data |
.pim | Prism intermediate model | Storage of the model geometry data |
.pip | Prism intermediate prefab | Storage of the prefab data |
.pit | Prism intermediate trait | Storage of the model traits |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
.zip | ZIP archive | Storage for the mods |
.scs | SCS archive | Storage for the game data |