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= Recommendations =
* When basing you model on the original ones, add to your mod also <strong>ALL</strong> original /automat/ files used by it. The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
* When modifying original models, always include <strong>ALL</strong> compoments of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
= Changes =
== Definitions ==
Attribute "engine_brake_positions" added to engine_data"accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder.
Attribute "name" in "direct_gearbox_config" is shown in game (options/control/layout selection) if defined. Furthermore, attribute "name" was also added to "direct_gearbox_gear" so each gear definition can have one. These names are displayed in game and override anything defined by transmission_data "accessory_transmission_data" or default generated by game.
Attributes "trailer_brake_stick_anim" and "trailer_air_stick_anim" added to "accessory_interior_data" unit. They handle animations of trailer brake and air supply knob respectively.
To silence warnings in UI units/defs, remove following obsolete attributes from your modded UI scripts: child_nameless, p2p_pml, name, tooltip.
== Sounds ==