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Documentation/Engine/Game data

482 bytes added, 15:34, 3 March 2016
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{{FileSystemTreeEntry|icon=FST-IconRoot|type=|name=}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=automat}} - ''Material storage with generated material files produced during conversion of 3D model assets with conversion tools.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=contentbrowser}} - ''Folder used by Map Editor content browser TODO: wait for confirmation.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=custom}} - ''Legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future).'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def|link=#Definitions}} - ''See: [[#Definitions|Definitions]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=dlc}} - ''Shared models used by dlc such like "dead end" sign.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=effect}} - ''Set of compiled shader effects used by game for rendering of any visual element.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=font|link=#Fonts}} - ''See: [[#Fonts|Fonts]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=map}} - ''Storage for maps and it's additional data.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=material|link=#Predefined materials}} - ''See: [[#Predefined materials|Predefined materials]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=matlib}} - TODO: wait for confirmation. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model}} - storage for 1st generation of static map assets. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model2}} - storage for 2nd generation of static map assets. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab}} - storage for 1st generation of prefab map assets. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab2}} - storage for 2nd generation of prefab map assets. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=road_template}}road_template - road template models for new system of road generation ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=sound|link=#Sounds}} - ''See: [[#Sounds|Sounds]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=system}} - ''Low level engine resources needed for console and fall-back cases of missing resources.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=ui}} - ''See: [[#UI definitions|UI definitions]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=uilab}} - TODO: wait for confirmation. ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=unit}} - ''Definitions for predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=vehicle}} - ''See: [[#Vehicle model resources|Vehicle model resources]].'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=FST-ReadOnly|name=video}} - ''Video based animated textures for UI.'' ├{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=FST-ReadOnly|name=autoexec.cfg}} - ''Configuration file which is automatically executed on game start-up.'' └{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=FST-ReadOnly|name=version.txt}}- ''File containing game version string.''
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