Difference between revisions of "Tutorials/Beginners/Truck accessory/1. How to configure new truck accessory mod"
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− | {{TutorialNavigation}} | + | {{TutorialNavigation|next=2. How to create model of front grill accessory}} |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''1''' | | width="10px" | '''1''' | ||
− | | width="500px" | | + | | width="500px" | [[File:Truck_accessory_create_folder.jpg]] |
− | | | + | | Create folder called '''02_truck_accessory'''. |
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | '''1''' | + | | width="10px" | '''2''' |
− | | width="500px" | | + | | width="500px" | [[File:Truck_accessory_create_base_and_ma.jpg]] |
− | | | + | | Inside '''02_truck_accessory''' create folders: |
+ | * '''mod_accessory''' - where you will put the new resources | ||
+ | * '''base''' - for existing game resources which you will use | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''3''' | ||
+ | | width="500px" | [[File:Truck_accessory_create_def_tree.jpg]] | ||
+ | | Inside '''mod_accessory''' create folders: | ||
+ | * '''def''' | ||
+ | ** '''vehicle''' | ||
+ | *** '''truck''' | ||
+ | **** '''renault_mangnum''' | ||
+ | ***** '''accessory''' | ||
+ | ****** '''f_grill''' | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''4''' | ||
+ | | width="500px" | [[File:Truck_accessory_create_custom_g_sii.jpg]] | ||
+ | | Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill. | ||
+ | |||
+ | And paste there the following example definition: | ||
+ | |||
+ | <pre> | ||
+ | SiiNunit | ||
+ | { | ||
+ | accessory_addon_data : unit.name | ||
+ | { | ||
+ | name: "My front grill" | ||
+ | price: 1 | ||
+ | unlock: 0 | ||
+ | icon: "f_grill_09" | ||
+ | exterior_model: "model path" | ||
+ | } | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | And keep the file opened. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''4''' | ||
+ | | width="500px" | [[File:Truck_accessory_definition_description.jpg]] | ||
+ | | Now change definition as you want: | ||
+ | |||
+ | # "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill''' | ||
+ | # The name is the name of the accessory in truck configuration screen. You can call it in any way. | ||
+ | # The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS). | ||
+ | # The level when the accessory is unlocked. If zero it will be unlocked immediately on game start. | ||
+ | # The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''. | ||
+ | # The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''5''' | ||
+ | | width="500px" | [[File:Truck_accessory_create_vtufr.jpg]] | ||
+ | | Inside '''mod_accessory''' create folders: | ||
+ | * '''vehicle''' | ||
+ | ** '''truck''' | ||
+ | *** '''upgrade''' | ||
+ | **** '''frontgrill''' | ||
+ | ***** '''renault.magnum.2009''' | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''7''' | ||
+ | | width="500px" | [[File:Truck_accessory_create_bme.jpg]] | ||
+ | | Inside the '''base''' folder create folders: | ||
+ | |||
+ | * material | ||
+ | ** environment | ||
+ | |||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''6''' |
− | | width="500px" | | + | | width="500px" | [[File:Truck_accessory_copy_basic_mats.jpg]] |
− | | | + | | To the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''. |
|} | |} | ||
− | {{TutorialNavigation}} | + | {{TutorialNavigation|next=2. How to create model of front grill accessory}} |
=See also= | =See also= | ||
+ | * [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]] | ||
+ | * [https://www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial] |