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| {{TutorialNavigation|previous=1. How to configure new truck accessory mod|next=3. How to use truck accessory mod in game & tweak it}} | | {{TutorialNavigation|previous=1. How to configure new truck accessory mod|next=3. How to use truck accessory mod in game & tweak it}} |
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− | {{Note|This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial [[Tutorials/Beginners/Simple_cube/2._How_to_create_%26_export_simple_cube_model]]}}
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| {| class="wikitable" width="100%" | | {| class="wikitable" width="100%" |
| |- style="vertical-align:top" | | |- style="vertical-align:top" |
| | width="10px" | '''1''' | | | width="10px" | '''1''' |
− | | width="500px" | [[File:Truck_accessory_set_project_base_path.jpg]] | + | | width="500px" | IMG |
− | | Set '''SCS Project Base Path''' to root folder of the mod <code>02_truck_accessory/mod_accessory</code>. | + | | DESC |
| |- style="vertical-align:top" | | |- style="vertical-align:top" |
| | width="10px" | '''2''' | | | width="10px" | '''2''' |
− | | width="500px" | [https://youtube.com/watch?v=q14zBnThXRg&t=33s Watch on youtube] | + | | width="500px" | IMG |
− | | Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left. | + | | DESC |
| |- style="vertical-align:top" | | |- style="vertical-align:top" |
| | width="10px" | '''3''' | | | width="10px" | '''3''' |
− | | width="500px" | [[File:Truck_accessory_create_empty.jpg]] | + | | width="500px" | IMG |
− | | Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates. | + | | DESC |
− | |- style="vertical-align:top"
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− | | width="10px" | '''4'''
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− | | width="500px" | [[File:Truck_accessory_change_empty_type_0.jpg]]
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− | | Navigate to the '''Object Type''' selection.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''5'''
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− | | width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]]
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− | | Select object tzpe to '''Locator'''.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''6'''
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− | | width="500px" | [[File:Truck_accessory_select_locator_type.jpg]]
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− | | In the locator '''type''' select '''Model'''.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''7'''
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− | | width="500px" | [[File:Truck_accessory_name_locator.jpg]]
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− | | Name locator as <code>slot_0</code>.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''8'''
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− | | width="500px" | [[File:Truck_accessory_place_four_locators.jpg]]
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− | | Duplicate locators and place them as shown on the image. Also please call all the locators from left to right as.
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− | # slot_0
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− | # slot_1
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− | # slot_2
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− | # slot_3
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− | |- style="vertical-align:top"
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− | | width="10px" | '''9'''
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− | | width="500px" | [[File:Truck_accessory_add_root.jpg]]
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− | | Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''10'''
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− | | width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]]
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− | | Set '''default export path''' to location defined inside '''custom_g.sii''' file created in the previous tutorial. If you did everything as shown in the tutorial it should be <code>//vehicle/truck/upgrade/frontgrill/renault_magnum_2009</code>.
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− | |- style="vertical-align:top"
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− | | width="10px" | '''11'''
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− | | width="500px" | [[File:Truck_accessory_export.jpg]]
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− | |
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− | # Set '''mod''' directory path.
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− | # Set '''mod name'''.
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− | # Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options and set compression format to '''Deflated'''.
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− | # Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button.
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| |} | | |} |
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| =See also= | | =See also= |
− | * [[Tutorials/Beginners/Truck_accessory#2. How to create model of front grill accessory|Tutorial overview]]
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− | * [https://www.youtube.com/watch?v=q14zBnThXRg Video version of the tutorial]
| + | [[Category:TODO]] |