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− | {{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
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− | {| class="wikitable" width="100%"
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− | | style="width: 10px" | '''1'''
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− | | style="width: 500px" | [[File:Simple_cube_create_folder_01simplecube.jpg]]
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− | | Create folder called '''01_simple_cube'''.
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− | | '''2'''
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− | | [[File:Simple_cube_create_folder_base.jpg]]
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− | | Inside '''01_simple_cube''' create folder called '''base''' which will be the '''root''' folder of your mod data.
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− | | '''3'''
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− | | [[File:Simple_cube_create_folder_model_cube.jpg]]
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− | | Inside '''01_simple_cube/base''' create folder called '''model''' ('''1''') and then inside it create folder called '''simple_cube''' ('''2''').
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− | | '''4'''
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− | | [[File:Simple_cube_create_texture.jpg]]
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− | | Create texture using your favorite image editor and save it as '''.tga''' file inside the '''01_simple_cube/base/model/simple_cube''' folder.
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− | | '''5'''
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− | | [https://youtube.com/watch?v=U5sBvBTiWt0&t=79s Watch on youtube]
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− | | Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
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− | | '''6'''
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− | | [[File:simple_cube_create_mat_and_select_sdr.jpg]]
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− | | Create new material and call it '''simple_box''' ('''1'''). Next, use '''dif.spec''' ('''2''') shader for it.
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− | | '''7'''
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− | | [[File:Simple_cube_generate_vcol.jpg]]
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− | | Automatically generate vertex colors.
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− | | '''8'''
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− | | [[File:Simple_cube_setup_project_base_path.jpg]]
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− | | Setup project base path to '''01_simple_cube/base'''.
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− | | '''9'''
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− | | [[File:Simple_cube_browser_for_the_texture.jpg]]
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− | | Browse for the texture you created and select it.
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− | | '''10'''
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− | | [[File:Simple_cube_create_uvmap.jpg]]
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− | | There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
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− | | '''11'''
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− | | [[File:Simple_cube_apply_uvmap.jpg]]
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− | | Go back to the materials. Set your newly created map in the '''Mapping''' field.
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− | | '''12'''
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− | | [[File:Simple_cube_set_export_path.jpg]]
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− | | Setup the model export path.
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− | | '''13'''
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− | | [[File:Simple_cube_create_root.jpg]]
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− | | Create the root object.
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− | {{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}
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− | | '''14'''
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− | | [[File:Simple_cube_call_root.jpg]]
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− | |Call the root object '''simple_cube'''.
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− | The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.
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− | | '''15'''
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− | | [[File:Simple_cube_party_hard.jpg]]
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− | | If you went through all those points simply export the model again.
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− | | '''16'''
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− | | [[File:Simple_cube_export_success.jpg]]
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− | | If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.
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− | |}
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− | {{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
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− | =See also=
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− | *[[Tutorials/Beginners/Simple_cube#2. How to create & export simple cube model|Tutorial overview]]
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− | *[https://www.youtube.com/watch?v=U5sBvBTiWt0 Video version of tutorial]
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