Difference between revisions of "Tutorials/Beginners/Simple cube/2. How to create & export simple cube model"

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{{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
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{| class="wikitable" width="100%"
 
|- style="vertical-align: top"
 
| style="width: 10px" | '''1'''
 
| style="width: 500px" | [[File:Simple_cube_create_folder_01simplecube.jpg]]
 
| Create folder called '''01_simple_cube'''.
 
|- style="vertical-align: top"
 
| '''2'''
 
| [[File:Simple_cube_create_folder_base.jpg]]
 
| Inside '''01_simple_cube''' create folder called '''base''' which will be the '''root''' folder of your mod data.
 
|- style="vertical-align: top"
 
| '''3'''
 
| [[File:Simple_cube_create_folder_model_cube.jpg]]
 
| Inside '''01_simple_cube/base''' create folder called '''model''' ('''1''') and then inside it create folder called '''simple_cube''' ('''2''').
 
|- style="vertical-align: top"
 
| '''4'''
 
| [[File:Simple_cube_create_texture.jpg]]
 
| Create texture using your favorite image editor and save it as '''.tga''' file inside the '''01_simple_cube/base/model/simple_cube''' folder.
 
|- style="vertical-align: top"
 
| '''5'''
 
| [https://youtube.com/watch?v=U5sBvBTiWt0&t=79s Watch on youtube]
 
| Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
 
|- style="vertical-align: top"
 
| '''6'''
 
| [[File:simple_cube_create_mat_and_select_sdr.jpg]]
 
| Create new material and call it '''simple_box''' ('''1'''). Next, use '''dif.spec''' ('''2''') shader for it.
 
|- style="vertical-align: top"
 
| '''7'''
 
| [[File:Simple_cube_generate_vcol.jpg]]
 
| Automatically generate vertex colors.
 
|- style="vertical-align: top"
 
| '''8'''
 
| [[File:Simple_cube_setup_project_base_path.jpg]]
 
| Setup project base path to '''01_simple_cube/base'''.
 
|- style="vertical-align: top"
 
| '''9'''
 
| [[File:Simple_cube_browser_for_the_texture.jpg]]
 
| Browse for the texture you created and select it.
 
|- style="vertical-align: top"
 
| '''10'''
 
| [[File:Simple_cube_create_uvmap.jpg]]
 
| There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
 
|- style="vertical-align: top"
 
| '''11'''
 
| [[File:Simple_cube_apply_uvmap.jpg]]
 
| Go back to the materials. Set your newly created map in the '''Mapping''' field.
 
|- style="vertical-align: top"
 
| '''12'''
 
| [[File:Simple_cube_set_export_path.jpg]]
 
| Setup the model export path.
 
|- style="vertical-align: top"
 
| '''13'''
 
| [[File:Simple_cube_create_root.jpg]]
 
| Create the root object.
 
 
 
 
 
{{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}}
 
|- style="vertical-align: top"
 
| '''14'''
 
| [[File:Simple_cube_call_root.jpg]]
 
|Call the root object '''simple_cube'''.
 
 
 
The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''.
 
|- style="vertical-align: top"
 
| '''15'''
 
| [[File:Simple_cube_party_hard.jpg]]
 
| If you went through all those points simply export the model again.
 
|- style="vertical-align: top"
 
| '''16'''
 
| [[File:Simple_cube_export_success.jpg]]
 
| If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder.
 
|}
 
 
 
{{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}}
 
 
 
=See also=
 
 
 
*[[Tutorials/Beginners/Simple_cube#2. How to create & export simple cube model|Tutorial overview]]
 
*[https://www.youtube.com/watch?v=U5sBvBTiWt0 Video version of tutorial]
 

Revision as of 15:06, 22 February 2016

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