Difference between revisions of "Documentation/Engine/Configuration variables"
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− | + | This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii"). | |
− | + | Moreover all this variables can also be changed during game play. | |
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{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
− | !width="150px" |Name | + | !width="150px"|Name |
− | !width="70px | + | !width="70px"|Type |
− | !width=" | + | !width="500px"|Default value |
− | !width="50px" |Config | + | !width="50px"|Config |
− | ! | + | !|Purpose |
+ | |- | ||
+ | | r_texture_detail | ||
+ | | integer | ||
+ | | 0 | ||
+ | | global | ||
+ | | Texture detail. | ||
|- | |- | ||
− | | | + | | r_anisotropy_factor |
| float | | float | ||
− | | | + | | 0.25 |
| global | | global | ||
− | | | + | | Anistropy factor. |
|- | |- | ||
− | | | + | | r_vsync |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | global |
− | | | + | | Is vertical synchronization enabled? |
+ | |- | ||
+ | | sys_info | ||
+ | | string | ||
+ | | No default value | ||
+ | | global | ||
+ | | Store informations about your operating system | ||
|- | |- | ||
− | | | + | | vid_name |
− | | | + | | string |
− | | | + | | No default value |
− | | | + | | global |
− | | | + | | Store informations about using graphics card. |
|- | |- | ||
− | | | + | | vid_mem |
− | | | + | | string |
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Store informations about using graphics card memory. |
|- | |- | ||
− | | | + | | vid_ver |
− | | | + | | string |
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Store information about using graphics card driver version. |
|- | |- | ||
− | | | + | | t_averaging_window_length |
| integer | | integer | ||
− | | | + | | 20 |
| global | | global | ||
− | | | + | | Number of the past frames used to calculate the current frame duration. |
|- | |- | ||
− | | | + | | g_clock_24 |
| integer | | integer | ||
− | | | + | | 1 |
| profile | | profile | ||
− | | | + | | Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour) |
|- | |- | ||
− | | | + | | g_police |
| integer | | integer | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | Is | + | | Is police simulation enabled? If set to 0 you will not get any penalties. |
|- | |- | ||
− | | | + | | g_fatigue |
− | | | + | | integer |
− | | | + | | 1 |
| profile | | profile | ||
− | | | + | | State of the fatigue simulation |
|- | |- | ||
− | | | + | | g_tutorial |
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| integer | | integer | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Is tutorial enabled? |
|- | |- | ||
− | | | + | | g_desktop_tutorial |
| integer | | integer | ||
− | | | + | | 1 |
| profile | | profile | ||
− | | Is | + | | Is display tutorial enabled? |
|- | |- | ||
− | | | + | | g_adviser |
| integer | | integer | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | Is | + | | Is adviser enabled? |
|- | |- | ||
− | | | + | | g_adviser_keep_hidden |
− | | | + | | integer |
− | | | + | | 0 |
| profile | | profile | ||
− | | | + | | Keep adviser hiddden state. |
|- | |- | ||
− | | | + | | g_adviser_auto_parking |
| integer | | integer | ||
− | | | + | | 1 |
| profile | | profile | ||
− | | | + | | Disable auto parking. |
|- | |- | ||
− | | | + | | g_save_idx |
| integer | | integer | ||
− | | 1 | + | | 1 |
| profile | | profile | ||
− | | | + | | Current profile save index. |
|- | |- | ||
− | | | + | | g_desktop_fadeout |
| float | | float | ||
− | | | + | | 60 |
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| global | | global | ||
− | | | + | | Delay specified in seconds used to fadeout ui in desktop. |
|- | |- | ||
− | | | + | | g_bad_weather_factor |
− | | | + | | float |
− | | 0 | + | | 0.07 |
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| profile | | profile | ||
− | | | + | | Bad weather factor |
|- | |- | ||
− | | | + | | [[Engine/Config_variables/g_currency|g_currency]] |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Currency used in game. |
|- | |- | ||
− | | | + | | g_income_factor |
| float | | float | ||
− | | | + | | 1.0 |
| profile | | profile | ||
− | | | + | | Income factor (minimum is 0.0 maximum is 1.0) |
|- | |- | ||
− | | | + | | g_job_distance_limit |
| float | | float | ||
− | | | + | | -1.0 |
| profile | | profile | ||
− | | | + | | Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs. |
|- | |- | ||
− | | [[ | + | | [[Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]] |
| integer | | integer | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Parking difficulty |
|- | |- | ||
− | | | + | | g_input_configured |
| integer | | integer | ||
− | | | + | | 0 |
| profile | | profile | ||
− | | | + | | Is input configured? |
|- | |- | ||
− | | | + | | g_start_in_truck |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | If profile has assigned truck should we skip desktop and start in it? |
|- | |- | ||
− | | | + | | g_autoload_ignore_autosave |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Should auto-loading ignore all autosaves and use only manual saves? |
|- | |- | ||
− | | | + | | [[Engine/Config_variables/g_force_load_selector|g_force_load_selector]] |
− | | | ||
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| integer | | integer | ||
− | | | + | | 0 |
| profile | | profile | ||
− | | | + | | Forces the appearance of the load slot selector. |
|- | |- | ||
− | | | + | | g_global_force_load_selector |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1) |
|- | |- | ||
− | | | + | | g_force_economy_reset |
| integer | | integer | ||
| 0 | | 0 | ||
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| profile | | profile | ||
− | | | + | | Force economy reset. |
|- | |- | ||
− | | | + | | g_remove_missing_accessories |
| integer | | integer | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible. |
|- | |- | ||
− | | | + | | g_tooltip_delay |
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| float | | float | ||
− | | | + | | 0.4 |
| global | | global | ||
− | | | + | | Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip. |
|- | |- | ||
− | | | + | | g_cargo_sort |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Current cargo sort method. '''TODO: Write down all possibilities''' |
|- | |- | ||
− | | | + | | g_line_sort |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Current line sort criteria for jobs. |
|- | |- | ||
− | | | + | | g_debug_interior_cam |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enables drawing of the truck geometry even in the interior camera mode. |
|- | |- | ||
− | | | + | | g_force_online_lscrs |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed. |
|- | |- | ||
− | | | + | | g_mm_help_shown |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Used for indication if its first time when player enters mod manager to show him welcome screen. |
|- | |- | ||
− | | | + | | g_fps |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Display FPS in mini console. |
|- | |- | ||
− | | | + | | g_texture_usage_stats |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Print texture usage statistics into the console? |
|- | |- | ||
− | | | + | | r_device |
− | | | + | | string |
− | | | + | | dx9 |
| global | | global | ||
− | | | + | | Render device. (correct values: dx9, gl) |
|- | |- | ||
− | | | + | | r_path |
− | | | + | | string |
− | | | + | | No default value |
| global | | global | ||
− | | | + | | Render path. |
|- | |- | ||
− | | | + | | r_mode |
− | | | + | | string |
− | | | + | | No default value |
| global | | global | ||
− | | | + | | Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate} |
|- | |- | ||
− | | | + | | r_fullscreen |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Is fullscreen enabled? |
|- | |- | ||
− | | | + | | r_msaa |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | Is | + | | Is MSAA enabled? |
|- | |- | ||
− | | | + | | r_no_frame_tracking |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Disable frame tracking feature. |
|- | |- | ||
− | | | + | | r_minimal_unfinished_frames |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Simulate bigger queue in tracking completion frames. |
|- | |- | ||
− | | | + | | r_nv_stereo_mode |
| integer | | integer | ||
− | | | + | | 2 |
− | | | + | | global |
− | | | + | | How to handle NV 3D vision stereo mode. |
+ | |||
+ | TODO: move to cvar specific page | ||
+ | |||
+ | *0 - disabled | ||
+ | *1 - enabled | ||
+ | *2 - fully enabled | ||
|- | |- | ||
− | | | + | | r_manual_stereo_in_menu |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | global |
− | | | + | | Is use of manual stereo enabled even in menu? |
+ | |- | ||
+ | | r_manual_stereo_ui_dist | ||
+ | | float | ||
+ | | 0.8 | ||
+ | | global | ||
+ | | UI draw plane distance when using stereo. | ||
+ | |- | ||
+ | | r_manual_stereo_ui_dist_game | ||
+ | | float | ||
+ | | 0.5 | ||
+ | | global | ||
+ | | UI draw plane distance when using stereo. | ||
+ | |- | ||
+ | | r_manual_stereo_ui_fov | ||
+ | | float | ||
+ | | 80 | ||
+ | | global | ||
+ | | Manual stereo UI field of view when using stereo. | ||
+ | |- | ||
+ | | r_manual_stereo_ui_fov_game | ||
+ | | float | ||
+ | | 100 | ||
+ | | global | ||
+ | | Manual stereo UI field of view when using stereo. | ||
+ | |- | ||
+ | | r_manual_stereo_buffer_scale | ||
+ | | float | ||
+ | | 1.0 | ||
+ | | global | ||
+ | | Scale factor used when creating stereo buffers. | ||
|- | |- | ||
− | | | + | | r_setup_done |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Are default graphics settings setup? |
|- | |- | ||
− | | | + | | r_startup_progress |
| integer | | integer | ||
− | | | + | | 0 |
− | | | + | | global |
− | | | + | | Indicates progress of game startup. |
|- | |- | ||
− | | | + | | r_nowmi |
| integer | | integer | ||
− | | | + | | 0 |
− | | | + | | global |
− | | | + | | Disable usage of WMI while detecting graphics card memory informations. |
|- | |- | ||
− | | | + | | r_deferred |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | global |
− | | | + | | Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects. |
|- | |- | ||
− | | | + | | r_deferred_mirrors |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Use deferred rendering pipeline while rendering mirrors? |
|- | |- | ||
− | | | + | | r_mirror_view_distance |
| float | | float | ||
− | | | + | | 80.0 |
− | | | + | | global |
− | | | + | | View distance of the mirrors. |
|- | |- | ||
− | | | + | | r_sun_shadow_quality |
| integer | | integer | ||
− | | | + | | 4 |
− | | | + | | global |
− | | | + | | Quality of the sun shadows. |
|- | |- | ||
− | | | + | | r_sun_shadow_texture_size |
| integer | | integer | ||
− | | | + | | 4096 |
| global | | global | ||
− | | | + | | Size of the sun shadow texture. Bigger number = better visuals, smaller fps |
|- | |- | ||
− | | | + | | r_fake_shadows |
− | | | + | | integer |
− | | | + | | 2 |
− | | | + | | global |
− | | | + | | Fake shadows state. |
+ | |||
+ | TODO: Move to cvar specific page | ||
+ | *0 - No fake shadows | ||
+ | *1 - Simple fake shadows | ||
+ | *2 - Extended fake shadows | ||
|- | |- | ||
− | | | + | | r_hdr |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Is HDR enabled? |
|- | |- | ||
− | | | + | | r_mlaa |
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− | |||
− | |||
− | |||
− | |||
| integer | | integer | ||
| 1 | | 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| global | | global | ||
− | | | + | | Is MLAA enabled? |
|- | |- | ||
− | | | + | | r_mlaa_threshold |
| float | | float | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | Edge threshold used for MLAA anti-aliasing |
|- | |- | ||
− | | | + | | r_dof |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Is Depth Of Field effect enabled? |
|- | |- | ||
− | | | + | | r_dof_start |
| float | | float | ||
− | | | + | | 200.0 |
| global | | global | ||
− | | | + | | Starting range of the Depth Of Field |
|- | |- | ||
− | | | + | | r_dof_transition |
| float | | float | ||
− | | | + | | 400.0 |
| global | | global | ||
− | | | + | | Length of range between minimal and maximal Depth Of Field blur. |
|- | |- | ||
− | | | + | | r_dof_filter_size |
| float | | float | ||
− | | | + | | 0.5 |
| global | | global | ||
− | | | + | | Size of the Depth Of Field filter. |
|- | |- | ||
− | | | + | | r_cloud_shadows |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Are cloud shadows enabled? |
|- | |- | ||
− | | | + | | r_color_correction |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Color correction state. |
+ | |||
+ | TODO: Move to cvar specific page | ||
+ | *0 - disabled | ||
+ | *1 - enabled using game data | ||
+ | *2 - enabled using cvar values r_color_* | ||
|- | |- | ||
− | | | + | | r_color_cyan_red |
− | | | + | | float |
− | | 0 | + | | 0.0 |
| global | | global | ||
− | | | + | | Cyan-red factor of the color correction in -1 to 1 range. |
|- | |- | ||
− | | | + | | r_color_magenta_green |
− | | | + | | float |
− | | 0 | + | | 0.0 |
− | | | + | | global |
− | | | + | | Magenta-green factor of the color correction in -1 to 1 range. |
|- | |- | ||
− | | | + | | r_color_yellow_blue |
− | | | + | | float |
− | | 0 | + | | 0.0 |
− | | | + | | global |
− | | | + | | Yellow-blue factor of the color correction in -1 to 1 range. |
|- | |- | ||
− | | | + | | r_color_saturation |
− | | | + | | float |
− | | | + | | 1.0 |
| global | | global | ||
− | | | + | | Color saturation factor 1.0 is neutral. |
|- | |- | ||
− | | | + | | r_sunshafts |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | Are | + | | Are sunshafts enabled? |
|- | |- | ||
− | | | + | | r_normal_maps |
| integer | | integer | ||
− | | | + | | 1 |
− | | | + | | global |
− | | | + | | Is normal mapping enabled? |
|- | |- | ||
− | | | + | | r_scale_x |
| float | | float | ||
| 1.0 | | 1.0 | ||
− | | | + | | global |
− | | | + | | X-axis rendering scaling factor. |
|- | |- | ||
− | | | + | | r_scale_y |
− | | | + | | float |
− | | 1 | + | | 1.0 |
| global | | global | ||
− | | | + | | Y-axis rendering scaling factor. |
|- | |- | ||
− | | | + | | r_mirror_scale_x |
− | | | + | | float |
− | | 1 | + | | 1.0 |
− | | | + | | global |
− | | | + | | X-axis mirror rendering scaling factor. |
|- | |- | ||
− | | | + | | r_mirror_scale_y |
− | | | + | | float |
− | | | + | | 1.0 |
− | | | + | | global |
− | | | + | | Y-axis mirror rendering scaling factor. |
|- | |- | ||
− | | | + | | [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]] |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | If value is greater than 0 runs deferred renderer debug. |
|- | |- | ||
− | | | + | | r_show_light_pixel_coverage |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Show lights debugging helpers? |
|- | |- | ||
− | | | + | | r_use_depth_bounds |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | Should | + | | Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware) |
|- | |- | ||
− | | | + | | r_gamma |
− | | | + | | float |
− | | 1 | + | | 1.0 |
| global | | global | ||
− | | | + | | Gama correction factor (works only in fullscreen mode) |
|- | |- | ||
− | | | + | | [[Engine/Config_variables/r_multimon_mode|r_multimon_mode]] |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Controls the multi-monitor mode. |
|- | |- | ||
− | | | + | | r_multimon_fov_horizontal |
− | | | + | | float |
− | | | + | | 50 |
| global | | global | ||
− | | | + | | Horizontal field of view used with multi monitor configuration. |
|- | |- | ||
− | | | + | | r_multimon_fov_vertical |
− | | | + | | float |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Vertical field of view used with multi monitor configuration. |
|- | |- | ||
− | | | + | | r_multimon_border_fov_left |
− | | | + | | float |
− | | | + | | 0 |
− | | | + | | global |
− | | | + | | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
|- | |- | ||
− | | | + | | r_multimon_border_fov_right |
− | | | + | | float |
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
|- | |- | ||
− | | | + | | r_multimon_vert_offset_left |
− | | | + | | float |
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Additional vertical offset of left monitor. |
|- | |- | ||
− | | | + | | r_multimon_vert_offset_right |
− | | | + | | float |
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Additional vertical offset of right monitor. |
|- | |- | ||
− | | | + | | r_multimon_rotation_center |
− | | | + | | float |
− | | | + | | 0 |
− | | | + | | global |
− | | | + | | Roll of the center monitor. |
|- | |- | ||
− | | | + | | r_multimon_rotation_left |
− | | | + | | float |
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Roll of the left monitor. |
|- | |- | ||
− | | | + | | r_multimon_rotation_right |
− | | | + | | float |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Roll of the right monitor. |
|- | |- | ||
− | | | + | | r_multimon_rotation_aux |
− | | | + | | float |
| 0 | | 0 | ||
− | | | + | | global |
− | | | + | | Roll of the auxillary monitor. |
|- | |- | ||
− | | | + | | r_multimon_interior_in_main |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | Should | + | | Should we render interior inside the main views. |
|- | |- | ||
− | | | + | | r_multimon_exterior_in_aux |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Should we render exterior in the auxiliary view. |
|- | |- | ||
− | | | + | | r_segment_buffer_size |
| integer | | integer | ||
− | | | + | | 128 |
| global | | global | ||
− | | | + | | Segment buffer size in MB |
|- | |- | ||
− | | | + | | g_interior_camera_zero_pitch |
| integer | | integer | ||
− | | | + | | 0 |
− | | | + | | global |
− | | Is | + | | Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift. |
|- | |- | ||
− | | | + | | r_wireframe |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enables wireframe rendering. |
|- | |- | ||
− | | | + | | g_hmd_no_artifical_movement |
| integer | | integer | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Disables artifical angle based movement of the interior. |
|- | |- | ||
− | | | + | | g_hmd_reduced_cabin_movement |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| integer | | integer | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Reduces the cabin movement by disabling its separate movement on the visual level. |
|- | |- | ||
− | | | + | | g_hmd_no_special_menu |
| integer | | integer | ||
− | | | + | | 0 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| profile | | profile | ||
− | | | + | | Disables use of special variants of menu ui when HMD is enabled. |
|- | |- | ||
− | | | + | | g_hmd_no_3d_background |
| integer | | integer | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Disables use of 3d background for the menu. |
|- | |- | ||
− | | | + | | g_lang |
− | | | + | | string |
− | | | + | | en_gb |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| profile | | profile | ||
− | | | + | | Language currently used by game. |
|- | |- | ||
− | | | + | | g_lang_set |
| integer | | integer | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | Is | + | | Is language set manually (1)? |
|- | |- | ||
− | | | + | | g_news |
| integer | | integer | ||
− | | | + | | -1 |
| global | | global | ||
− | | | + | | Are online news enabled? |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | |||
+ | *-1 - to be decided by user | ||
+ | *0 - disabled | ||
+ | *1 - enabled | ||
|- | |- | ||
− | | | + | | g_online_loading_screens |
| integer | | integer | ||
− | | 1 | + | | -1 |
| global | | global | ||
− | | | + | | Are online loading screens enabled? |
− | + | ||
+ | TODO: Move to cvar specific page. | ||
+ | |||
+ | *-1 - to be decided by user | ||
+ | *0 - disabled | ||
+ | *1 - enabled | ||
|- | |- | ||
− | | | + | | g_flyspeed |
| float | | float | ||
− | | | + | | 100.0 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| global | | global | ||
− | | | + | | Debug camera fly speed |
|- | |- | ||
− | | | + | | g_developer |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Is developer mode enabled? |
|- | |- | ||
− | | | + | | g_city_name_move |
− | | | + | | integer |
− | | 0 | + | | 0 |
| global | | global | ||
− | | | + | | Enable ability to move city names on map. |
|- | |- | ||
− | | | + | | g_debug_map_limits |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Enable/Disable the debugging of the map speed limits. |
|- | |- | ||
− | | | + | | g_screenshot_on_bug |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
|- | |- | ||
− | | | + | | g_kdop_preview |
− | | | + | | integer |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Enable/Disable the preview of generated k-DOPs. |
|- | |- | ||
− | | | + | | g_traffic |
| float | | float | ||
− | | | + | | 1.0 |
| global | | global | ||
− | | | + | | Traffic intensity. |
+ | |||
+ | *0.0 - traffic disabled, 10.0 - maximum traffic intensitz | ||
|- | |- | ||
− | | | + | | g_lod_factor_traffic |
| float | | float | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | LOD distances for traffic vehicles are multiplied by this factor. |
|- | |- | ||
− | | | + | | g_lod_factor_parked |
| float | | float | ||
− | | | + | | 1.0 |
| global | | global | ||
− | | | + | | LOD distances for parked vehicles are multiplied by this factor. |
|- | |- | ||
− | | | + | | g_auto_traffic_headlights |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable headlights from automatic traffic. |
|- | |- | ||
− | | | + | | g_vehicle_flare_lights |
| integer | | integer | ||
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Enable/Disable lights associated with vehicle flares. |
|- | |- | ||
− | | | + | | g_light_distance_factor |
− | | | + | | float |
− | | 1 | + | | 1.0 |
| global | | global | ||
− | | | + | | Light source fade start distance is multiplied by this value. |
|- | |- | ||
− | | | + | | g_light_span_factor |
− | | | + | | float |
− | | | + | | 1.0 |
| global | | global | ||
− | | | + | | Light source fade span is multiplied by this value. |
|- | |- | ||
− | | | + | | g_pedestrian |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable pedestrian generation. |
|- | |- | ||
− | | | + | | g_lod_factor_pedestrian |
| float | | float | ||
− | | 0 | + | | 1.0 |
| global | | global | ||
− | | | + | | LOD distances for pedestrians are multiplied by this factor. |
|- | |- | ||
− | | | + | | g_trackir |
− | | | + | | integer |
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Enable/Disable the TrackIR support. |
|- | |- | ||
− | | | + | | g_veg_detail |
− | | | + | | integer |
− | | | + | | 2 |
| global | | global | ||
− | | | + | | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
|- | |- | ||
− | | | + | | g_grass_density |
| integer | | integer | ||
| 2 | | 2 | ||
| global | | global | ||
− | | | + | | Grass density setting. |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - off | ||
+ | *1 - low | ||
+ | *2 - medium | ||
+ | *3 - high | ||
|- | |- | ||
− | | | + | | g_reflection |
| integer | | integer | ||
− | | | + | | 3 |
| global | | global | ||
− | | | + | | Reflection detail |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - no reflection, | ||
+ | *1 - water reflection only | ||
+ | *2 - vehicle reflection only | ||
+ | *3 - both water reflection and vehicle reflection | ||
|- | |- | ||
− | | | + | | g_rain_reflection |
− | | | + | | integer |
− | | | + | | 3 |
| global | | global | ||
− | | | + | | Rain reflection quality |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - no reflection | ||
+ | *1 - cube reflection | ||
+ | *2 - planar with fadeout | ||
+ | *3 - planar with cube crossfade | ||
|- | |- | ||
− | | | + | | g_rain_reflect_cache |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect geometry cache in the rain? |
|- | |- | ||
− | | | + | | g_rain_reflect_traffic |
− | | | + | | integer |
− | | 1 | + | | 1 |
| global | | global | ||
− | | | + | | Should we reflect traffic in the rain? |
|- | |- | ||
− | | | + | | g_rain_reflect_actor |
| integer | | integer | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect game actor in the rain? |
|- | |- | ||
− | | | + | | g_rain_reflect_hookups |
− | | | + | | integer |
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
|- | |- | ||
− | | | + | | g_additional_water_fov |
| float | | float | ||
− | | | + | | 20.0f |
| global | | global | ||
− | | | + | | By how much increase the horizontal fov used to render the water effect. |
|- | |- | ||
− | | | + | | g_menu_aa_limit |
− | | | + | | integer |
− | | | + | | 8 |
| global | | global | ||
− | | | + | | Number of tiles below which we enable SSAA in the menu scene. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | g_hq_3d_screenshot |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | TODO |
|- | |- | ||
− | | | + | | g_hq_3d_scale |
| float | | float | ||
− | | | + | | 0.0 |
| global | | global | ||
− | | | + | | TODO |
|- | |- | ||
− | | | + | | g_hq_screenshot_width |
− | | | + | | integer |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | TODO |
|- | |- | ||
− | | | + | | g_hq_screenshot_height |
− | | | + | | integer |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | TODO |
|- | |- | ||
− | | | + | | g_hq_map_screenshot |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | TODO |
|- | |- | ||
− | | | + | | g_truck_light_specular |
− | | | + | | integer |
− | | 1 | + | | 1 |
| global | | global | ||
− | | | + | | Enables/disables use of specular during head light calculation. |
|- | |- | ||
− | | | + | | g_gfx_quality |
− | | | + | | integer |
− | | | + | | -1 |
| global | | global | ||
− | | | + | | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
− | |||
|- | |- | ||
− | | | + | | g_gfx_advanced |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Graphics settings last used (0 = simple, 1 = advanced). |
− | |||
|- | |- | ||
− | | | + | | g_gfx_all_scales |
− | | | + | | integer |
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
|- | |- | ||
− | | | + | | g_truck_light_quality |
− | | | + | | integer |
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Quality of result of the head light. |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - single source with two masks | ||
+ | *1 - two separate light sources | ||
|- | |- | ||
− | | | + | | g_ignore_low_fps |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable/Disable the low frame rate warnings. |
+ | |- | ||
+ | | g_cutscenes | ||
+ | | integer | ||
+ | | 1 | ||
+ | | profile | ||
+ | | Enable/disable cutscenes. | ||
|- | |- | ||
− | | | + | | g_radio_mode |
− | | | + | | integer |
− | | | + | | 1 |
| global | | global | ||
− | | | + | | Radio player mode. |
+ | |- | ||
+ | | g_trans | ||
+ | | integer | ||
+ | | 0 | ||
+ | | profile | ||
+ | | Type of transmission. | ||
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - arcade (automatic + auto reverse) | ||
+ | *1 - sequential | ||
+ | *2 - H-shifter | ||
+ | *3 - automatic | ||
|- | |- | ||
− | | | + | | g_hshifter_layout |
− | | | + | | integer |
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Type of hshifter layout: |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - range | ||
+ | *1 - splitter | ||
+ | *2 - range-splitter | ||
+ | |- | ||
+ | | g_hshifter_layout_shifting | ||
+ | | integer | ||
+ | | 1 | ||
+ | | profile | ||
+ | | Layout analyzed and used for more realistic shifting sounds. | ||
|- | |- | ||
− | | | + | | g_hshifter_synchronized |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | profile |
− | | | + | | Behaves/sounds like synchonized transmission. |
|- | |- | ||
− | | | + | | g_steer_autocenter |
| integer | | integer | ||
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is steering wheel autocenter enabled? |
|- | |- | ||
− | | | + | | g_brake_intensity |
| float | | float | ||
− | | 0 | + | | 1.0 |
− | | | + | | profile |
− | | | + | | Brake intensity modifier. |
|- | |- | ||
− | | | + | | g_trailer_stability |
| float | | float | ||
+ | | 0.5 | ||
+ | | profile | ||
+ | | Trailer stability factor. | ||
+ | |- | ||
+ | | g_retarder_auto | ||
+ | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Is automatic usage of retarder enabled? |
|- | |- | ||
− | | | + | | g_motor_brake_auto |
− | | | + | | integer |
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Is automatic usage of engine brake enabled? |
|- | |- | ||
− | | | + | | g_engine_start_auto |
− | | | + | | integer |
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is engine automatic start enabled? |
|- | |- | ||
− | | | + | | g_axle_drop_auto |
− | | | + | | integer |
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is automatic axle drop enabled? |
|- | |- | ||
− | | | + | | g_hud_speed_limit |
− | | | + | | integer |
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Speed limit state on the adviser. |
+ | |||
+ | '''TODO: Move to cvar specified page''' | ||
+ | |||
+ | *0 - hide | ||
+ | *1 - show truck speed limits | ||
+ | *2 - show car/general speed limit | ||
|- | |- | ||
− | | | + | | g_use_speed_limiter |
| integer | | integer | ||
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is speed limiter enabled? |
|- | |- | ||
− | | | + | | g_brake_light_all |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | profile |
− | | | + | | Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)? |
+ | |- | ||
+ | | g_mph | ||
+ | | integer | ||
+ | | 0 | ||
+ | | profile | ||
+ | | Use miles (1) or kilometers (0). | ||
+ | |- | ||
+ | | [[Engine/Config_variables/g_pounds|g_pounds]] | ||
+ | | string | ||
+ | | kg | ||
+ | | profile | ||
+ | | Set weight unit | ||
|- | |- | ||
− | | | + | | g_fahrenheit |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)? |
|- | |- | ||
− | | | + | | g_gallon |
| integer | | integer | ||
− | | | + | | 0 |
− | | | + | | profile |
− | | | + | | Should game display volume as gallon (value: 1) or liters (value: 0)? |
|- | |- | ||
− | | | + | | g_reg_setting |
| string | | string | ||
| No default value | | No default value | ||
− | | | + | | profile |
− | | | + | | Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa. |
+ | |- | ||
+ | | g_hardcore_simulation | ||
+ | | integer | ||
+ | | 0 | ||
+ | | profile | ||
+ | | Is air brake simulation enabled? | ||
+ | |- | ||
+ | | g_fuel_simulation | ||
+ | | integer | ||
+ | | 0 | ||
+ | | profile | ||
+ | | Is realistic fuel consumption enabled? | ||
|- | |- | ||
− | | | + | | g_pedal_clutch_range |
| float | | float | ||
| 1.0 | | 1.0 | ||
− | | | + | | profile |
− | | | + | | Cluch range. |
+ | |- | ||
+ | | g_throttle_auto_shift | ||
+ | | integer | ||
+ | | 0 | ||
+ | | profile | ||
+ | | Automatic gearbox uses throttle as input for shifting policy. | ||
|- | |- | ||
− | | | + | | g_cruise_control_grid |
| float | | float | ||
− | | | + | | 5.0 |
− | | | + | | profile |
− | | | + | | Digital cruise control grid step. |
|- | |- | ||
− | | | + | | g_cruise_control_smart |
− | | | + | | float |
− | | | + | | 0.0 |
− | | | + | | profile |
− | | | + | | Smart cruise control window, if you want to disable it set to negative value. |
|- | |- | ||
− | | | + | | g_cam_steering |
| integer | | integer | ||
| 0 | | 0 | ||
− | | | + | | profile |
− | | | + | | Is interior camera movement based on steering angle enabled? |
+ | |- | ||
+ | | g_cam_steering_value | ||
+ | | float | ||
+ | | 1.0 | ||
+ | | profile | ||
+ | | Multiplier for interior camera movement based on steering angle. | ||
|- | |- | ||
− | | | + | | g_cam_steering_reverse |
| integer | | integer | ||
− | | 0 | + | | 1.0 |
− | | | + | | profile |
− | | | + | | Interior camera movement based on steering angle, behavior on reverse. |
+ | |||
+ | '''TODO: Move values to separated page''' | ||
+ | |||
+ | *0 - disabled | ||
+ | *1 - normal | ||
+ | *2 - inverted | ||
|- | |- | ||
− | | | + | | g_cam_physics |
| integer | | integer | ||
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is interior camera movement based on physics movement of driver enabled? |
|- | |- | ||
− | | | + | | g_cam_physics_value |
− | | | + | | float |
− | | | + | | 1.0 |
− | | | + | | profile |
− | | | + | | Value of interior camera movement based on physics movement of driver. |
|- | |- | ||
− | | | + | | g_cam_blinker |
| integer | | integer | ||
− | | | + | | 0 |
− | | | + | | profile |
− | | | + | | Is interior camera movement based on blinker activation enabled. |
|- | |- | ||
− | | | + | | g_toy_physics |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | profile |
− | | | + | | Is simulation of toy physics movement enabled? |
|- | |- | ||
− | | | + | | g_save_format |
| integer | | integer | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Format used to store the game saves. |
+ | |||
+ | '''TODO: Move values to separated page''' | ||
+ | |||
+ | *0 - default mode, whatever the game considers the default might change on build or state of testing | ||
+ | *1 - force binary only | ||
+ | *2 - force text only | ||
+ | *3 - simultaneous creation of binary and textual saves for debugging purposes | ||
|- | |- | ||
− | | | + | | s_reverse_enabled |
+ | | integer | ||
+ | | 1 | ||
+ | | profile | ||
+ | | Is reverse sound enabled? | ||
+ | |- | ||
+ | | s_rumble_enabled | ||
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | profile |
− | | | + | | Is rumble sound enabled? |
|- | |- | ||
− | | | + | | s_music_enabled |
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | profile |
− | | Is | + | | Is music enabled? |
|- | |- | ||
− | | | + | | s_sfx_enabled |
| integer | | integer | ||
− | | | + | | 1 |
− | | | + | | profile |
− | | | + | | Is sfx enabled? |
|- | |- | ||
| s_air_noise | | s_air_noise | ||
Line 1,142: | Line 1,201: | ||
| profile | | profile | ||
| Sound of air at high speed. | | Sound of air at high speed. | ||
+ | |- | ||
+ | | s_wheel_noise | ||
+ | | float | ||
+ | | 1.0 | ||
+ | | profile | ||
+ | | Sound of wheels at high speed. | ||
|- | |- | ||
| s_interior_volume | | s_interior_volume | ||
Line 1,154: | Line 1,219: | ||
| profile | | profile | ||
| Master volume. | | Master volume. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| s_music_volume | | s_music_volume | ||
Line 1,173: | Line 1,232: | ||
| Radio volume. | | Radio volume. | ||
|- | |- | ||
− | | | + | | s_sfx_volume |
− | | | + | | float |
− | | 1 | + | | 1.0 |
| profile | | profile | ||
− | | | + | | SFX volume. |
|- | |- | ||
| s_reverse_stereo | | s_reverse_stereo | ||
Line 1,185: | Line 1,244: | ||
| Is stereo reversed? | | Is stereo reversed? | ||
|- | |- | ||
− | | | + | | i_virtual_cursor_speed |
+ | | float | ||
+ | | 500.0 | ||
+ | | global | ||
+ | | Speed of movement of the cursor when using a gamepad-like input in pixels per second. | ||
+ | |||
+ | Set to zero or negative value to disable use of gamepads and joysticks for cursor movement. | ||
+ | |- | ||
+ | | g_artist_id | ||
+ | | integer | ||
+ | | 0 | ||
+ | | global | ||
+ | | Artist specific id. (0-15 range) | ||
+ | |- | ||
+ | | [[/g_steam_screenshots/]] | ||
+ | | integer | ||
+ | | 2 | ||
+ | | global | ||
+ | | Way in which we should handle the screenshots in steam version. | ||
+ | |- | ||
+ | | g_steam_browser | ||
+ | | integer | ||
+ | | 1 | ||
+ | | global | ||
+ | | Should game use steam build-in browser or user default browser to open external links? | ||
+ | |- | ||
+ | | g_steam_rich_presence | ||
| integer | | integer | ||
| 1 | | 1 | ||
− | | | + | | global |
− | | Is | + | | Is steam rich presence enabled? |
|- | |- | ||
− | | | + | | g_show_game_elements |
| integer | | integer | ||
| 1 | | 1 | ||
+ | | global | ||
+ | | Are activation points enabled? | ||
+ | |- | ||
+ | | g_disable_hud_activation | ||
+ | | integer | ||
+ | | 0 | ||
+ | | global | ||
+ | | Are specific hud activations disabled? | ||
+ | |- | ||
+ | | i_hmd_min_prediction | ||
+ | | float | ||
+ | | 0.0 | ||
| profile | | profile | ||
− | | | + | | Time interval in seconds used to predict the HMD movement. |
|- | |- | ||
− | | | + | | i_hmd_max_prediction |
| float | | float | ||
− | | 1 | + | | 0.1 |
| profile | | profile | ||
− | | | + | | Time interval in seconds used to predict the HMD movement. |
|- | |- | ||
− | | | + | | i_oculus_eye_height |
| float | | float | ||
− | | | + | | 0.15 |
| profile | | profile | ||
− | | | + | | Model of the stick based neck and head simulation. |
|- | |- | ||
− | | | + | | i_oculus_eye_protrusion |
− | | | + | | float |
− | | | + | | 0.09 |
− | | | + | | profile |
− | | | + | | Model of the stick based neck and head simulation. |
|- | |- | ||
− | | | + | | p_profile_draws |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Profile draw calls |
|- | |- | ||
− | | | + | | g_minicon |
| integer | | integer | ||
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Is mini console enabled? |
|- | |- | ||
− | | | + | | g_console |
− | | | + | | integer |
− | | | + | | 0 |
| global | | global | ||
− | | | + | | Is console enabled? |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | [[Category:TODO]] | ||
+ | [[Category:Documentation]] | ||
+ | [[Category:Engine]] |
Revision as of 10:26, 11 February 2016
This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").
Moreover all this variables can also be changed during game play.
Name | Type | Default value | Config | Purpose |
---|---|---|---|---|
r_texture_detail | integer | 0 | global | Texture detail. |
r_anisotropy_factor | float | 0.25 | global | Anistropy factor. |
r_vsync | integer | 1 | global | Is vertical synchronization enabled? |
sys_info | string | No default value | global | Store informations about your operating system |
vid_name | string | No default value | global | Store informations about using graphics card. |
vid_mem | string | 0 | global | Store informations about using graphics card memory. |
vid_ver | string | 0 | global | Store information about using graphics card driver version. |
t_averaging_window_length | integer | 20 | global | Number of the past frames used to calculate the current frame duration. |
g_clock_24 | integer | 1 | profile | Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour) |
g_police | integer | 1 | profile | Is police simulation enabled? If set to 0 you will not get any penalties. |
g_fatigue | integer | 1 | profile | State of the fatigue simulation |
g_tutorial | integer | 1 | profile | Is tutorial enabled? |
g_desktop_tutorial | integer | 1 | profile | Is display tutorial enabled? |
g_adviser | integer | 1 | profile | Is adviser enabled? |
g_adviser_keep_hidden | integer | 0 | profile | Keep adviser hiddden state. |
g_adviser_auto_parking | integer | 1 | profile | Disable auto parking. |
g_save_idx | integer | 1 | profile | Current profile save index. |
g_desktop_fadeout | float | 60 | global | Delay specified in seconds used to fadeout ui in desktop. |
g_bad_weather_factor | float | 0.07 | profile | Bad weather factor |
g_currency | integer | 0 | profile | Currency used in game. |
g_income_factor | float | 1.0 | profile | Income factor (minimum is 0.0 maximum is 1.0) |
g_job_distance_limit | float | -1.0 | profile | Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs. |
g_parking_difficulty | integer | 0 | profile | Parking difficulty |
g_input_configured | integer | 0 | profile | Is input configured? |
g_start_in_truck | integer | 0 | profile | If profile has assigned truck should we skip desktop and start in it? |
g_autoload_ignore_autosave | integer | 0 | profile | Should auto-loading ignore all autosaves and use only manual saves? |
g_force_load_selector | integer | 0 | profile | Forces the appearance of the load slot selector. |
g_global_force_load_selector | integer | 0 | global | Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1) |
g_force_economy_reset | integer | 0 | profile | Force economy reset. |
g_remove_missing_accessories | integer | 0 | profile | Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible. |
g_tooltip_delay | float | 0.4 | global | Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip. |
g_cargo_sort | integer | 0 | global | Current cargo sort method. TODO: Write down all possibilities |
g_line_sort | integer | 0 | global | Current line sort criteria for jobs. |
g_debug_interior_cam | integer | 0 | global | Enables drawing of the truck geometry even in the interior camera mode. |
g_force_online_lscrs | integer | 0 | global | Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed. |
g_mm_help_shown | integer | 0 | global | Used for indication if its first time when player enters mod manager to show him welcome screen. |
g_fps | integer | 0 | global | Display FPS in mini console. |
g_texture_usage_stats | integer | 0 | global | Print texture usage statistics into the console? |
r_device | string | dx9 | global | Render device. (correct values: dx9, gl) |
r_path | string | No default value | global | Render path. |
r_mode | string | No default value | global | Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate} |
r_fullscreen | integer | 1 | global | Is fullscreen enabled? |
r_msaa | integer | 0 | global | Is MSAA enabled? |
r_no_frame_tracking | integer | 0 | global | Disable frame tracking feature. |
r_minimal_unfinished_frames | integer | 0 | global | Simulate bigger queue in tracking completion frames. |
r_nv_stereo_mode | integer | 2 | global | How to handle NV 3D vision stereo mode.
TODO: move to cvar specific page
|
r_manual_stereo_in_menu | integer | 1 | global | Is use of manual stereo enabled even in menu? |
r_manual_stereo_ui_dist | float | 0.8 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_dist_game | float | 0.5 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_fov | float | 80 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_ui_fov_game | float | 100 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_buffer_scale | float | 1.0 | global | Scale factor used when creating stereo buffers. |
r_setup_done | integer | 0 | global | Are default graphics settings setup? |
r_startup_progress | integer | 0 | global | Indicates progress of game startup. |
r_nowmi | integer | 0 | global | Disable usage of WMI while detecting graphics card memory informations. |
r_deferred | integer | 1 | global | Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects. |
r_deferred_mirrors | integer | 1 | global | Use deferred rendering pipeline while rendering mirrors? |
r_mirror_view_distance | float | 80.0 | global | View distance of the mirrors. |
r_sun_shadow_quality | integer | 4 | global | Quality of the sun shadows. |
r_sun_shadow_texture_size | integer | 4096 | global | Size of the sun shadow texture. Bigger number = better visuals, smaller fps |
r_fake_shadows | integer | 2 | global | Fake shadows state.
TODO: Move to cvar specific page
|
r_hdr | integer | 1 | global | Is HDR enabled? |
r_mlaa | integer | 1 | global | Is MLAA enabled? |
r_mlaa_threshold | float | 1.0 | global | Edge threshold used for MLAA anti-aliasing |
r_dof | integer | 1 | global | Is Depth Of Field effect enabled? |
r_dof_start | float | 200.0 | global | Starting range of the Depth Of Field |
r_dof_transition | float | 400.0 | global | Length of range between minimal and maximal Depth Of Field blur. |
r_dof_filter_size | float | 0.5 | global | Size of the Depth Of Field filter. |
r_cloud_shadows | integer | 1 | global | Are cloud shadows enabled? |
r_color_correction | integer | 1 | global | Color correction state.
TODO: Move to cvar specific page
|
r_color_cyan_red | float | 0.0 | global | Cyan-red factor of the color correction in -1 to 1 range. |
r_color_magenta_green | float | 0.0 | global | Magenta-green factor of the color correction in -1 to 1 range. |
r_color_yellow_blue | float | 0.0 | global | Yellow-blue factor of the color correction in -1 to 1 range. |
r_color_saturation | float | 1.0 | global | Color saturation factor 1.0 is neutral. |
r_sunshafts | integer | 1 | global | Are sunshafts enabled? |
r_normal_maps | integer | 1 | global | Is normal mapping enabled? |
r_scale_x | float | 1.0 | global | X-axis rendering scaling factor. |
r_scale_y | float | 1.0 | global | Y-axis rendering scaling factor. |
r_mirror_scale_x | float | 1.0 | global | X-axis mirror rendering scaling factor. |
r_mirror_scale_y | float | 1.0 | global | Y-axis mirror rendering scaling factor. |
r_deferred_debug | integer | 0 | global | If value is greater than 0 runs deferred renderer debug. |
r_show_light_pixel_coverage | integer | 0 | global | Show lights debugging helpers? |
r_use_depth_bounds | integer | 1 | global | Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware) |
r_gamma | float | 1.0 | global | Gama correction factor (works only in fullscreen mode) |
r_multimon_mode | integer | 0 | global | Controls the multi-monitor mode. |
r_multimon_fov_horizontal | float | 50 | global | Horizontal field of view used with multi monitor configuration. |
r_multimon_fov_vertical | float | 0 | global | Vertical field of view used with multi monitor configuration. |
r_multimon_border_fov_left | float | 0 | global | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
r_multimon_border_fov_right | float | 0 | global | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
r_multimon_vert_offset_left | float | 0 | global | Additional vertical offset of left monitor. |
r_multimon_vert_offset_right | float | 0 | global | Additional vertical offset of right monitor. |
r_multimon_rotation_center | float | 0 | global | Roll of the center monitor. |
r_multimon_rotation_left | float | 0 | global | Roll of the left monitor. |
r_multimon_rotation_right | float | 0 | global | Roll of the right monitor. |
r_multimon_rotation_aux | float | 0 | global | Roll of the auxillary monitor. |
r_multimon_interior_in_main | integer | 1 | global | Should we render interior inside the main views. |
r_multimon_exterior_in_aux | integer | 0 | global | Should we render exterior in the auxiliary view. |
r_segment_buffer_size | integer | 128 | global | Segment buffer size in MB |
g_interior_camera_zero_pitch | integer | 0 | global | Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift. |
r_wireframe | integer | 0 | global | Enables wireframe rendering. |
g_hmd_no_artifical_movement | integer | 0 | profile | Disables artifical angle based movement of the interior. |
g_hmd_reduced_cabin_movement | integer | 1 | profile | Reduces the cabin movement by disabling its separate movement on the visual level. |
g_hmd_no_special_menu | integer | 0 | profile | Disables use of special variants of menu ui when HMD is enabled. |
g_hmd_no_3d_background | integer | 0 | profile | Disables use of 3d background for the menu. |
g_lang | string | en_gb | profile | Language currently used by game. |
g_lang_set | integer | 1 | profile | Is language set manually (1)? |
g_news | integer | -1 | global | Are online news enabled?
TODO: Move to cvar specific page.
|
g_online_loading_screens | integer | -1 | global | Are online loading screens enabled?
TODO: Move to cvar specific page.
|
g_flyspeed | float | 100.0 | global | Debug camera fly speed |
g_developer | integer | 0 | global | Is developer mode enabled? |
g_city_name_move | integer | 0 | global | Enable ability to move city names on map. |
g_debug_map_limits | integer | 0 | global | Enable/Disable the debugging of the map speed limits. |
g_screenshot_on_bug | integer | 0 | global | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
g_kdop_preview | integer | 0 | global | Enable/Disable the preview of generated k-DOPs. |
g_traffic | float | 1.0 | global | Traffic intensity.
|
g_lod_factor_traffic | float | 1.0 | global | LOD distances for traffic vehicles are multiplied by this factor. |
g_lod_factor_parked | float | 1.0 | global | LOD distances for parked vehicles are multiplied by this factor. |
g_auto_traffic_headlights | integer | 1 | global | Enable/Disable headlights from automatic traffic. |
g_vehicle_flare_lights | integer | 1 | global | Enable/Disable lights associated with vehicle flares. |
g_light_distance_factor | float | 1.0 | global | Light source fade start distance is multiplied by this value. |
g_light_span_factor | float | 1.0 | global | Light source fade span is multiplied by this value. |
g_pedestrian | integer | 1 | global | Enable/Disable pedestrian generation. |
g_lod_factor_pedestrian | float | 1.0 | global | LOD distances for pedestrians are multiplied by this factor. |
g_trackir | integer | 1 | global | Enable/Disable the TrackIR support. |
g_veg_detail | integer | 2 | global | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
g_grass_density | integer | 2 | global | Grass density setting.
TODO: Move to cvar specific page.
|
g_reflection | integer | 3 | global | Reflection detail
TODO: Move to cvar specific page.
|
g_rain_reflection | integer | 3 | global | Rain reflection quality
TODO: Move to cvar specific page.
|
g_rain_reflect_cache | integer | 1 | global | Should we reflect geometry cache in the rain? |
g_rain_reflect_traffic | integer | 1 | global | Should we reflect traffic in the rain? |
g_rain_reflect_actor | integer | 1 | global | Should we reflect game actor in the rain? |
g_rain_reflect_hookups | integer | 1 | global | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
g_additional_water_fov | float | 20.0f | global | By how much increase the horizontal fov used to render the water effect. |
g_menu_aa_limit | integer | 8 | global | Number of tiles below which we enable SSAA in the menu scene. |
g_hq_3d_screenshot | integer | 0 | global | TODO |
g_hq_3d_scale | float | 0.0 | global | TODO |
g_hq_screenshot_width | integer | 0 | global | TODO |
g_hq_screenshot_height | integer | 0 | global | TODO |
g_hq_map_screenshot | integer | 0 | global | TODO |
g_truck_light_specular | integer | 1 | global | Enables/disables use of specular during head light calculation. |
g_gfx_quality | integer | -1 | global | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
g_gfx_advanced | integer | 0 | global | Graphics settings last used (0 = simple, 1 = advanced). |
g_gfx_all_scales | integer | 0 | global | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
g_truck_light_quality | integer | 1 | global | Quality of result of the head light.
TODO: Move to cvar specific page.
|
g_ignore_low_fps | integer | 0 | global | Enable/Disable the low frame rate warnings. |
g_cutscenes | integer | 1 | profile | Enable/disable cutscenes. |
g_radio_mode | integer | 1 | global | Radio player mode. |
g_trans | integer | 0 | profile | Type of transmission.
TODO: Move to cvar specific page.
|
g_hshifter_layout | integer | 0 | profile | Type of hshifter layout:
TODO: Move to cvar specific page.
|
g_hshifter_layout_shifting | integer | 1 | profile | Layout analyzed and used for more realistic shifting sounds. |
g_hshifter_synchronized | integer | 1 | profile | Behaves/sounds like synchonized transmission. |
g_steer_autocenter | integer | 1 | profile | Is steering wheel autocenter enabled? |
g_brake_intensity | float | 1.0 | profile | Brake intensity modifier. |
g_trailer_stability | float | 0.5 | profile | Trailer stability factor. |
g_retarder_auto | integer | 0 | profile | Is automatic usage of retarder enabled? |
g_motor_brake_auto | integer | 0 | profile | Is automatic usage of engine brake enabled? |
g_engine_start_auto | integer | 1 | profile | Is engine automatic start enabled? |
g_axle_drop_auto | integer | 1 | profile | Is automatic axle drop enabled? |
g_hud_speed_limit | integer | 1 | profile | Speed limit state on the adviser.
TODO: Move to cvar specified page
|
g_use_speed_limiter | integer | 1 | profile | Is speed limiter enabled? |
g_brake_light_all | integer | 1 | profile | Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)? |
g_mph | integer | 0 | profile | Use miles (1) or kilometers (0). |
g_pounds | string | kg | profile | Set weight unit |
g_fahrenheit | integer | 0 | profile | Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)? |
g_gallon | integer | 0 | profile | Should game display volume as gallon (value: 1) or liters (value: 0)? |
g_reg_setting | string | No default value | profile | Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa. |
g_hardcore_simulation | integer | 0 | profile | Is air brake simulation enabled? |
g_fuel_simulation | integer | 0 | profile | Is realistic fuel consumption enabled? |
g_pedal_clutch_range | float | 1.0 | profile | Cluch range. |
g_throttle_auto_shift | integer | 0 | profile | Automatic gearbox uses throttle as input for shifting policy. |
g_cruise_control_grid | float | 5.0 | profile | Digital cruise control grid step. |
g_cruise_control_smart | float | 0.0 | profile | Smart cruise control window, if you want to disable it set to negative value. |
g_cam_steering | integer | 0 | profile | Is interior camera movement based on steering angle enabled? |
g_cam_steering_value | float | 1.0 | profile | Multiplier for interior camera movement based on steering angle. |
g_cam_steering_reverse | integer | 1.0 | profile | Interior camera movement based on steering angle, behavior on reverse.
TODO: Move values to separated page
|
g_cam_physics | integer | 1 | profile | Is interior camera movement based on physics movement of driver enabled? |
g_cam_physics_value | float | 1.0 | profile | Value of interior camera movement based on physics movement of driver. |
g_cam_blinker | integer | 0 | profile | Is interior camera movement based on blinker activation enabled. |
g_toy_physics | integer | 1 | profile | Is simulation of toy physics movement enabled? |
g_save_format | integer | 0 | global | Format used to store the game saves.
TODO: Move values to separated page
|
s_reverse_enabled | integer | 1 | profile | Is reverse sound enabled? |
s_rumble_enabled | integer | 1 | profile | Is rumble sound enabled? |
s_music_enabled | integer | 1 | profile | Is music enabled? |
s_sfx_enabled | integer | 1 | profile | Is sfx enabled? |
s_air_noise | float | 1.0 | profile | Sound of air at high speed. |
s_wheel_noise | float | 1.0 | profile | Sound of wheels at high speed. |
s_interior_volume | float | 1.0 | profile | Interior sound volume multiplier. |
s_master_volume | float | 1.0 | profile | Master volume. |
s_music_volume | float | 0.8 | profile | Music volume. |
s_radio_volume | float | 1.0 | profile | Radio volume. |
s_sfx_volume | float | 1.0 | profile | SFX volume. |
s_reverse_stereo | int | 0 | profile | Is stereo reversed? |
i_virtual_cursor_speed | float | 500.0 | global | Speed of movement of the cursor when using a gamepad-like input in pixels per second.
Set to zero or negative value to disable use of gamepads and joysticks for cursor movement. |
g_artist_id | integer | 0 | global | Artist specific id. (0-15 range) |
g_steam_screenshots | integer | 2 | global | Way in which we should handle the screenshots in steam version. |
g_steam_browser | integer | 1 | global | Should game use steam build-in browser or user default browser to open external links? |
g_steam_rich_presence | integer | 1 | global | Is steam rich presence enabled? |
g_show_game_elements | integer | 1 | global | Are activation points enabled? |
g_disable_hud_activation | integer | 0 | global | Are specific hud activations disabled? |
i_hmd_min_prediction | float | 0.0 | profile | Time interval in seconds used to predict the HMD movement. |
i_hmd_max_prediction | float | 0.1 | profile | Time interval in seconds used to predict the HMD movement. |
i_oculus_eye_height | float | 0.15 | profile | Model of the stick based neck and head simulation. |
i_oculus_eye_protrusion | float | 0.09 | profile | Model of the stick based neck and head simulation. |
p_profile_draws | integer | 0 | global | Profile draw calls |
g_minicon | integer | 0 | global | Is mini console enabled? |
g_console | integer | 0 | global | Is console enabled? |