Difference between revisions of "Documentation/Engine/Configuration variables"

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{{Tip|Be aware that this page is obsolete, it should be updated with all comments in the future time.}}
+
This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").
  
The following variables configure different aspects of the game.
+
Moreover all this variables can also be changed during game play.
  
Some of them (global settings) are loaded from the '''''config.cfg''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it, and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
 
To determine the current and default value of a variable, enter only its name.
 
 
Example:
 
<pre>
 
g_police 0    (disables traffic fines)
 
g_colbox 1    (displays collision boxes)
 
 
r_mirror_view_distance  (might return the following)
 
"r_mirror_view_distance" is: "400" default:"80.0"
 
</pre>
 
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
 
 
{| class="wikitable sortable" width="100%"
 
{| class="wikitable sortable" width="100%"
!width="150px" |Name
+
!width="150px"|Name
!width="70px" class="unsortable" |Type
+
!width="70px"|Type
!width="200px" class="unsortable" |Default value
+
!width="500px"|Default value
!width="50px" |Config
+
!width="50px"|Config
! class="unsortable"|Purpose
+
!|Purpose
 
|-
 
|-
| g_additional_water_fov
+
| r_texture_detail
 +
| integer
 +
| 0
 +
| global
 +
| Texture detail.
 +
|-
 +
| r_anisotropy_factor
 
| float
 
| float
| 20.0f
+
| 0.25
 
| global
 
| global
| By how much increase the horizontal fov used to render the water effect.
+
| Anistropy factor.
 
|-
 
|-
| g_adviser
+
| r_vsync
 
| integer
 
| integer
 
| 1
 
| 1
| profile
+
| global
| Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
+
| Is vertical synchronization enabled?
 +
|-
 +
| sys_info
 +
| string
 +
| No default value
 +
| global
 +
| Store informations about your operating system
 
|-
 
|-
| g_adviser_auto_parking
+
| vid_name
| integer
+
| string
| 1
+
| No default value
| profile
+
| global
| Enable/disable auto parking feature.
+
| Store informations about using graphics card.
 
|-
 
|-
| g_adviser_keep_hidden
+
| vid_mem
| integer
+
| string
 
| 0
 
| 0
| profile
+
| global
| Keep adviser in hidden state (do not show any message).
+
| Store informations about using graphics card memory.
 
|-
 
|-
| g_artist_id
+
| vid_ver
| integer
+
| string
 
| 0
 
| 0
 
| global
 
| global
| Artist specific id. (0-15 range)
+
| Store information about using graphics card driver version.
 
|-
 
|-
| g_auto_traffic_headlights
+
| t_averaging_window_length
 
| integer
 
| integer
| 1
+
| 20
 
| global
 
| global
| Enable/Disable headlights from automatic traffic.
+
| Number of the past frames used to calculate the current frame duration.
 
|-
 
|-
| g_autoload_ignore_autosave
+
| g_clock_24
 
| integer
 
| integer
| 0
+
| 1
 
| profile
 
| profile
| Should auto-loading ignore all autosaves and use only manual saves?
+
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
 
|-
 
|-
| g_axle_drop_auto
+
| g_police
 
| integer
 
| integer
 
| 1
 
| 1
 
| profile
 
| profile
| Is automatic axle drop enabled?
+
| Is police simulation enabled? If set to 0 you will not get any penalties.
 
|-
 
|-
| g_bad_weather_factor
+
| g_fatigue
| float
+
| integer
| 0.07
+
| 1
 
| profile
 
| profile
| Bad weather factor. Affects probability of rainy weather.
+
| State of the fatigue simulation
 
|-
 
|-
| g_brake_intensity
+
| g_tutorial
| float
 
| 1.0
 
| profile
 
| Brake intensity modifier.
 
|-
 
| g_brake_light_all
 
 
| integer
 
| integer
 
| 1
 
| 1
 
| profile
 
| profile
| Show brake light for all brakes (value: 1) or only service, retarder and trailer brake (value: 0)?
+
| Is tutorial enabled?
 
|-
 
|-
| g_cam_blinker
+
| g_desktop_tutorial
 
| integer
 
| integer
| 0
+
| 1
 
| profile
 
| profile
| Is interior camera movement based on blinker activation enabled.
+
| Is display tutorial enabled?
 
|-
 
|-
| g_cam_physics
+
| g_adviser
 
| integer
 
| integer
 
| 1
 
| 1
 
| profile
 
| profile
| Is interior camera movement based on physics movement of driver enabled?
+
| Is adviser enabled?
 
|-
 
|-
| g_cam_physics_value
+
| g_adviser_keep_hidden
| float
+
| integer
| 1.0
+
| 0
 
| profile
 
| profile
| Value of interior camera movement based on physics movement of driver.
+
| Keep adviser hiddden state.
 
|-
 
|-
| g_cam_steering
+
| g_adviser_auto_parking
 
| integer
 
| integer
| 0
+
| 1
 
| profile
 
| profile
| Is interior camera movement based on steering angle enabled?
+
| Disable auto parking.
 
|-
 
|-
| [[/g_cam_steering_reverse/]]
+
| g_save_idx
 
| integer
 
| integer
| 1.0
+
| 1
 
| profile
 
| profile
| Interior camera movement based on steering angle, behavior on reverse.
+
| Current profile save index.
 
|-
 
|-
| g_cam_steering_value
+
| g_desktop_fadeout
 
| float
 
| float
| 1.0
+
| 60
| profile
 
| Multiplier for interior camera movement based on steering angle.
 
|-
 
| [[/g_cargo_sort/]]
 
| integer
 
| 0
 
 
| global
 
| global
| Current cargo sort method.
+
| Delay specified in seconds used to fadeout ui in desktop.
 
|-
 
|-
| g_city_name_move
+
| g_bad_weather_factor
| integer
+
| float
| 0
+
| 0.07
| global
 
| Enable ability to move city names on map.
 
|-
 
| g_clock_24
 
| integer
 
| 1
 
 
| profile
 
| profile
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
+
| Bad weather factor
 
|-
 
|-
| g_console
+
| [[Engine/Config_variables/g_currency|g_currency]]
 
| integer
 
| integer
 
| 0
 
| 0
| global
+
| profile
| Is console enabled?
+
| Currency used in game.
 
|-
 
|-
| g_cruise_control_grid
+
| g_income_factor
 
| float
 
| float
| 5.0
+
| 1.0
 
| profile
 
| profile
| Digital cruise control grid step.
+
| Income factor (minimum is 0.0 maximum is 1.0)
 
|-
 
|-
| g_cruise_control_smart
+
| g_job_distance_limit
 
| float
 
| float
| 0.0
+
| -1.0
 
| profile
 
| profile
| Smart cruise control window, if you want to disable it set to negative value.
+
| Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.
 
|-
 
|-
| [[Documentation/Engine/Config_variables/g_currency|g_currency]]
+
| [[Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]
 
| integer
 
| integer
 
| 0
 
| 0
 
| profile
 
| profile
| Currency used in game.
+
| Parking difficulty
 
|-
 
|-
| g_cutscenes
+
| g_input_configured
 
| integer
 
| integer
| 1
+
| 0
 
| profile
 
| profile
| Enable/disable cutscenes.
+
| Is input configured?
 
|-
 
|-
| g_debug_interior_cam
+
| g_start_in_truck
 
| integer
 
| integer
 
| 0
 
| 0
| global
+
| profile
| Enables drawing of the truck geometry even in the interior camera mode.
+
| If profile has assigned truck should we skip desktop and start in it?
 
|-
 
|-
| g_debug_map_limits
+
| g_autoload_ignore_autosave
 
| integer
 
| integer
 
| 0
 
| 0
| global
+
| profile
| Enable/Disable the debugging of the map speed limits.
+
| Should auto-loading ignore all autosaves and use only manual saves?
|-
 
| g_desktop_fadeout
 
| float
 
| 60
 
| global
 
| Delay in seconds before the desktop ui will fade out when left idle.
 
 
|-
 
|-
| g_desktop_tutorial
+
| [[Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
 
| integer
 
| integer
| 1
+
| 0
 
| profile
 
| profile
| Is desktop tutorial enabled?
+
| Forces the appearance of the load slot selector.
 
|-
 
|-
| g_developer
+
| g_global_force_load_selector
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Is developer mode enabled?
+
| Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
 
|-
 
|-
| g_disable_hud_activation
+
| g_force_economy_reset
 
| integer
 
| integer
 
| 0
 
| 0
| global
 
| Are specific hud activations disabled?
 
|-
 
| g_engine_start_auto
 
| integer
 
| 1
 
 
| profile
 
| profile
| Is engine automatic start enabled?
+
| Force economy reset.
 
|-
 
|-
| g_fahrenheit
+
| g_remove_missing_accessories
 
| integer
 
| integer
 
| 0
 
| 0
 
| profile
 
| profile
| Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
+
| Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
 
|-
 
|-
| g_fatigue
+
| g_tooltip_delay
| integer
 
| 1
 
| profile
 
| State of the fatigue simulation
 
|-
 
| g_flyspeed
 
 
| float
 
| float
| 100.0
+
| 0.4
 
| global
 
| global
| Debug camera fly speed
+
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
 
|-
 
|-
| g_force_economy_reset
+
| g_cargo_sort
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| A value of 1 forces an economy reset (generating new job listings).<br>The player should be free-roaming when issuing the command, and afterwards entering and exiting the Profile Manager.
+
| Current cargo sort method. '''TODO: Write down all possibilities'''
 
|-
 
|-
| [[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
+
| g_line_sort
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Forces the appearance of the load slot selector.
+
| Current line sort criteria for jobs.
 
|-
 
|-
| g_force_online_lscrs
+
| g_debug_interior_cam
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
+
| Enables drawing of the truck geometry even in the interior camera mode.
 
|-
 
|-
| g_fps
+
| g_force_online_lscrs
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Display FPS in mini console.
+
| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
 
|-
 
|-
| g_fuel_simulation
+
| g_mm_help_shown
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Is realistic fuel consumption enabled?
+
| Used for indication if its first time when player enters mod manager to show him welcome screen.
 
|-
 
|-
| g_gallon
+
| g_fps
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Should game display volume as gallon (value: 1) or liters (value: 0)?
+
| Display FPS in mini console.
 
|-
 
|-
| g_gfx_advanced
+
| g_texture_usage_stats
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Graphics settings last used (0 = simple, 1 = advanced).
+
| Print texture usage statistics into the console?
 
|-
 
|-
| g_gfx_all_scales
+
| r_device
| integer
+
| string
| 0
+
| dx9
 
| global
 
| global
| Enables selection of all rendering scales in ui even on machines with small virtual memory.
+
| Render device. (correct values: dx9, gl)
 
|-
 
|-
| g_gfx_quality
+
| r_path
| integer
+
| string
| -1
+
| No default value
 
| global
 
| global
| Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
+
| Render path.
 
|-
 
|-
| g_global_force_load_selector
+
| r_mode
| integer
+
| string
| 0
+
| No default value
 
| global
 
| global
| Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
+
| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
 
|-
 
|-
| [[/g_grass_density/]]
+
| r_fullscreen
 
| integer
 
| integer
| 2
+
| 1
 
| global
 
| global
| Grass density setting.
+
| Is fullscreen enabled?
 
|-
 
|-
| g_hardcore_simulation
+
| r_msaa
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Is air brake simulation enabled?
+
| Is MSAA enabled?
 
|-
 
|-
| g_hmd_no_3d_background
+
| r_no_frame_tracking
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Disables use of 3d background for the menu.
+
| Disable frame tracking feature.
 
|-
 
|-
| g_hmd_no_artifical_movement
+
| r_minimal_unfinished_frames
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Disables artifical angle based movement of the interior.
+
| Simulate bigger queue in tracking completion frames.
 
|-
 
|-
| g_hmd_no_special_menu
+
| r_nv_stereo_mode
 
| integer
 
| integer
| 0
+
| 2
| profile
+
| global
| Disables use of special variants of menu ui when HMD is enabled.
+
| How to handle NV 3D vision stereo mode.
 +
 
 +
TODO: move to cvar specific page
 +
 
 +
*0 - disabled
 +
*1 - enabled
 +
*2 - fully enabled
 
|-
 
|-
| g_hmd_reduced_cabin_movement
+
| r_manual_stereo_in_menu
 
| integer
 
| integer
 
| 1
 
| 1
| profile
+
| global
| Reduces the cabin movement by disabling its separate movement on the visual level.
+
| Is use of manual stereo enabled even in menu?
 +
|-
 +
| r_manual_stereo_ui_dist
 +
| float
 +
| 0.8
 +
| global
 +
| UI draw plane distance when using stereo.
 +
|-
 +
| r_manual_stereo_ui_dist_game
 +
| float
 +
| 0.5
 +
| global
 +
| UI draw plane distance when using stereo.
 +
|-
 +
| r_manual_stereo_ui_fov
 +
| float
 +
| 80
 +
| global
 +
| Manual stereo UI field of view when using stereo.
 +
|-
 +
| r_manual_stereo_ui_fov_game
 +
| float
 +
| 100
 +
| global
 +
| Manual stereo UI field of view when using stereo.
 +
|-
 +
| r_manual_stereo_buffer_scale
 +
| float
 +
| 1.0
 +
| global
 +
| Scale factor used when creating stereo buffers.
 
|-
 
|-
| [[/g_hshifter_layout/]]
+
| r_setup_done
 
| integer
 
| integer
 
| 0
 
| 0
| profile
+
| global
| Type of hshifter layout.
+
| Are default graphics settings setup?
 
|-
 
|-
| g_hshifter_layout_shifting
+
| r_startup_progress
 
| integer
 
| integer
| 1
+
| 0
| profile
+
| global
| Layout analyzed and used for more realistic shifting sounds.
+
| Indicates progress of game startup.
 
|-
 
|-
| g_hshifter_synchronized
+
| r_nowmi
 
| integer
 
| integer
| 1
+
| 0
| profile
+
| global
| Behaves/sounds like synchronized transmission.
+
| Disable usage of WMI while detecting graphics card memory informations.
 
|-
 
|-
| [[/g_hud_speed_limit/]]
+
| r_deferred
 
| integer
 
| integer
 
| 1
 
| 1
| profile
+
| global
| Speed limit state on the adviser.
+
| Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
 
|-
 
|-
| g_ignore_low_fps
+
| r_deferred_mirrors
 
| integer
 
| integer
| 0
+
| 1
 
| global
 
| global
| Enable/Disable the low frame rate warnings.
+
| Use deferred rendering pipeline while rendering mirrors?
 
|-
 
|-
| g_income_factor
+
| r_mirror_view_distance
 
| float
 
| float
| 1.0
+
| 80.0
| profile
+
| global
| Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
+
| View distance of the mirrors.
 
|-
 
|-
| g_input_configured
+
| r_sun_shadow_quality
 
| integer
 
| integer
| 0
+
| 4
| profile
+
| global
| Is input configured?
+
| Quality of the sun shadows.
 
|-
 
|-
| g_interior_camera_zero_pitch
+
| r_sun_shadow_texture_size
 
| integer
 
| integer
| 0
+
| 4096
 
| global
 
| global
| Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.
+
| Size of the sun shadow texture. Bigger number = better visuals, smaller fps
 
|-
 
|-
| g_job_distance_limit
+
| r_fake_shadows
| float
+
| integer
| -1.0
+
| 2
| profile
+
| global
| Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.
+
| Fake shadows state.
 +
 
 +
TODO: Move to cvar specific page
 +
*0 - No fake shadows
 +
*1 - Simple fake shadows
 +
*2 - Extended fake shadows
 
|-
 
|-
| g_kdop_preview
+
| r_hdr
 
| integer
 
| integer
| 0
+
| 1
 
| global
 
| global
| Enable/Disable the preview of generated k-DOPs.
+
| Is HDR enabled?
 
|-
 
|-
| g_lang
+
| r_mlaa
| string
 
| en_gb
 
| profile
 
| Language currently used by game.
 
|-
 
| g_lang_set
 
 
| integer
 
| integer
 
| 1
 
| 1
| profile
 
| Is language set manually (1)?
 
|-
 
| g_light_distance_factor
 
| float
 
| 1.0
 
 
| global
 
| global
| Light source fade start distance is multiplied by this value.
+
| Is MLAA enabled?
 
|-
 
|-
| g_light_span_factor
+
| r_mlaa_threshold
 
| float
 
| float
 
| 1.0
 
| 1.0
 
| global
 
| global
| Light source fade span is multiplied by this value.
+
| Edge threshold used for MLAA anti-aliasing
 
|-
 
|-
| g_line_sort
+
| r_dof
 
| integer
 
| integer
| 0
+
| 1
 
| global
 
| global
| Current line sort criteria for jobs.
+
| Is Depth Of Field effect enabled?
 
|-
 
|-
| g_lod_factor_parked
+
| r_dof_start
 
| float
 
| float
| 1.0
+
| 200.0
 
| global
 
| global
| LOD distances for parked vehicles are multiplied by this factor.
+
| Starting range of the  Depth Of Field
 
|-
 
|-
| g_lod_factor_pedestrian
+
| r_dof_transition
 
| float
 
| float
| 1.0
+
| 400.0
 
| global
 
| global
| LOD distances for pedestrians are multiplied by this factor.
+
| Length of range between minimal and maximal Depth Of Field blur.
 
|-
 
|-
| g_lod_factor_traffic
+
| r_dof_filter_size
 
| float
 
| float
| 1.0
+
| 0.5
 
| global
 
| global
| LOD distances for traffic vehicles are multiplied by this factor.
+
| Size of the Depth Of Field filter.
 
|-
 
|-
| g_menu_aa_limit
+
| r_cloud_shadows
 
| integer
 
| integer
| 8
+
| 1
 
| global
 
| global
| Number of tiles below which we enable SSAA in the menu scene.
+
| Are cloud shadows enabled?
 
|-
 
|-
| g_minicon
+
| r_color_correction
 
| integer
 
| integer
| 0
+
| 1
 
| global
 
| global
| Is mini console enabled?
+
| Color correction state.
 +
 
 +
TODO: Move to cvar specific page
 +
*0 - disabled
 +
*1 - enabled using game data
 +
*2 - enabled using cvar values r_color_*
 
|-
 
|-
| g_mm_help_shown
+
| r_color_cyan_red
| integer
+
| float
| 0
+
| 0.0
 
| global
 
| global
| Used for indication if its first time when player enters mod manager to show him welcome screen.
+
| Cyan-red factor of the color correction in -1 to 1 range.
 
|-
 
|-
| g_motor_brake_auto
+
| r_color_magenta_green
| integer
+
| float
| 0
+
| 0.0
| profile
+
| global
| Is automatic usage of engine brake enabled?
+
| Magenta-green factor of the color correction in -1 to 1 range.
 
|-
 
|-
| g_mph
+
| r_color_yellow_blue
| integer
+
| float
| 0
+
| 0.0
| profile
+
| global
| Use miles (1) or kilometers (0).
+
| Yellow-blue factor of the color correction in -1 to 1 range.
 
|-
 
|-
| [[/g_news/]]
+
| r_color_saturation
| integer
+
| float
| -1
+
| 1.0
 
| global
 
| global
| Is online news enabled?
+
| Color saturation factor 1.0 is neutral.
 
|-
 
|-
| [[/g_online_loading_screens/]]
+
| r_sunshafts
 
| integer
 
| integer
| -1
+
| 1
 
| global
 
| global
| Are online loading screens enabled?
+
| Are sunshafts enabled?
 
|-
 
|-
| [[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]
+
| r_normal_maps
 
| integer
 
| integer
| 0
+
| 1
| profile
+
| global
| Parking difficulty
+
| Is normal mapping enabled?
 
|-
 
|-
| g_pedal_clutch_range
+
| r_scale_x
 
| float
 
| float
 
| 1.0
 
| 1.0
| profile
+
| global
| Cluch range.
+
| X-axis rendering scaling factor.
 
|-
 
|-
| g_pedestrian
+
| r_scale_y
| integer
+
| float
| 1
+
| 1.0
 
| global
 
| global
| Enable/Disable pedestrian generation.
+
| Y-axis rendering scaling factor.
 
|-
 
|-
| g_police
+
| r_mirror_scale_x
| integer
+
| float
| 1
+
| 1.0
| profile
+
| global
| Is police simulation enabled? If set to 0 you will not get any penalties.
+
| X-axis mirror rendering scaling factor.
 
|-
 
|-
| [[Documentation/Engine/Config_variables/g_pounds|g_pounds]]
+
| r_mirror_scale_y
| string
+
| float
| kg
+
| 1.0
| profile
+
| global
| Set weight unit
+
| Y-axis mirror rendering scaling factor.
 
|-
 
|-
| g_radio_mode
+
| [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Radio player mode.
+
| If value is greater than 0 runs deferred renderer debug.
 
|-
 
|-
| g_rain_reflect_actor
+
| r_show_light_pixel_coverage
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Should we reflect game actor in the rain?
+
| Show lights debugging helpers?
 
|-
 
|-
| g_rain_reflect_cache
+
| r_use_depth_bounds
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Should we reflect geometry cache in the rain?
+
| Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
 
|-
 
|-
| g_rain_reflect_hookups
+
| r_gamma
| integer
+
| float
| 1
+
| 1.0
 
| global
 
| global
| Should we reflect hookups associated with segment items (e.g. lamp flares)?
+
| Gama correction factor (works only in fullscreen mode)
 
|-
 
|-
| g_rain_reflect_traffic
+
| [[Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Should we reflect traffic in the rain?
+
| Controls the multi-monitor mode.
 
|-
 
|-
| [[/g_rain_reflection/]]
+
| r_multimon_fov_horizontal
| integer
+
| float
| 3
+
| 50
 
| global
 
| global
| Rain reflection quality.
+
| Horizontal field of view used with multi monitor configuration.
 
|-
 
|-
| [[/g_reflection/]]
+
| r_multimon_fov_vertical
| integer
+
| float
| 3
+
| 0
 
| global
 
| global
| Reflection detail.
+
| Vertical field of view used with multi monitor configuration.
 
|-
 
|-
| g_reg_setting
+
| r_multimon_border_fov_left
| string
+
| float
| No default value
+
| 0
| profile
+
| global
| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
+
| TODO
 
|-
 
|-
| g_remove_missing_accessories
+
| r_multimon_border_fov_right
| integer
+
| float
 
| 0
 
| 0
| profile
+
| global
| Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
+
| TODO
 
|-
 
|-
| g_retarder_auto
+
| r_multimon_vert_offset_left
| integer
+
| float
 
| 0
 
| 0
| profile
+
| global
| Is automatic usage of retarder enabled?
+
| TODO
 
|-
 
|-
| [[/g_save_format/]]
+
| r_multimon_vert_offset_right
| integer
+
| float
 
| 0
 
| 0
 
| global
 
| global
| Format used to store the game saves.
+
| TODO
 
|-
 
|-
| g_save_idx
+
| r_multimon_rotation_center
| integer
+
| float
| 1
+
| 0
| profile
+
| global
| Current profile save index. Used for automatic naming of saves.
+
| TODO
 
|-
 
|-
| g_screenshot_on_bug
+
| r_multimon_rotation_left
| integer
+
| float
 
| 0
 
| 0
 
| global
 
| global
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
+
| TODO
 
|-
 
|-
| g_show_game_elements
+
| r_multimon_rotation_right
| integer
+
| float
| 1
+
| 0
 
| global
 
| global
| Are activation points enabled?
+
| TODO
 
|-
 
|-
| g_start_in_truck
+
| r_multimon_rotation_aux
| integer
+
| float
 
| 0
 
| 0
| profile
+
| global
| If profile has assigned truck should we skip desktop and start in it?
+
| TODO
 
|-
 
|-
| g_steam_browser
+
| r_multimon_interior_in_main
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Should game use steam build-in browser or user default browser to open external links?
+
| Should we render interior inside the main views.
 
|-
 
|-
| g_steam_rich_presence
+
| r_multimon_exterior_in_aux
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Is steam rich presence enabled?
+
| Should we render exterior in the auxiliary view.
 
|-
 
|-
| [[/g_steam_screenshots/]]
+
| r_segment_buffer_size
 
| integer
 
| integer
| 2
+
| 128
 
| global
 
| global
| Way in which we should handle the screenshots in steam version.
+
| Segment buffer size in MB
 
|-
 
|-
| g_steer_autocenter
+
| g_interior_camera_zero_pitch
 
| integer
 
| integer
| 1
+
| 0
| profile
+
| global
| Is steering wheel autocenter enabled?
+
| TODO
 
|-
 
|-
| g_texture_usage_stats
+
| r_wireframe
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Print texture usage statistics into the console?
+
| Enables wireframe rendering.
 
|-
 
|-
| g_throttle_auto_shift
+
| g_hmd_no_artifical_movement
 
| integer
 
| integer
 
| 0
 
| 0
 
| profile
 
| profile
| Automatic gearbox uses throttle as input for shifting policy.
+
| Disables artifical angle based movement of the interior.
 
|-
 
|-
| g_tooltip_delay
+
| g_hmd_reduced_cabin_movement
| float
 
| 0.4
 
| global
 
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
 
|-
 
| g_toy_physics
 
 
| integer
 
| integer
 
| 1
 
| 1
 
| profile
 
| profile
| Is simulation of toy physics movement enabled?
+
| Reduces the cabin movement by disabling its separate movement on the visual level.
 
|-
 
|-
| g_trackir
+
| g_hmd_no_special_menu
 
| integer
 
| integer
| 1
+
| 0
| global
 
| Enable/Disable the TrackIR support.
 
|-
 
| g_traffic
 
| float
 
| 1.0
 
| global
 
| Traffic intensity.
 
*0.0 - traffic disabled
 
*10.0 - maximum traffic intensity
 
|-
 
| g_trailer_stability
 
| float
 
| 0.5
 
 
| profile
 
| profile
| Trailer stability factor.
+
| Disables use of special variants of menu ui when HMD is enabled.
 
|-
 
|-
| [[/g_trans/]]
+
| g_hmd_no_3d_background
 
| integer
 
| integer
 
| 0
 
| 0
 
| profile
 
| profile
| Type of transmission.
+
| Disables use of 3d background for the menu.
 
|-
 
|-
| [[/g_truck_light_quality/]]
+
| g_lang
| integer
+
| string
| 1
+
| en_gb
| global
 
| Quality of result of the head light.
 
|-
 
| g_truck_light_specular
 
| integer
 
| 1
 
| global
 
| Enables/disables use of specular during head light calculation.
 
|-
 
| g_tutorial
 
| integer
 
| 1
 
 
| profile
 
| profile
| Is tutorial enabled?
+
| Language currently used by game.
 
|-
 
|-
| g_use_speed_limiter
+
| g_lang_set
 
| integer
 
| integer
 
| 1
 
| 1
 
| profile
 
| profile
| Is speed limiter enabled?
+
| Is language set manually (1)?
 
|-
 
|-
| g_veg_detail
+
| g_news
 
| integer
 
| integer
| 2
+
| -1
 
| global
 
| global
| Vegetation detail setting. 0 - low, 1 - medium, 2 - high
+
| Are online news enabled?
 +
 
 +
TODO: Move to cvar specific page.
 +
 
 +
*-1 - to be decided by user
 +
*0 - disabled
 +
*1 - enabled
 
|-
 
|-
| g_vehicle_flare_lights
+
| g_online_loading_screens
 
| integer
 
| integer
| 1
+
| -1
 
| global
 
| global
| Enable/Disable lights associated with vehicle flares.
+
| Are online loading screens enabled?
<!--
+
 
 +
TODO: Move to cvar specific page.
 +
 
 +
*-1 - to be decided by user
 +
*0 - disabled
 +
*1 - enabled
 
|-
 
|-
| i_hmd_min_prediction
+
| g_flyspeed
 
| float
 
| float
| 0.0
+
| 100.0
| profile
 
| Time interval in seconds used to predict the HMD movement.
 
|-
 
| i_hmd_max_prediction
 
| float
 
| 0.1
 
| profile
 
| Time interval in seconds used to predict the HMD movement.
 
|-
 
| i_oculus_eye_height
 
| float
 
| 0.15
 
| profile
 
| Model of the stick based neck and head simulation.
 
|-
 
| i_oculus_eye_protrusion
 
| float
 
| 0.09
 
| profile
 
| Model of the stick based neck and head simulation.
 
-->
 
|-
 
| i_virtual_cursor_speed
 
| float
 
| 500.0
 
 
| global
 
| global
| Speed of movement of the cursor when using a gamepad-like input in pixels per second.<br>Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
+
| Debug camera fly speed
 
|-
 
|-
| p_profile_draws
+
| g_developer
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Profile draw calls
+
| Is developer mode enabled?
 
|-
 
|-
| r_anisotropy_factor
+
| g_city_name_move
| float
+
| integer
| 0.25
+
| 0
 
| global
 
| global
| Anistropy factor.
+
| Enable ability to move city names on map.
 
|-
 
|-
| r_cloud_shadows
+
| g_debug_map_limits
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Are cloud shadows enabled?
+
| Enable/Disable the debugging of the map speed limits.
 
|-
 
|-
| [[/r_color_correction/]]
+
| g_screenshot_on_bug
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Color correction state.
+
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
 
|-
 
|-
| r_color_cyan_red
+
| g_kdop_preview
| float
+
| integer
| 0.0
+
| 0
 
| global
 
| global
| Cyan-red factor of the color correction in -1 to 1 range.
+
| Enable/Disable the preview of generated k-DOPs.
 
|-
 
|-
| r_color_magenta_green
+
| g_traffic
 
| float
 
| float
| 0.0
+
| 1.0
 
| global
 
| global
| Magenta-green factor of the color correction in -1 to 1 range.
+
| Traffic intensity.
 +
 
 +
*0.0 - traffic disabled, 10.0 - maximum traffic intensitz
 
|-
 
|-
| r_color_saturation
+
| g_lod_factor_traffic
 
| float
 
| float
 
| 1.0
 
| 1.0
 
| global
 
| global
| Color saturation factor 1.0 is neutral.
+
| LOD distances for traffic vehicles are multiplied by this factor.
 
|-
 
|-
| r_color_yellow_blue
+
| g_lod_factor_parked
 
| float
 
| float
| 0.0
+
| 1.0
 
| global
 
| global
| Yellow-blue factor of the color correction in -1 to 1 range.
+
| LOD distances for parked vehicles are multiplied by this factor.
 
|-
 
|-
| r_deferred
+
| g_auto_traffic_headlights
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
+
| Enable/Disable headlights from automatic traffic.
 
|-
 
|-
| [[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
+
| g_vehicle_flare_lights
 
| integer
 
| integer
| 0
+
| 1
 
| global
 
| global
| If value is greater than 0 runs deferred renderer debug.
+
| Enable/Disable lights associated with vehicle flares.
 
|-
 
|-
| r_deferred_mirrors
+
| g_light_distance_factor
| integer
+
| float
| 1
+
| 1.0
 
| global
 
| global
| Use deferred rendering pipeline while rendering mirrors?
+
| Light source fade start distance is multiplied by this value.
 
|-
 
|-
| r_device
+
| g_light_span_factor
| string
+
| float
| dx9
+
| 1.0
 
| global
 
| global
| Render device (correct values: dx9, dx11, gl).
+
| Light source fade span is multiplied by this value.
 
|-
 
|-
| r_dof
+
| g_pedestrian
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Is Depth Of Field effect enabled?
+
| Enable/Disable pedestrian generation.
 
|-
 
|-
| r_dof_filter_size
+
| g_lod_factor_pedestrian
 
| float
 
| float
| 0.5
+
| 1.0
 
| global
 
| global
| Size of the Depth Of Field filter.
+
| LOD distances for pedestrians are multiplied by this factor.
 
|-
 
|-
| r_dof_start
+
| g_trackir
| float
+
| integer
| 200.0
+
| 1
 
| global
 
| global
| Starting range of the Depth Of Field
+
| Enable/Disable the TrackIR support.
 
|-
 
|-
| r_dof_transition
+
| g_veg_detail
| float
+
| integer
| 400.0
+
| 2
 
| global
 
| global
| Length of range between minimal and maximal Depth Of Field blur.
+
| Vegetation detail setting. 0 - low, 1 - medium, 2 - high
 
|-
 
|-
| [[/r_fake_shadows/]]
+
| g_grass_density
 
| integer
 
| integer
 
| 2
 
| 2
 
| global
 
| global
| Fake shadows state.
+
| Grass density setting.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - off
 +
*1 - low
 +
*2 - medium
 +
*3 - high
 
|-
 
|-
| r_fullscreen
+
| g_reflection
 
| integer
 
| integer
| 1
+
| 3
 
| global
 
| global
| Is fullscreen enabled?
+
| Reflection detail
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - no reflection,
 +
*1 - water reflection only
 +
*2 - vehicle reflection only
 +
*3 - both water reflection and vehicle reflection
 
|-
 
|-
| r_gamma
+
| g_rain_reflection
| float
+
| integer
| 1.0
+
| 3
 
| global
 
| global
| Gamma correction factor (works only in fullscreen mode)
+
| Rain reflection quality
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - no reflection
 +
*1 - cube reflection
 +
*2 - planar with fadeout
 +
*3 - planar with cube crossfade
 
|-
 
|-
| r_hdr
+
| g_rain_reflect_cache
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Is HDR enabled?
+
| Should we reflect geometry cache in the rain?
 
|-
 
|-
| r_manual_stereo_buffer_scale
+
| g_rain_reflect_traffic
| float
+
| integer
| 1.0
+
| 1
 
| global
 
| global
| Scale factor used when creating stereo buffers.
+
| Should we reflect traffic in the rain?
 
|-
 
|-
| r_manual_stereo_in_menu
+
| g_rain_reflect_actor
 
| integer
 
| integer
 
| 1
 
| 1
 
| global
 
| global
| Is use of manual stereo enabled even in menu?
+
| Should we reflect game actor in the rain?
 
|-
 
|-
| r_manual_stereo_ui_dist
+
| g_rain_reflect_hookups
| float
+
| integer
| 0.8
+
| 1
 
| global
 
| global
| UI draw plane distance when using stereo.
+
| Should we reflect hookups associated with segment items (e.g. lamp flares)?
 
|-
 
|-
| r_manual_stereo_ui_dist_game
+
| g_additional_water_fov
 
| float
 
| float
| 0.5
+
| 20.0f
 
| global
 
| global
| UI draw plane distance when using stereo.
+
| By how much increase the horizontal fov used to render the water effect.
 
|-
 
|-
| r_manual_stereo_ui_fov
+
| g_menu_aa_limit
| float
+
| integer
| 80
+
| 8
 
| global
 
| global
| Manual stereo UI field of view when using stereo.
+
| Number of tiles below which we enable SSAA in the menu scene.
|-
 
| r_manual_stereo_ui_fov_game
 
| float
 
| 100
 
| global
 
| Manual stereo UI field of view when using stereo.
 
 
|-
 
|-
| r_minimal_unfinished_frames
+
| g_hq_3d_screenshot
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Simulate bigger queue in tracking completion frames.
+
| TODO
 
|-
 
|-
| r_mirror_scale_x
+
| g_hq_3d_scale
 
| float
 
| float
| 1.0
+
| 0.0
 
| global
 
| global
| X-axis mirror rendering scaling factor.
+
| TODO
 
|-
 
|-
| r_mirror_scale_y
+
| g_hq_screenshot_width
| float
+
| integer
| 1.0
+
| 0
 
| global
 
| global
| Y-axis mirror rendering scaling factor.
+
| TODO
 
|-
 
|-
| r_mirror_view_distance
+
| g_hq_screenshot_height
| float
+
| integer
| 80.0
+
| 0
 
| global
 
| global
| View distance of the mirrors.
+
| TODO
 
|-
 
|-
| r_mlaa
+
| g_hq_map_screenshot
 
| integer
 
| integer
| 1
+
| 0
 
| global
 
| global
| Is MLAA enabled?
+
| TODO
 
|-
 
|-
| r_mlaa_threshold
+
| g_truck_light_specular
| float
+
| integer
| 1.0
+
| 1
 
| global
 
| global
| Edge threshold used for MLAA anti-aliasing
+
| Enables/disables use of specular during head light calculation.
 
|-
 
|-
| r_mode
+
| g_gfx_quality
| string
+
| integer
| No default value
+
| -1
 
| global
 
| global
| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
+
| Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
<!--
 
 
|-
 
|-
| r_msaa
+
| g_gfx_advanced
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Is MSAA enabled? Currently unsupported, will cause graphical issues.
+
| Graphics settings last used (0 = simple, 1 = advanced).
-->
 
 
|-
 
|-
| r_multimon_border_fov_left
+
| g_gfx_all_scales
| float
+
| integer
 
| 0
 
| 0
 
| global
 
| global
| Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
+
| Enables selection of all rendering scales in ui even on machines with small virtual memory.
 
|-
 
|-
| r_multimon_border_fov_right
+
| g_truck_light_quality
| float
+
| integer
| 0
+
| 1
 
| global
 
| global
| Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
+
| Quality of result of the head light.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - single source with two masks
 +
*1 - two separate light sources
 
|-
 
|-
| r_multimon_exterior_in_aux
+
| g_ignore_low_fps
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Should we render exterior in the auxiliary view.
+
| Enable/Disable the low frame rate warnings.
 +
|-
 +
| g_cutscenes
 +
| integer
 +
| 1
 +
| profile
 +
| Enable/disable cutscenes.
 
|-
 
|-
| r_multimon_fov_horizontal
+
| g_radio_mode
| float
+
| integer
| 50
+
| 1
 
| global
 
| global
| Horizontal field of view used with multi monitor configuration.
+
| Radio player mode.
 +
|-
 +
| g_trans
 +
| integer
 +
| 0
 +
| profile
 +
| Type of transmission.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - arcade (automatic + auto reverse)
 +
*1 - sequential
 +
*2 - H-shifter
 +
*3 - automatic
 
|-
 
|-
| r_multimon_fov_vertical
+
| g_hshifter_layout
| float
+
| integer
 
| 0
 
| 0
| global
+
| profile
| Vertical field of view used with multi monitor configuration.
+
| Type of hshifter layout:
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - range
 +
*1 - splitter
 +
*2 - range-splitter
 +
|-
 +
| g_hshifter_layout_shifting
 +
| integer
 +
| 1
 +
| profile
 +
| Layout analyzed and used for more realistic shifting sounds.
 
|-
 
|-
| r_multimon_interior_in_main
+
| g_hshifter_synchronized
 
| integer
 
| integer
 
| 1
 
| 1
| global
+
| profile
| Should we render interior inside the main views.
+
| Behaves/sounds like synchonized transmission.
 
|-
 
|-
| [[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
+
| g_steer_autocenter
 
| integer
 
| integer
| 0
+
| 1
| global
+
| profile
| Controls the multi-monitor mode.
+
| Is steering wheel autocenter enabled?
 
|-
 
|-
| r_multimon_rotation_aux
+
| g_brake_intensity
 
| float
 
| float
| 0
+
| 1.0
| global
+
| profile
| Roll of the auxillary monitor.
+
| Brake intensity modifier.
 
|-
 
|-
| r_multimon_rotation_center
+
| g_trailer_stability
 
| float
 
| float
 +
| 0.5
 +
| profile
 +
| Trailer stability factor.
 +
|-
 +
| g_retarder_auto
 +
| integer
 
| 0
 
| 0
| global
+
| profile
| Roll of the center monitor.
+
| Is automatic usage of retarder enabled?
 
|-
 
|-
| r_multimon_rotation_left
+
| g_motor_brake_auto
| float
+
| integer
 
| 0
 
| 0
| global
+
| profile
| Roll of the left monitor.
+
| Is automatic usage of engine brake enabled?
 
|-
 
|-
| r_multimon_rotation_right
+
| g_engine_start_auto
| float
+
| integer
| 0
+
| 1
| global
+
| profile
| Roll of the right monitor.
+
| Is engine automatic start enabled?
 
|-
 
|-
| r_multimon_vert_offset_left
+
| g_axle_drop_auto
| float
+
| integer
| 0
+
| 1
| global
+
| profile
| Additional vertical offset of left monitor.
+
| Is automatic axle drop enabled?
 
|-
 
|-
| r_multimon_vert_offset_right
+
| g_hud_speed_limit
| float
+
| integer
| 0
+
| 1
| global
+
| profile
| Additional vertical offset of right monitor.
+
| Speed limit state on the adviser.
 +
 
 +
'''TODO: Move to cvar specified page'''
 +
 
 +
*0 - hide
 +
*1 - show truck speed limits
 +
*2 - show car/general speed limit
 
|-
 
|-
| r_no_frame_tracking
+
| g_use_speed_limiter
 
| integer
 
| integer
| 0
+
| 1
| global
+
| profile
| Disable frame tracking feature.
+
| Is speed limiter enabled?
 
|-
 
|-
| r_normal_maps
+
| g_brake_light_all
 
| integer
 
| integer
 
| 1
 
| 1
| global
+
| profile
| Is normal mapping enabled?
+
| Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
 
|-
 
|-
| r_nowmi
+
| g_mph
 
| integer
 
| integer
 
| 0
 
| 0
| global
+
| profile
| Disable usage of WMI while detecting graphics card memory informations.
+
| Use miles (1) or kilometers (0).
 +
|-
 +
| [[Engine/Config_variables/g_pounds|g_pounds]]
 +
| string
 +
| kg
 +
| profile
 +
| Set weight unit
 
|-
 
|-
| [[/r_nv_stereo_mode/]]
+
| g_fahrenheit
 
| integer
 
| integer
| 2
+
| 0
| global
+
| profile
| How to handle NV 3D vision stereo mode.
+
| Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
 +
|-
 +
| g_gallon
 +
| integer
 +
| 0
 +
| profile
 +
| Should game display volume as gallon (value: 1) or liters (value: 0)?
 
|-
 
|-
| r_path
+
| g_reg_setting
 
| string
 
| string
 
| No default value
 
| No default value
| global
+
| profile
| Render path.
+
| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
 +
|-
 +
| g_hardcore_simulation
 +
| integer
 +
| 0
 +
| profile
 +
| Is air brake simulation enabled?
 +
|-
 +
| g_fuel_simulation
 +
| integer
 +
| 0
 +
| profile
 +
| Is realistic fuel consumption enabled?
 
|-
 
|-
| r_scale_x
+
| g_pedal_clutch_range
 
| float
 
| float
 
| 1.0
 
| 1.0
| global
+
| profile
| X-axis rendering scaling factor.
+
| Cluch range.
 +
|-
 +
| g_throttle_auto_shift
 +
| integer
 +
| 0
 +
| profile
 +
| Automatic gearbox uses throttle as input for shifting policy.
 
|-
 
|-
| r_scale_y
+
| g_cruise_control_grid
 
| float
 
| float
| 1.0
+
| 5.0
| global
+
| profile
| Y-axis rendering scaling factor.
+
| Digital cruise control grid step.
 
|-
 
|-
| r_segment_buffer_size
+
| g_cruise_control_smart
| integer
+
| float
| 128
+
| 0.0
| global
+
| profile
| Segment buffer size in MB
+
| Smart cruise control window, if you want to disable it set to negative value.
 
|-
 
|-
| r_setup_done
+
| g_cam_steering
 
| integer
 
| integer
 
| 0
 
| 0
| global
+
| profile
| Are default graphics settings setup?
+
| Is interior camera movement based on steering angle enabled?
 +
|-
 +
| g_cam_steering_value
 +
| float
 +
| 1.0
 +
| profile
 +
| Multiplier for interior camera movement based on steering angle.
 
|-
 
|-
| r_show_light_pixel_coverage
+
| g_cam_steering_reverse
 
| integer
 
| integer
| 0
+
| 1.0
| global
+
| profile
| Show lights debugging helpers?
+
| Interior camera movement based on steering angle, behavior on reverse.
 +
 
 +
'''TODO: Move values to separated page'''
 +
 
 +
*0 - disabled
 +
*1 - normal
 +
*2 - inverted
 
|-
 
|-
| r_startup_progress
+
| g_cam_physics
 
| integer
 
| integer
| 0
+
| 1
| global
+
| profile
| Indicates progress of game startup.
+
| Is interior camera movement based on physics movement of driver enabled?
 
|-
 
|-
| r_sun_shadow_quality
+
| g_cam_physics_value
| integer
+
| float
| 4
+
| 1.0
| global
+
| profile
| Quality of the sun shadows.
+
| Value of interior camera movement based on physics movement of driver.
 
|-
 
|-
| r_sun_shadow_texture_size
+
| g_cam_blinker
 
| integer
 
| integer
| 4096
+
| 0
| global
+
| profile
| Size of the sun shadow texture. Bigger number = better visuals, smaller fps
+
| Is interior camera movement based on blinker activation enabled.
 
|-
 
|-
| r_sunshafts
+
| g_toy_physics
 
| integer
 
| integer
 
| 1
 
| 1
| global
+
| profile
| Are sunshafts enabled?
+
| Is simulation of toy physics movement enabled?
 
|-
 
|-
| r_texture_detail
+
| g_save_format
 
| integer
 
| integer
 
| 0
 
| 0
 
| global
 
| global
| Texture detail. Number of biggest mipmap levels to skip.
+
| Format used to store the game saves.
 +
 
 +
'''TODO: Move values to separated page'''
 +
 
 +
*0 - default mode, whatever the game considers the default might change on build or state of testing
 +
*1 - force binary only
 +
*2 - force text only
 +
*3 - simultaneous creation of binary and textual saves for debugging purposes
 
|-
 
|-
| r_use_depth_bounds
+
| s_reverse_enabled
 +
| integer
 +
| 1
 +
| profile
 +
| Is reverse sound enabled?
 +
|-
 +
| s_rumble_enabled
 
| integer
 
| integer
 
| 1
 
| 1
| global
+
| profile
| Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
+
| Is rumble sound enabled?
 
|-
 
|-
| r_vsync
+
| s_music_enabled
 
| integer
 
| integer
 
| 1
 
| 1
| global
+
| profile
| Is vertical synchronization enabled?
+
| Is music enabled?
 
|-
 
|-
| r_wireframe
+
| s_sfx_enabled
 
| integer
 
| integer
| 0
+
| 1
| global
+
| profile
| Enables wireframe rendering.
+
| Is sfx enabled?
 
|-
 
|-
 
| s_air_noise
 
| s_air_noise
Line 1,142: Line 1,201:
 
| profile
 
| profile
 
| Sound of air at high speed.
 
| Sound of air at high speed.
 +
|-
 +
| s_wheel_noise
 +
| float
 +
| 1.0
 +
| profile
 +
| Sound of wheels at high speed.
 
|-
 
|-
 
| s_interior_volume
 
| s_interior_volume
Line 1,154: Line 1,219:
 
| profile
 
| profile
 
| Master volume.
 
| Master volume.
|-
 
| s_music_enabled
 
| integer
 
| 1
 
| profile
 
| Is music enabled?
 
 
|-
 
|-
 
| s_music_volume
 
| s_music_volume
Line 1,173: Line 1,232:
 
| Radio volume.
 
| Radio volume.
 
|-
 
|-
| s_reverse_enabled
+
| s_sfx_volume
| integer
+
| float
| 1
+
| 1.0
 
| profile
 
| profile
| Is reverse sound enabled?
+
| SFX volume.
 
|-
 
|-
 
| s_reverse_stereo
 
| s_reverse_stereo
Line 1,185: Line 1,244:
 
| Is stereo reversed?
 
| Is stereo reversed?
 
|-
 
|-
| s_rumble_enabled
+
| i_virtual_cursor_speed
 +
| float
 +
| 500.0
 +
| global
 +
| Speed of movement of the cursor when using a gamepad-like input in pixels per second.
 +
 
 +
Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
 +
|-
 +
| g_artist_id
 +
| integer
 +
| 0
 +
| global
 +
| Artist specific id. (0-15 range)
 +
|-
 +
| g_steam_screenshots
 +
| integer
 +
| 2
 +
| global
 +
| Way in which we should handle the screenshots in steam version.
 +
 
 +
*0 - no special handling.
 +
*1 - screenshots taken by game are also added to steam
 +
*2 - game entirely handles capturing of Steams screenshots
 +
|-
 +
| g_steam_browser
 +
| integer
 +
| 1
 +
| global
 +
| Should game use steam build-in browser or user default browser to open external links?
 +
|-
 +
| g_steam_rich_presence
 
| integer
 
| integer
 
| 1
 
| 1
| profile
+
| global
| Is rumble sound enabled?
+
| Is steam rich presence enabled?
 
|-
 
|-
| s_sfx_enabled
+
| g_show_game_elements
 
| integer
 
| integer
 
| 1
 
| 1
 +
| global
 +
| Are activation points enabled?
 +
|-
 +
| g_disable_hud_activation
 +
| integer
 +
| 0
 +
| global
 +
| Are specific hud activations disabled?
 +
|-
 +
| i_hmd_min_prediction
 +
| float
 +
| 0.0
 
| profile
 
| profile
| Is sfx enabled?
+
| TODO
 
|-
 
|-
| s_sfx_volume
+
| i_hmd_max_prediction
 
| float
 
| float
| 1.0
+
| 0.1
 
| profile
 
| profile
| SFX volume.
+
| TODO
 
|-
 
|-
| s_wheel_noise
+
| i_oculus_eye_height
 
| float
 
| float
| 1.0
+
| 0.15
 
| profile
 
| profile
| Sound of wheels at high speed.
+
| TODO
 
|-
 
|-
| sys_info
+
| i_oculus_eye_protrusion
| string
+
| float
| No default value
+
| 0.09
| global
+
| profile
| Stores information about your operating system
+
| TODO
 
|-
 
|-
| t_averaging_window_length
+
| p_profile_draws
 
| integer
 
| integer
| 20
+
| 0
 
| global
 
| global
| Number of the past frames used to calculate the current frame duration.
+
| Profile draw calls
 
|-
 
|-
| vid_mem
+
| g_minicon
| string
+
| integer
| No default value
+
| 0
 
| global
 
| global
| Stores information about video memory of currently used graphics card.
+
| Is mini console enabled?
 
|-
 
|-
| vid_name
+
| g_console
| string
+
| integer
| No default value
+
| 0
 
| global
 
| global
| Stores information about currently used graphics card.
+
| Is console enabled?
|-
 
| vid_ver
 
| string
 
| No default value
 
| global
 
| Stores information about currently used graphics card driver version.
 
 
|}
 
|}
 +
 +
[[Category:TODO]]

Revision as of 10:20, 11 February 2016

This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").

Moreover all this variables can also be changed during game play.

Name Type Default value Config Purpose
r_texture_detail integer 0 global Texture detail.
r_anisotropy_factor float 0.25 global Anistropy factor.
r_vsync integer 1 global Is vertical synchronization enabled?
sys_info string No default value global Store informations about your operating system
vid_name string No default value global Store informations about using graphics card.
vid_mem string 0 global Store informations about using graphics card memory.
vid_ver string 0 global Store information about using graphics card driver version.
t_averaging_window_length integer 20 global Number of the past frames used to calculate the current frame duration.
g_clock_24 integer 1 profile Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
g_police integer 1 profile Is police simulation enabled? If set to 0 you will not get any penalties.
g_fatigue integer 1 profile State of the fatigue simulation
g_tutorial integer 1 profile Is tutorial enabled?
g_desktop_tutorial integer 1 profile Is display tutorial enabled?
g_adviser integer 1 profile Is adviser enabled?
g_adviser_keep_hidden integer 0 profile Keep adviser hiddden state.
g_adviser_auto_parking integer 1 profile Disable auto parking.
g_save_idx integer 1 profile Current profile save index.
g_desktop_fadeout float 60 global Delay specified in seconds used to fadeout ui in desktop.
g_bad_weather_factor float 0.07 profile Bad weather factor
g_currency integer 0 profile Currency used in game.
g_income_factor float 1.0 profile Income factor (minimum is 0.0 maximum is 1.0)
g_job_distance_limit float -1.0 profile Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.
g_parking_difficulty integer 0 profile Parking difficulty
g_input_configured integer 0 profile Is input configured?
g_start_in_truck integer 0 profile If profile has assigned truck should we skip desktop and start in it?
g_autoload_ignore_autosave integer 0 profile Should auto-loading ignore all autosaves and use only manual saves?
g_force_load_selector integer 0 profile Forces the appearance of the load slot selector.
g_global_force_load_selector integer 0 global Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
g_force_economy_reset integer 0 profile Force economy reset.
g_remove_missing_accessories integer 0 profile Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
g_tooltip_delay float 0.4 global Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
g_cargo_sort integer 0 global Current cargo sort method. TODO: Write down all possibilities
g_line_sort integer 0 global Current line sort criteria for jobs.
g_debug_interior_cam integer 0 global Enables drawing of the truck geometry even in the interior camera mode.
g_force_online_lscrs integer 0 global Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
g_mm_help_shown integer 0 global Used for indication if its first time when player enters mod manager to show him welcome screen.
g_fps integer 0 global Display FPS in mini console.
g_texture_usage_stats integer 0 global Print texture usage statistics into the console?
r_device string dx9 global Render device. (correct values: dx9, gl)
r_path string No default value global Render path.
r_mode string No default value global Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
r_fullscreen integer 1 global Is fullscreen enabled?
r_msaa integer 0 global Is MSAA enabled?
r_no_frame_tracking integer 0 global Disable frame tracking feature.
r_minimal_unfinished_frames integer 0 global Simulate bigger queue in tracking completion frames.
r_nv_stereo_mode integer 2 global How to handle NV 3D vision stereo mode.

TODO: move to cvar specific page

  • 0 - disabled
  • 1 - enabled
  • 2 - fully enabled
r_manual_stereo_in_menu integer 1 global Is use of manual stereo enabled even in menu?
r_manual_stereo_ui_dist float 0.8 global UI draw plane distance when using stereo.
r_manual_stereo_ui_dist_game float 0.5 global UI draw plane distance when using stereo.
r_manual_stereo_ui_fov float 80 global Manual stereo UI field of view when using stereo.
r_manual_stereo_ui_fov_game float 100 global Manual stereo UI field of view when using stereo.
r_manual_stereo_buffer_scale float 1.0 global Scale factor used when creating stereo buffers.
r_setup_done integer 0 global Are default graphics settings setup?
r_startup_progress integer 0 global Indicates progress of game startup.
r_nowmi integer 0 global Disable usage of WMI while detecting graphics card memory informations.
r_deferred integer 1 global Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
r_deferred_mirrors integer 1 global Use deferred rendering pipeline while rendering mirrors?
r_mirror_view_distance float 80.0 global View distance of the mirrors.
r_sun_shadow_quality integer 4 global Quality of the sun shadows.
r_sun_shadow_texture_size integer 4096 global Size of the sun shadow texture. Bigger number = better visuals, smaller fps
r_fake_shadows integer 2 global Fake shadows state.

TODO: Move to cvar specific page

  • 0 - No fake shadows
  • 1 - Simple fake shadows
  • 2 - Extended fake shadows
r_hdr integer 1 global Is HDR enabled?
r_mlaa integer 1 global Is MLAA enabled?
r_mlaa_threshold float 1.0 global Edge threshold used for MLAA anti-aliasing
r_dof integer 1 global Is Depth Of Field effect enabled?
r_dof_start float 200.0 global Starting range of the Depth Of Field
r_dof_transition float 400.0 global Length of range between minimal and maximal Depth Of Field blur.
r_dof_filter_size float 0.5 global Size of the Depth Of Field filter.
r_cloud_shadows integer 1 global Are cloud shadows enabled?
r_color_correction integer 1 global Color correction state.

TODO: Move to cvar specific page

  • 0 - disabled
  • 1 - enabled using game data
  • 2 - enabled using cvar values r_color_*
r_color_cyan_red float 0.0 global Cyan-red factor of the color correction in -1 to 1 range.
r_color_magenta_green float 0.0 global Magenta-green factor of the color correction in -1 to 1 range.
r_color_yellow_blue float 0.0 global Yellow-blue factor of the color correction in -1 to 1 range.
r_color_saturation float 1.0 global Color saturation factor 1.0 is neutral.
r_sunshafts integer 1 global Are sunshafts enabled?
r_normal_maps integer 1 global Is normal mapping enabled?
r_scale_x float 1.0 global X-axis rendering scaling factor.
r_scale_y float 1.0 global Y-axis rendering scaling factor.
r_mirror_scale_x float 1.0 global X-axis mirror rendering scaling factor.
r_mirror_scale_y float 1.0 global Y-axis mirror rendering scaling factor.
r_deferred_debug integer 0 global If value is greater than 0 runs deferred renderer debug.
r_show_light_pixel_coverage integer 0 global Show lights debugging helpers?
r_use_depth_bounds integer 1 global Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
r_gamma float 1.0 global Gama correction factor (works only in fullscreen mode)
r_multimon_mode integer 0 global Controls the multi-monitor mode.
r_multimon_fov_horizontal float 50 global Horizontal field of view used with multi monitor configuration.
r_multimon_fov_vertical float 0 global Vertical field of view used with multi monitor configuration.
r_multimon_border_fov_left float 0 global TODO
r_multimon_border_fov_right float 0 global TODO
r_multimon_vert_offset_left float 0 global TODO
r_multimon_vert_offset_right float 0 global TODO
r_multimon_rotation_center float 0 global TODO
r_multimon_rotation_left float 0 global TODO
r_multimon_rotation_right float 0 global TODO
r_multimon_rotation_aux float 0 global TODO
r_multimon_interior_in_main integer 1 global Should we render interior inside the main views.
r_multimon_exterior_in_aux integer 0 global Should we render exterior in the auxiliary view.
r_segment_buffer_size integer 128 global Segment buffer size in MB
g_interior_camera_zero_pitch integer 0 global TODO
r_wireframe integer 0 global Enables wireframe rendering.
g_hmd_no_artifical_movement integer 0 profile Disables artifical angle based movement of the interior.
g_hmd_reduced_cabin_movement integer 1 profile Reduces the cabin movement by disabling its separate movement on the visual level.
g_hmd_no_special_menu integer 0 profile Disables use of special variants of menu ui when HMD is enabled.
g_hmd_no_3d_background integer 0 profile Disables use of 3d background for the menu.
g_lang string en_gb profile Language currently used by game.
g_lang_set integer 1 profile Is language set manually (1)?
g_news integer -1 global Are online news enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_online_loading_screens integer -1 global Are online loading screens enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_flyspeed float 100.0 global Debug camera fly speed
g_developer integer 0 global Is developer mode enabled?
g_city_name_move integer 0 global Enable ability to move city names on map.
g_debug_map_limits integer 0 global Enable/Disable the debugging of the map speed limits.
g_screenshot_on_bug integer 0 global Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
g_kdop_preview integer 0 global Enable/Disable the preview of generated k-DOPs.
g_traffic float 1.0 global Traffic intensity.
  • 0.0 - traffic disabled, 10.0 - maximum traffic intensitz
g_lod_factor_traffic float 1.0 global LOD distances for traffic vehicles are multiplied by this factor.
g_lod_factor_parked float 1.0 global LOD distances for parked vehicles are multiplied by this factor.
g_auto_traffic_headlights integer 1 global Enable/Disable headlights from automatic traffic.
g_vehicle_flare_lights integer 1 global Enable/Disable lights associated with vehicle flares.
g_light_distance_factor float 1.0 global Light source fade start distance is multiplied by this value.
g_light_span_factor float 1.0 global Light source fade span is multiplied by this value.
g_pedestrian integer 1 global Enable/Disable pedestrian generation.
g_lod_factor_pedestrian float 1.0 global LOD distances for pedestrians are multiplied by this factor.
g_trackir integer 1 global Enable/Disable the TrackIR support.
g_veg_detail integer 2 global Vegetation detail setting. 0 - low, 1 - medium, 2 - high
g_grass_density integer 2 global Grass density setting.

TODO: Move to cvar specific page.

  • 0 - off
  • 1 - low
  • 2 - medium
  • 3 - high
g_reflection integer 3 global Reflection detail

TODO: Move to cvar specific page.

  • 0 - no reflection,
  • 1 - water reflection only
  • 2 - vehicle reflection only
  • 3 - both water reflection and vehicle reflection
g_rain_reflection integer 3 global Rain reflection quality

TODO: Move to cvar specific page.

  • 0 - no reflection
  • 1 - cube reflection
  • 2 - planar with fadeout
  • 3 - planar with cube crossfade
g_rain_reflect_cache integer 1 global Should we reflect geometry cache in the rain?
g_rain_reflect_traffic integer 1 global Should we reflect traffic in the rain?
g_rain_reflect_actor integer 1 global Should we reflect game actor in the rain?
g_rain_reflect_hookups integer 1 global Should we reflect hookups associated with segment items (e.g. lamp flares)?
g_additional_water_fov float 20.0f global By how much increase the horizontal fov used to render the water effect.
g_menu_aa_limit integer 8 global Number of tiles below which we enable SSAA in the menu scene.
g_hq_3d_screenshot integer 0 global TODO
g_hq_3d_scale float 0.0 global TODO
g_hq_screenshot_width integer 0 global TODO
g_hq_screenshot_height integer 0 global TODO
g_hq_map_screenshot integer 0 global TODO
g_truck_light_specular integer 1 global Enables/disables use of specular during head light calculation.
g_gfx_quality integer -1 global Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
g_gfx_advanced integer 0 global Graphics settings last used (0 = simple, 1 = advanced).
g_gfx_all_scales integer 0 global Enables selection of all rendering scales in ui even on machines with small virtual memory.
g_truck_light_quality integer 1 global Quality of result of the head light.

TODO: Move to cvar specific page.

  • 0 - single source with two masks
  • 1 - two separate light sources
g_ignore_low_fps integer 0 global Enable/Disable the low frame rate warnings.
g_cutscenes integer 1 profile Enable/disable cutscenes.
g_radio_mode integer 1 global Radio player mode.
g_trans integer 0 profile Type of transmission.

TODO: Move to cvar specific page.

  • 0 - arcade (automatic + auto reverse)
  • 1 - sequential
  • 2 - H-shifter
  • 3 - automatic
g_hshifter_layout integer 0 profile Type of hshifter layout:

TODO: Move to cvar specific page.

  • 0 - range
  • 1 - splitter
  • 2 - range-splitter
g_hshifter_layout_shifting integer 1 profile Layout analyzed and used for more realistic shifting sounds.
g_hshifter_synchronized integer 1 profile Behaves/sounds like synchonized transmission.
g_steer_autocenter integer 1 profile Is steering wheel autocenter enabled?
g_brake_intensity float 1.0 profile Brake intensity modifier.
g_trailer_stability float 0.5 profile Trailer stability factor.
g_retarder_auto integer 0 profile Is automatic usage of retarder enabled?
g_motor_brake_auto integer 0 profile Is automatic usage of engine brake enabled?
g_engine_start_auto integer 1 profile Is engine automatic start enabled?
g_axle_drop_auto integer 1 profile Is automatic axle drop enabled?
g_hud_speed_limit integer 1 profile Speed limit state on the adviser.

TODO: Move to cvar specified page

  • 0 - hide
  • 1 - show truck speed limits
  • 2 - show car/general speed limit
g_use_speed_limiter integer 1 profile Is speed limiter enabled?
g_brake_light_all integer 1 profile Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
g_mph integer 0 profile Use miles (1) or kilometers (0).
g_pounds string kg profile Set weight unit
g_fahrenheit integer 0 profile Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
g_gallon integer 0 profile Should game display volume as gallon (value: 1) or liters (value: 0)?
g_reg_setting string No default value profile Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
g_hardcore_simulation integer 0 profile Is air brake simulation enabled?
g_fuel_simulation integer 0 profile Is realistic fuel consumption enabled?
g_pedal_clutch_range float 1.0 profile Cluch range.
g_throttle_auto_shift integer 0 profile Automatic gearbox uses throttle as input for shifting policy.
g_cruise_control_grid float 5.0 profile Digital cruise control grid step.
g_cruise_control_smart float 0.0 profile Smart cruise control window, if you want to disable it set to negative value.
g_cam_steering integer 0 profile Is interior camera movement based on steering angle enabled?
g_cam_steering_value float 1.0 profile Multiplier for interior camera movement based on steering angle.
g_cam_steering_reverse integer 1.0 profile Interior camera movement based on steering angle, behavior on reverse.

TODO: Move values to separated page

  • 0 - disabled
  • 1 - normal
  • 2 - inverted
g_cam_physics integer 1 profile Is interior camera movement based on physics movement of driver enabled?
g_cam_physics_value float 1.0 profile Value of interior camera movement based on physics movement of driver.
g_cam_blinker integer 0 profile Is interior camera movement based on blinker activation enabled.
g_toy_physics integer 1 profile Is simulation of toy physics movement enabled?
g_save_format integer 0 global Format used to store the game saves.

TODO: Move values to separated page

  • 0 - default mode, whatever the game considers the default might change on build or state of testing
  • 1 - force binary only
  • 2 - force text only
  • 3 - simultaneous creation of binary and textual saves for debugging purposes
s_reverse_enabled integer 1 profile Is reverse sound enabled?
s_rumble_enabled integer 1 profile Is rumble sound enabled?
s_music_enabled integer 1 profile Is music enabled?
s_sfx_enabled integer 1 profile Is sfx enabled?
s_air_noise float 1.0 profile Sound of air at high speed.
s_wheel_noise float 1.0 profile Sound of wheels at high speed.
s_interior_volume float 1.0 profile Interior sound volume multiplier.
s_master_volume float 1.0 profile Master volume.
s_music_volume float 0.8 profile Music volume.
s_radio_volume float 1.0 profile Radio volume.
s_sfx_volume float 1.0 profile SFX volume.
s_reverse_stereo int 0 profile Is stereo reversed?
i_virtual_cursor_speed float 500.0 global Speed of movement of the cursor when using a gamepad-like input in pixels per second.

Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.

g_artist_id integer 0 global Artist specific id. (0-15 range)
g_steam_screenshots integer 2 global Way in which we should handle the screenshots in steam version.
  • 0 - no special handling.
  • 1 - screenshots taken by game are also added to steam
  • 2 - game entirely handles capturing of Steams screenshots
g_steam_browser integer 1 global Should game use steam build-in browser or user default browser to open external links?
g_steam_rich_presence integer 1 global Is steam rich presence enabled?
g_show_game_elements integer 1 global Are activation points enabled?
g_disable_hud_activation integer 0 global Are specific hud activations disabled?
i_hmd_min_prediction float 0.0 profile TODO
i_hmd_max_prediction float 0.1 profile TODO
i_oculus_eye_height float 0.15 profile TODO
i_oculus_eye_protrusion float 0.09 profile TODO
p_profile_draws integer 0 global Profile draw calls
g_minicon integer 0 global Is mini console enabled?
g_console integer 0 global Is console enabled?