Difference between revisions of "Documentation/Engine/Formats"

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!| Type
 
!| Type
 
|-
 
|-
| [[Engine/Formats/pmd|.pmd]]
+
| .pmd
 
| Prism model descriptor
 
| Prism model descriptor
 
| Storage of the model descriptor data
 
| Storage of the model descriptor data
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/pmg|.pmg]]
+
| .pmg
 
| Prism model geometry
 
| Prism model geometry
 
| Storage of the model geometry data
 
| Storage of the model geometry data
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/pmc|.pmc]]
+
| .pmc
 
| Prism model collision
 
| Prism model collision
 
| Storage of the model dynamic collision data
 
| Storage of the model dynamic collision data
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/pma|.pma]]
+
| .pma
 
| Prism model animation
 
| Prism model animation
 
| Storage of the model animation data
 
| Storage of the model animation data
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/ppd|.ppd]]
+
| .ppd
 
| Prism prefab descriptor(def?)
 
| Prism prefab descriptor(def?)
 
| Storage of the prefab data
 
| Storage of the prefab data
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/pit|.pit]]
+
| .pit
 
| Prism intermediate trait
 
| Prism intermediate trait
 
| Storage of the model traits
 
| Storage of the model traits
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/pim|.pim]]
+
| .pim
 
| Prism intermediate model
 
| Prism intermediate model
 
| Storage of the model geometry data
 
| Storage of the model geometry data
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/pic|.pic]]
+
| .pic
 
| Prism intermediate collision
 
| Prism intermediate collision
 
| Storage of the model dynamic collision data
 
| Storage of the model dynamic collision data
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/pia|.pia]]
+
| .pia
 
| Prism intermediate animation
 
| Prism intermediate animation
 
| Storage of the model animation data
 
| Storage of the model animation data
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/pip|.pip]]
+
| .pip
 
| Prism intermediate prefab
 
| Prism intermediate prefab
 
| Storage of the prefab data
 
| Storage of the prefab data
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/sii|.sii]]
+
| .sii
 
| Unit serialized file
 
| Unit serialized file
 
| File storing serialized units
 
| File storing serialized units
Line 71: Line 71:
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/tobj|.tobj]]
+
| .tobj
 
| Texture object
 
| Texture object
 
| Texture detailed informations
 
| Texture detailed informations
 
| Text and Binary
 
| Text and Binary
 
|-
 
|-
| [[Engine/Formats/mat|.mat]]
+
| .mat
 
| Material
 
| Material
 
| Material definition
 
| Material definition
 
| Text
 
| Text
 
|-
 
|-
| [[Engine/Formats/zip|.zip]]
+
| .zip
 
| ZIP archive
 
| ZIP archive
 
| Storage for the mods
 
| Storage for the mods
 
| Binary
 
| Binary
 
|-
 
|-
| [[Engine/Formats/scs|.scs]]
+
| .scs
 
| SCS archive
 
| SCS archive
 
| Storage for the game data
 
| Storage for the game data
Line 92: Line 92:
 
|}
 
|}
  
TODO: Remove links
+
[[Category:Documentation]]
 
 
[[Category:TODO]]
 

Revision as of 13:15, 10 February 2016

Formats used by SCS games

List of the file formats you will work with while modding our games.

Click on the format to read full format description.

Format Full name Purpose Type
.pmd Prism model descriptor Storage of the model descriptor data Binary
.pmg Prism model geometry Storage of the model geometry data Binary
.pmc Prism model collision Storage of the model dynamic collision data Binary
.pma Prism model animation Storage of the model animation data Binary
.ppd Prism prefab descriptor(def?) Storage of the prefab data Binary
.pit Prism intermediate trait Storage of the model traits Text
.pim Prism intermediate model Storage of the model geometry data Text
.pic Prism intermediate collision Storage of the model dynamic collision data Text
.pia Prism intermediate animation Storage of the model animation data Text
.pip Prism intermediate prefab Storage of the prefab data Text
.sii Unit serialized file File storing serialized units Text and Binary
.sui Serialized unit include The SII-include file without magic mark SiiNUnit Text
.tobj Texture object Texture detailed informations Text and Binary
.mat Material Material definition Text
.zip ZIP archive Storage for the mods Binary
.scs SCS archive Storage for the game data Binary