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  • Here you will find complete documentation about latest version of SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker an ...[[/Global Settings|Global Settings]] and [[../Conversion Tools|Conversion Tools]].
    2 KB (261 words) - 12:21, 9 December 2019
  • ...tion/Tools/SCS Blender Tools/Look system|Looks]]) and can be edited in the SCS Object sub-panels. ...ou can access it's options in ''SCS Object'' panel under ''Object'' tab in Blender properties window.
    2 KB (385 words) - 12:02, 5 December 2019
  • ...hin ''Output'' tab of properties window and offers a quick way for content export to the game. == Export modes (Scope) ==
    3 KB (498 words) - 13:38, 4 December 2019
  • ...Blender Tools/Export Panel|Export Panel]] located within ''Output'' tab in Blender properties window. ...rstanding how mod system works when using SCS Blender Tools and Conversion Tools.
    6 KB (899 words) - 14:58, 4 December 2019
  • SCS Tools shelf consist of set of tools which can be used for objects in 3D viewport. ...cally set these objects for SCS Game Object content by parenting it to the SCS Root Object.
    4 KB (603 words) - 13:34, 22 December 2017
  • Animations used in SCS games are driven by skeletons and keyframe animations (which are manipulati ...imation/armatures/posing/introduction.html bones posing] and [https://docs.blender.org/manual/en/latest/animation/keyframes/introduction.html setting keyframe
    7 KB (1,079 words) - 15:07, 5 December 2019
  • SCS Tools Sidebar consist of set of tools which can be used for objects in 3D viewport. ...cally set these objects for SCS Game Object content by parenting it to the SCS Root Object.
    4 KB (627 words) - 12:24, 6 December 2019
  • ...ll not change and exported material may look very different when viewed in SCS Game Engine. To get closest result to the one in SCS Game Engine you should use EEVEE render engine:
    6 KB (992 words) - 12:57, 6 December 2019