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- == Terminology == ...'” Object with appropriate setting in SCS Tools. It works as a root object and anything parented to it will become its content. It also carries set of set4 KB (597 words) - 12:13, 4 December 2019
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- ...s. The whole documentation is divided to more chapters (pages) for quicker and better orientation. ...and basics|Terminology and basics]], [[/Global Settings|Global Settings]] and [[../Conversion Tools|Conversion Tools]].2 KB (261 words) - 12:21, 9 December 2019
- ...ariants]] and [[Documentation/Tools/SCS Blender Tools/Look system|Looks]]) and can be edited in the SCS Object sub-panels. ...“Rigid Model” option, it will be without animation as it was rigid model. And obviously, if game object without animation will be exported with this swit2 KB (385 words) - 12:02, 5 December 2019
- ...ll find the ''SCS Variants'' sub-panel. Here you can find all the settings and tools for work with ''Variants''. ...ain no variant. The panel has buttons on right side to add/remove variants and arrow buttons for reordering. You can also double-click on any item in the4 KB (724 words) - 14:13, 5 December 2019