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  • *** [[/Locators/Model Locators|Model Locators]] == Currently supported content ==
    2 KB (261 words) - 12:21, 9 December 2019
  • The editor now supports a batch renaming of some types of objects based on config file. First you need to prepare configuration fi ...mat of the replacement string is "old_name|new_name". Following arrays are supported:
    3 KB (401 words) - 19:30, 4 November 2017
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    5 KB (746 words) - 07:41, 27 April 2018
  • ===Referenced look (?) does not exists in the model.=== ...efinition file does not exists in the model. You should make sure that the model has the look - in case it has run again your mod data conversion.
    16 KB (2,644 words) - 03:05, 14 December 2022
  • Units are stored in SII files. There are two versions of this file supported by the game engine: plain-text and binary. However, only the plain-text for == Attribute types ==
    6 KB (891 words) - 01:40, 19 December 2018
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    6 KB (936 words) - 07:41, 27 April 2018
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    16 KB (2,488 words) - 08:21, 3 December 2018
  • .... Please note that it is error when paintjob requires coordinate which the model does not have and the resulting behavior is undefined. This might happen if ...fyourmod&gt;.sii</strong> convention and suffixed/preffixed unit names are supported.
    23 KB (3,760 words) - 09:07, 17 March 2016
  • <li>/def/world/model.sii</li> Previously the frequency of individual types of AI vehicles in specific country were defined in list stored in the sii f
    15 KB (2,669 words) - 09:08, 17 March 2016
  • ==<span data-mce-mark="1"><span id="item_types"></span>Item Types<span data-mce-mark="1"></span></span>== *'''4''' – Model
    15 KB (2,069 words) - 14:04, 5 May 2023
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    20 KB (2,981 words) - 13:59, 11 July 2019
  • ...fferent flavors on and off. That's why this page now resembles base shader types and flavors description. == Base Shader Types ==
    28 KB (4,436 words) - 04:36, 18 November 2023