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Tutorials/SCS Workshop Uploader/How to upload new mod?

5,220 bytes added, 15:10, 24 November 2016
Validation
=Preparing modIntroduction=To upload mod to Steam Workshop In this tutorial we will show you need how to setup few new files and folders prepare your mod. Steam Workshop mods have ability to be compatible with multiple versions so you need for uploading it to define which data game should usethe workshop step by step.
==Workshop mod files and directories layout==First step of preparing all - the layout of your mod to be sent to will change a little bit. To check the Steam Workshop is creation of folder where you will store your mod data.mods structure click [[File:0002_create_folder.jpgDocumentation/Tools/SCS_Workshop_Uploader/Workshop_mod_structure|here]].
When you create the folder open it and create another folder called '''latest''' (the name can be different however we recommend calling it latest) - in this place you will put data files of your ==Preparing mod that will be compatible with latest game patches. Instead of folder you can also create ZIP archives with game data.for uploading step by step==
{| class="wikitable" width="100%"|- style="vertical-align:top;"| '''1'''| style="width: 500px" | [[File:0002_create_folder.jpg|500px]]|First step of preparing your mod is creating of the folder. You will put there all the files and folders needed for your mod to be compatible with Steam Workshop.|- style="vertical-align:top;"| '''2'''|[[File:0003_create_latest_folder.jpg|500px]]|After creating of the folder open it and create another folder inside called '''universal'''. (Instead of folder you can also create ZIP archives with game data)|- style="vertical-align:top;"| '''3'''|[[File:Universal_directory_content.jpg|500px]]|The universal directory (or archive) should contain all the standard mod package content so: manifest.sii file, description file, icon file and the mod content.
{{Note|Remember! In Workshop mods manifest.sii, description and icon files are required! [[Documentation/Engine/Mod_manager|Find more info here]]}}|- style="vertical-align:top;"| '''4'''|[[File:0004_open_text_editor_and_create_versions_sii.jpg|500px]]|Open your favorite text editor and create file called versions.sii - save it in the same folder where you created '''latestuniversal''' folder|- style="vertical-align:top;"| '''5'''|[[File:0005_fill_versions_sii_with_magic_and_global_sii_scope.jpg|500px]]|Add sii file frame to your versions.sii file.
[[File:0004_open_text_editor_and_create_versions_sii.jpg]]<pre>SiiNunit{
}</pre>|- style="vertical-align:top;"| '''6'''|[[File:0006_add_package_version_info_for_latest_version.jpg|500px]]|Add magic and global scope to your versions.sii filedefinition of universal version unit.
[[File<pre>SiiNunit{package_version_info :0005_fill_versions_sii_with_magic_and_global_sii_scope.jpg]]universal{
Add definition }}</pre>|- style="vertical-align:top;"| '''7'''|[[File:0007_add_folder_attribute_to_latest_info.jpg|500px]]|Set '''package_name''' to name of latest versionthe folder or ZIP archive with the mod data.
[[File<pre>SiiNunit{package_version_info :0006_add_package_version_info_for_latest_version.jpg]]universal{ package_name: "universal"}}</pre>|}
Set value of the attribute called When you do those points and put your game content to package you and you don'''folder''' which is the name of the folder or ZIP archive with the datat want to support exact game updates you can skip next points and go to [[#Uploading|Uploading]] part.
==Supporting specify version of the game=={| class="wikitable" width="100%"|- style="vertical-align:top;"| '''1'''|[[File:0007_add_folder_attribute_to_latest_info0008_create_folder_for_122_content.jpg|500px]]|In case you have data that supports one exact game version you need to create folder or archive where you will store the content.
When you do those points and put your game content to folder/archive you and you don't want to support exact patches you can skip next points and go to [[#Uploading|Uploading]] part.
In case you have data that supports one exact update you need to create folder or archive where you will store the content.
{{Tip|For better organization of the directories. We recommend to call this folder ''122_content'' - 122 stands for 1.22 version with removed dot. For example - for 1.23 update it will be 123, for 1.6 it will be 16 etc.}}|- style="vertical-align:top;"| '''2'''|[[File:0008_create_folder_for_122_content0009_add_new_unit_to_versions_sii_with_122_content_step_1.jpg|500px]]|Open your text editor and do exatly the same steps as you did while adding definition for universal update. (Besides different folder and unit name)
Open your text editor and do exatly the same steps as you did while adding definition for latest patch<pre>SiiNunit{package_version_info : . (Besides different folder and unit name)universal{ package_name: "universal"}
package_version_info : .122_content{ package_name: "122_content"}}</pre>|- style="vertical-align:top;"| '''3'''|[[File:0009_add_new_unit_to_versions_sii_with_122_content_step_10010_add_new_unit_to_versions_sii_with_122_content_step_2.jpg|500px]]|There is new step you have to take. Set the value of the compatible_versions attribute. As we want to have data for 1.22 update simply write there "1.22.*". Values are similar to compatible_versions array in manifest.sii.
There is new thing. You need to set value of the compatible_versions attribute. This attribute is simply array containing strings that are masks of the game versions. As we If you want to have data use this package for 1.22 patch simply 23 update only you will write there :<pre>compatible_versions: "1.2223.*". Values are similar to compatible_versions array in manifest.sii however for workshop mods we are using versions specified in versions.sii.</pre>
If you want to support only one update by this content (not recommended) you will write:<pre>compatible_versions[[File]:0010_add_new_unit_to_versions_sii_with_122_content_step_2"1.22.jpg]]1"</pre>
In case you want to support more than one exact version you need to setup folder for itThe value of this attribute can contain numbers, dots "." (between numbers) and asterisk "*" (at the end). Using asterisk inside text or at the beginning is not allowed.
[[File<pre>SiiNunit{package_version_info :0011_create_multiversion_folder.jpg]]universal{ package_name: "universal"}
Add again the same definition package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"}}</pre>|- style="vertical-align:top;"| '''4'''|[[File:0011_create_multiversion_folder.jpg|500px]]|In case you want to support more than one exact version you need to setup folder for the unitit.
[[File:0012_add_another_unit_to_versions_sii.jpg]]
{{Tip|We recommend using similar syntax as for single version specify content, but for separating the versions use underscore "_". For example if the content will be used by both 1.23 and 1.24 content package will be called: "123_124_content" in case you want the content package to be used for 1.24, 1.25.0 and 1.25.2 updates the content package will be called "124_1250_1252_content".}}|- style="vertical-align:top;"| '''5'''|[[File:0012_add_another_unit_to_versions_sii.jpg|500px]]|Add compatible_version value again the same definition for one patch you supportthe unit.
[[File<pre>SiiNunit{package_version_info :0013_add_first_version_attribute.jpg]]universal{ package_name: "universal"}
And add again compatible_version value for second patch you want to supportpackage_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"}
package_version_info : .120_121_content{ package_name: "120_121_content"}}</pre>|- style="vertical-align:top;"| '''6'''|[[File:0013_add_first_version_attribute.jpg|500px]]|Add compatible_version value for one update you support. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"} package_version_info : .120_121_content{ package_name: "120_121_content" compatible_versions[]: "1.20.*"}}</pre>|- style="vertical-align:top;"| '''7'''|[[File:0014_add_second_version_attribute.jpg|500px]]|And add again compatible_version value for second update you want to support. <pre>SiiNunit{package_version_info : .universal{ package_name: "universal"} package_version_info : .122_content{ package_name: "122_content" compatible_versions[]: "1.22.*"} package_version_info : .120_121_content{ package_name: "120_121_content" compatible_versions[]: "1.20.*" compatible_versions[]: "1.21.*"}}</pre>|}
=Uploading=
{{UsefulLink|If you don't have SCS Workshop Uploader installed - check this tutorial - [[Tutorials/SCS_Workshop_Uploader/How_to_download_the_tool?|How to download and install SCS Workshop Uploader?]]}}
 
[[File:Scs_workshop_uploader_tutorial_preview.jpg]]
 
*Run '''SCS Workshop Uploader''' tool from your steam client.
#Select the '''game''' that is compatible with your mod.
#Select '''New''' item from the items combobox. It should be selected by default when you launch the tool.
#In the '''Mod data''' section - browse for a '''mod data folder'''.
#If you select folder, browse for '''mod preview image'''.
#In next step fill '''mod name'''.
#Select '''mod visibility''' in steam workshop. If it's '''Private''', '''Friends only''' or '''Public'''.
#Fill your '''mod description''' which will be shown in your item workshop page. '''(Minimum 50 characters)'''
#If you want to know formatting possibilities click on the question mark button.
#Now, you have to select '''type tag''' for your mod.
#You can select '''truck parts''' and '''brand''' tag if appropriate.
#You can now fill '''change note''' of your mod. If you need to have the edit box bigger simply resize the tool window. As it's initial upload step you will more likely write nothing here - or write something like ''"Initial upload."''.
#If you did all the points simply click '''Upload''' button. Before the actual upload operation the tool will check if your mod contains correct data.
 
 
{{Note|You may notice that when you are using non [https://en.wikipedia.org/wiki/ASCII ASCII characters] the counters are decreasing by more than one. It is because those characters have bigger size than one byte. The counters are counting bytes space used by description and title - not the character count}}
 
==Validation==
*In case of any validation error you will notice this dialog.
 
[[File:0025_in_case_of_error_you_will_get_this_dialog.jpg|500px]]
 
When you click '''OK''' you will see log dialog with all errors and warnings that occured during validation. In case if you have only warnings you can both continue or abort operation. In case of error you '''need to''' fix them before uploading.
 
{{UsefulLink|If you need help with solving your validation errors click '''[[Documentation/Tools/SCS_Workshop_Uploader/Validation_errors_and_solutions_for_them|here]]'''}}
 
 
[[File:Validation result window.jpg]]
=Steam Workshop Terms Of Service=#In this line you have the summary of the validation - the number of errors and warnings.If it’s your first mod and #In this area you were not doing any mods for other game have log of the validation. All the log entires have the following form: '''''[TYPE] [CODE] (or Valve updated Terms of Service?file): Message''' ''#Bellow you will likely get have two checkboxes, you can hide warnigns or errors here.#In case there are is at least one error about you are able to only click Abort. This button simply aborts the upload.#In case validation did not accepted Steam Workshop Terms Of Service - if so happends tool will show report any error you appropriate message can click this button and the steam workshop terms continue uploading of service will be opened in your default web browser mod. If there are errors you are unable to continue - you have to login to your steam account read fix the problems. ==Success==If there are no errors and accept the terms of service and if upload will continue on successfull upload you do so simply go back to the tool and try again with uploading your modwill see this dialog. [[File:0026_upload_success.jpg]]
=OLD=# Create folder where However it is possible that there was some failure while uploading - you will put your mod contentthen notice dialog with the error message.# Put version specific content into appropriate folders - If you can zip those folders. have some problem with resolving the problem write on '''TODO[http: What are those "appropriate" folders?'''# Create file called [[Tools/Workshop_Uploader/versionsforum.sii|versionsscssoft.sii]] where you put [[Unitscom/package version info|package version infoviewforum.php?f=24 our forum]] units. '''TODO: Describe how to write this definition file with some examples'''# When you prepare everything launch SCS Workshop Uploader tool from your Steam Client.# Select the game which will be the target application for your workshop creation.# In "Mod data" section## Select folder with your mod content. You need to select the root folder of your mod this where you have placed your versions.sii file and version folders or archives.## Browse for preview image. The maximum size of the file is '''1 MB'''.# In the next section## fill the Mod name (maximum 128 characters)## select visibility state (if the mod is private, friends only or public).# In "Description" section fill your mod description - the minimum amount of characters is 50 characters - maximum is 8000. (We count one byte as characters so in case you are using multibyte characters it will count as more than one (also new lines, spaces count as character))# In "Tags" section## You '''MUST''' select Type of your mod## Truck parts and Brand are optional# In "Change note" you specify changelog of new mod version - in this case you can leave it empty or simply write there something like "Initial release" or "First version release".# When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog.
[[Category:Tutorials]]=Steam Workshop Terms Of Service=[[Category:TODO]]If it’s your first mod and you were not doing any mods for other game <!-- '''(or Valve updated Terms of Service?)'''--> you will likely get error about not accepted Steam Workshop Terms Of Service - if so happends tool will show you appropriate message and the steam workshop terms of service will be opened in your default web browser - you have to login to your steam account read and accept the terms of service and if you do so simply go back to the tool and try again with uploading your mod.
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