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User talk:Smarty

690 bytes added, 19:21, 30 May 2017
Engine Units
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda, 30 May 2017
 
That's the funny thing about being a 3D artist – If I didn't have patience, I would have gone crazy by now. :P
# Done afaik. I added a 'notes' column to the table to clean things up. ''Lots'' of room for Max to explain the 'fixed' types and what differentiates them from int, int2, etc. XD
# Done (I would rather it match the ''-dump_units'' output, but that's not public anymore so ok.)
# Done ...I think.
# Should be more or less done. I'm leaving the PJ flipflake attributes in because they're well-known. I'll try and write up a description for them later tonight (I know what they are, but they're tough to describe.).
# Undocumented, you say? Whoops! Where did those come from? ;)
== Documentation/Engine/Game data/Player trucks definitions ==
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