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→Shader documentation
=== Structure ===
I'm thinking of using [[Documentation/Engine/Shaders]] as a general hub for the technical documentation (see [[Documentation/Engine/Units|Units]] and [[Documentation/Engine/Units/accessory_data|Units/Accessory_data]] for an idea of the general organizing structure I'm thinking of), splitting off into something like (Documentation/Engine/Shaders/Eut2/Dif_spec) for each general effect family, following the folder structure of <code>//effect/...</code>, and then additionally having [[(Documentation/Engine/Shaders/Eut2/Flavors]] ) as a sub-hub for flavours. Thoughts? [[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 01:42, 21 September 2016 (CEST)
== Modding Changes ==