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User talk:Smarty

4,358 bytes added, 17:54, 14 October 2020
Engine Units
Okay :) Well I quickly went over accessories docs again and I still have small "requests":
# please gather all possible types you are describing under each class (eg. resource_tie, float_arraytoken) and update table of possible unit attributes: http://modding.scssoft.com/wiki/Documentation/Engine/Units#Attribute_types,# for arrays I would rather see to have this kinda C++ template format eg. array<float>,# for unit pointers please use: unit_pointer & for arrays as I said array<unit_pointer> or simple create two types in attribute tables: link_pointer & owner_pointer,# now for attributes you don't know what they mean, I would simply hide them (leave them in source, but just not make them visible for usual reader),# also hide fully undocumented pages like "Related units" on this page: http://modding.scssoft.com/index.php?title=Documentation/Engine/Units/accessory_sound_data&oldid=3158 .
Thx & may patience be with you :)
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda, 30 May 2017
 
That's the funny thing about being a 3D artist – If I didn't have patience, I would have gone crazy by now. :P
# Done afaik. I added a 'notes' column to the table to clean things up. ''Lots'' of room for Max to explain the 'fixed' types and what differentiates them from int, int2, etc. XD
# Done (I would rather it match the ''-dump_units'' output, but that's not public anymore so ok.)
# Done ...I think.
# Should be more or less done. I'm leaving the PJ flipflake attributes in because they're well-known. I'll try and write up a description for them later tonight (I know what they are, but they're tough to describe.).
# Undocumented, you say? Whoops! Where did those come from? ;)
[[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 21:22, 30 May 2017 (CEST)
 
 
Hi, after a long time, I took time to go over your changes.
# I have problem with this one: https://modding.scssoft.com/index.php?title=Documentation/Engine/Units/accessory_horn_addon_data&oldid=4638 Please only write the attribute of accessory_horn_addon_data and not the inherited attributes.
 
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda, 14 October 2020
== Documentation/Engine/Game data/Player trucks definitions ==
I've made some revisions. The first sentence is more passive/benign now, and I've reformatted the intro to be clearer overall. I'd like to keep 'Data' in the first section title if possible. Consider the usage: The parts '''data''' is attached to ''vehicle_accessory'', etc via the attribute '''data'''_path. So having '''Data''' in the title helps reinforce this connection, imo. (There's method to my madness!) :) [[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 16:30, 10 March 2017 (CET)
 
== Under Construction ==
 
I know you won't like me for this however I must tell you that we don't want under construction pages to appear:
# not finished topic doesn't help anyone (yeah it's nice to see someone is working on sth however actual content is under constructions so is it valid? Can I use informations provided there?)
# I don't have that much time to check each your action in the topics. So once you create under construction one I will have to approve every your action and control whole topic each time you edit, simple no go for me.
 
Thus I also removed template and picture. [[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda
 
 
This was actually to clearly mark topics that are still WIP so that they don't accidentally get approved. ;)
 
[[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 20:56, 20 June 2017 (CEST)
 
 
Ah. Well don't worry using note stating WIP in there is enough ;) However even without that it will sooner happen that sth doesn't get approved then vice versa :)
However I don't want file repository to get bloated with just temporary images ;) Thx for understanding.
 
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda
 
 
Haha, fair enough. I'll have to find another way to sneak the cone monster in here though; That guy is ''delightful!'' :D
 
[[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 15:42, 21 June 2017 (CEST)
 
== Documentation/Engine/Units/accessory sound data ==
 
In the description of attributes for this unit, you can simply use links? For example: "Points to a '''sound_data''' unit which defines the sound to play when the engine is starting." where '''sound_data''' can be directly link to that unit no?
 
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda
 
 
I think that would make the page ''very'' messy. Most wikis strongly discourage multiple wikilinks to the same article within one article, and I tend to agree with them. In this case, all three sound data units are already linked in both the introduction and the ''Related Units'' section. I think that's sufficient. ;)
 
[[User:Smarty|Smarty]] ([[User talk:Smarty|talk]]) 15:49, 21 June 2017 (CEST)
 
== Game Data ==
 
Hi,
 
as you are one of most active and informed contributor, I would like to ask you sth. As you like looking into units and game file structure, would you be so kind and try to update [[Documentation/Engine/Game_data]] page (e.g. we are missing road events etc.)? I'm sure that you are able to do it as you are able to decompose almost all units on each update.
 
[[User:50keda|50keda]] ([[User talk:50keda|talk]])50keda
 
 
I'll give it a shot. I can't guarantee any timeframe though – work's been busier than ever lately. =/
 
[[User:Smarty|Smarty]] ([[User talk:Smarty|talk]])