Tutorials/SCS Workshop Uploader/How to upload new mod?
To upload mod to Steam Workshop you need to setup few new files and folders your mod. Steam Workshop mods have ability to be compatible with multiple versions so you need to define which data game should use.
|First step of preparing your mod to be sent to Steam Workshop is creation of folder where you will store your mod data.|
|When you create the folder open it and create another folder called latest (the name can be different however we recommend calling it latest) - in this place you will put data files of your mod that will be compatible with latest game patches. Instead of folder you can also create ZIP archives with game data.|
|Open text editor and create file called versions.sii - save it in the same folder where you created latest folder|
|Add magic and global scope to your versions.sii file.|
|Add definition of latest version.|
|Set value of the attribute called folder which is the name of the folder or ZIP archive with the data.|
|When you do those points and put your game content to folder/archive you and you don't want to support exact patches you can skip next points and go to Uploading part.|
|In case you have data that supports one exact update you need to create folder or archive where you will store the content.|
|Open your text editor and do exatly the same steps as you did while adding definition for latest patch. (Besides different folder and unit name)|
|There is new thing. You need to set value of the compatible_versions attribute. This attribute is simply array containing strings that are masks of the game versions. As we want to have data for 1.22 patch simply write there "1.22.*". Values are similar to compatible_versions array in manifest.sii however for workshop mods we are using versions specified in versions.sii.|
|In case you want to support more than one exact version you need to setup folder for it.|
|Add again the same definition for the unit.|
|Add compatible_version value for one patch you support.|
|And add again compatible_version value for second patch you want to support.
TODO: Describe why writing for example 1 cyrillic character counts as 2, why onee space is count as character and why enter is count as character.
TODO: Describe howto find the tool in steam client and link installation tutorial
When you click OK you will see log dialog with all errors and warnings that occured during validation. In case if you have only warnings you can both continue or abort operation. In case of error you need to fix them before uploading.
However it is possible that there was some failure - you will then notice dialog with the error message. If you have some problem with resolving the problem write on our forum click todo moding section (Create Steam Workshop section dedicated to it?)
Steam Workshop Terms Of Service
If it’s your first mod and you were not doing any mods for other game (or Valve updated Terms of Service?) you will likely get error about not accepted Steam Workshop Terms Of Service - if so happends tool will show you appropriate message and the steam workshop terms of service will be opened in your default web browser - you have to login to your steam account read and accept the terms of service and if you do so simply go back to the tool and try again with uploading your mod.