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Tutorials/SCS Workshop Uploader/How to upload new mod?

59 bytes added, 14:06, 29 January 2016
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|- style="vertical-align:top;"
|[[File:0007_add_folder_attribute_to_latest_info.jpg|500px]]
|Set '''folderpackage_name''' to name of the folder or ZIP archive with the mod data.
<pre>SiiNunit
package_version_info : .latest
{
folderpackage_name: "latest"
}
}</pre>
|}
When you do those points and put your game content to folder/archive package you and you don't want to support exact patches you can skip next points and go to [[#Uploading|Uploading]] part.
==Supporting specify version of the game==
package_version_info : .122_content
{
folderpackage_name: "122_content"
}
}</pre>
package_version_info : .latest
{
folderpackage_name: "latest"
}
package_version_info : .122_content
{
folderpackage_name: "122_content"
compatible_versions[]: "1.22.*"
}
package_version_info : .latest
{
folderpackage_name: "latest"
}
package_version_info : .122_content
{
folderpackage_name: "122_content"
compatible_versions[]: "1.22.*"
}
package_version_info : .120_121_content
{
folderpackage_name: "120_121_content"
}
}</pre>
package_version_info : .122_content
{
folderpackage_name: "122_content"
compatible_versions[]: "1.22.*"
}
package_version_info : .122_content
{
folderpackage_name: "122_content"
compatible_versions[]: "1.22.*"
}
package_version_info : .120_121_content
{
folderpackage_name: "120_121_content"
compatible_versions[]: "1.20.*"
compatible_versions[]: "1.21.*"
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