Difference between revisions of "Tutorials/SCS Workshop Uploader/How to upload new mod?"

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# In "Change note" you specify changelog of new mod version - in this case you can leave it empty or simply write there something like "Initial release" or "First version release".
 
# In "Change note" you specify changelog of new mod version - in this case you can leave it empty or simply write there something like "Initial release" or "First version release".
 
# When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog.
 
# When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog.
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[[File:0001_create_folder.jpg]]
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[[File:0002_create_folder.jpg]]
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[[File:0003_create_latest_folder.jpg]]
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[[File:0004_open_text_editor_and_create_versions_sii.jpg]]
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[[File:0005_fill_versions_sii_with_magic_and_global_sii_scope.jpg]]
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[[File:0006_add_package_version_info_for_latest_version.jpg]]
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[[File:0007_add_folder_attribute_to_latest_info.jpg]]
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[[File:0008_create_folder_for_122_content.jpg]]
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[[File:0009_add_new_unit_to_versions_sii_with_122_content_step_1.jpg]]
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[[File:0010_add_new_unit_to_versions_sii_with_122_content_step_2.jpg]]
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[[File:0011_create_multiversion_folder.jpg]]
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[[File:0012_add_another_unit_to_versions_sii.jpg]]
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[[File:0013_add_first_version_attribute.jpg]]
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[[File:0014_add_second_version_attribute.jpg]]
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=Steam Workshop Terms Of Service=
 
=Steam Workshop Terms Of Service=

Revision as of 15:15, 21 January 2016

  1. Create folder where you will put your mod content.
  2. Put version specific content into appropriate folders - you can zip those folders. TODO: What are those "appropriate" folders?
  3. Create file called versions.sii where you put package version info units. TODO: Describe how to write this definition file with some examples
  4. When you prepare everything launch SCS Workshop Uploader tool from your Steam Client.
  5. Select the game which will be the target application for your workshop creation.
  6. In "Mod data" section
    1. Select folder with your mod content. You need to select the root folder of your mod this where you have placed your versions.sii file and version folders or archives.
    2. Browse for preview image. The maximum size of the file is 1 MB.
  7. In the next section
    1. fill the Mod name (maximum 128 characters)
    2. select visibility state (if the mod is private, friends only or public).
  8. In "Description" section fill your mod description - the minimum amount of characters is 50 characters - maximum is 8000. (We count one byte as characters so in case you are using multibyte characters it will count as more than one (also new lines, spaces count as character))
  9. In "Tags" section
    1. You MUST select Type of your mod
    2. Truck parts and Brand are optional
  10. In "Change note" you specify changelog of new mod version - in this case you can leave it empty or simply write there something like "Initial release" or "First version release".
  11. When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog.

File:0001 create folder.jpg 0002 create folder.jpg 0003 create latest folder.jpg 0004 open text editor and create versions sii.jpg 0005 fill versions sii with magic and global sii scope.jpg 0006 add package version info for latest version.jpg 0007 add folder attribute to latest info.jpg 0008 create folder for 122 content.jpg 0009 add new unit to versions sii with 122 content step 1.jpg 0010 add new unit to versions sii with 122 content step 2.jpg 0011 create multiversion folder.jpg 0012 add another unit to versions sii.jpg 0013 add first version attribute.jpg 0014 add second version attribute.jpg


Steam Workshop Terms Of Service

If it’s your first mod and you were not doing any mods for other game (or Valve updated Terms of Service?) you will likely get error about not accepted Steam Workshop Terms Of Service - if so happends tool will show you appropriate message and the steam workshop terms of service will be opened in your default web browser - you have to login to your steam account read and accept the terms of service and if you do so simply go back to the tool and try again with uploading your mod.