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Tutorials/SCS Workshop Uploader/How to update workshop mod?

2,952 bytes removed, 04:39, 23 February 2023
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= SCS In this tutorial you will learn how to upload an updated version of your mod to the Steam Workshop Uploader Guide =. Let's start!
== How to send your newly created mod to Steam Workshop: =Uploading=
# Create folder where you will put your mod content.{| class="wikitable" width="100%"|- style="vertical-align: top"| width="10px" | 1# Create file called | width="556px"| [[#versionssii|versionsFile:Updating_mod_select_game.siijpg]] where you will put definition | First of each version content.# Put version specific content into appropriate folders - you can zip those folders.# When you prepare everything all launch SCS Workshop Uploader tool from your Steam Client.# Select and select the game which will be the target application for your workshop creation. (At the moment Euro Truck Simulator |- style="vertical-align: top"| 2 is implemented only)# In “Mod data” section| [[File:Updating_mod_select_item.jpg]]## | Select folder with your mod content. You need to select the root folder of your mod this where item that you have placed your versionswant to update.sii file and appropriate version folders/archives|- style="vertical-align: top"| 3| [[File:Updating_mod_adjust.jpg|556px]]## Browse for | Make sure that the folder and preview image are set to the correct paths and adjust the mod information if needed.|- it must be image file with size smaller than 1 MB. '''(TODOstyle="vertical-align: i think i have some specific dimmensions - fill them here!)'''top"# In the next section| 4## fill the Mod name (maximum 128 characters)| [[File:updating_mod_fill_changelog.jpg|556px]]## select visibility state (if | Fill the mod is privatechanges. You can skip this point, however, friends only or public).# In “Description” section fill your it's always better to let mod description - the minimum amount users be informed of characters is 50 characters - maximum is 8000 - we count one byte as characters so in case what you are using characters from different alphabet than english one one character may count as 2 or morechanged. (Also new lines, spaces count as character) # In “Tags” section## You must select Type of your mod|- style="vertical-align: top"## Truck parts and Brand are optional| 5# In “Change note” you specify changelog of new mod version - in this case you can leave it empty or simply write there something like “Initial release” or “First version release”| [[File:updating_mod_click_upload.jpg|556px]]# | When you are have done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialogthese steps, simply click upload.
If it’s your first mod and you were not doing any mods for other game you will likely get error about not accepted Steam Workshop Terms Of Service - if so happends tool will show you appropriate message and the steam workshop terms of service will be opened in your default web browser - you have to login to your steam account read and accept the terms of service and if you do so simply go back to the tool and try again with uploading your mod. == How to upload new version of your mod: == If you have prepared new version of the mod, created new version entry in versions.sii and put the content in appropriate directory you must follow those steps to upload it to the workshop. # Select the game on which workshop your mod is. (At the moment only Euro Truck Simulator 2 is implemented)# Select your item from the combobox in “Item” section.# In case icon and preview file hasn’t changed simply skip “Mod data” section - in case something new appeared adjust the settings.# In the next section## In case you want to specify the version adjust the Mod name setting.#. In "Description" section adjust the description.#. In "Tags" section adjust them to fit new mod version.#. In "Change note" we recommend to write full changelog to keep your mod users up-to-date what did you changed in the new version of the mod.#. When you finished everything press "Upload" button. In case validation failed or validator detects some different problem happened problems, you will be informed by proper dialog. == versions.sii == In the Steam Workshop mods you need have to specify have versions.sii file containing definition which content folder should be used for which game versionfix them and then start uploading againThis file contains set of [[Units/package_version_info|package_version_info]] serialized unit informations with proper set of the attributes. **Example file:**  SiiNunit { package_version_info : .latest { folder: "latest" }  package_version_info : .122.content { folder: "content_122" compatible_versions[]: "1.22.*" }  package_version_info : .120and121.content { // No special difference between 1.20 and 1.21 folder: "content_120_121" compatible_versions[]: "1.20.*" compatible_versions[]: "1.21.*" } }
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