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Tutorials/SCS Workshop Uploader/How to update workshop mod?

2,569 bytes removed, 04:39, 23 February 2023
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== How In this tutorial you will learn how to send upload an updated version of your newly created mod to the Steam Workshop? ==. Let's start!
# Create folder where you will put your mod content.# Create file called [[#versionssii|versions.sii]] where you will put definition of each version content.# Put version specific content into appropriate folders - you can zip those folders.# When you prepare everything launch SCS Workshop Uploader tool from your Steam Client.# Select the game which will be the target application for your workshop creation. (At the moment Euro Truck Simulator 2 is implemented only)# In “Mod data” section## Select folder with your mod content. You need to select the root folder of your mod this where you have placed your versions.sii file and appropriate version folders/archives.## Browse for preview image - it must be image file with size smaller than 1 MB. '''(TODO: i think i have some specific dimmensions - fill them here!)'''# In the next section## fill the Mod name (maximum 128 characters)## select visibility state (if the mod is private, friends only or public).# In “Description” section fill your mod description - the minimum amount of characters is 50 characters - maximum is 8000 - we count one byte as characters so in case you are using characters from different alphabet than english one one character may count as 2 or more. (Also new lines, spaces count as character)# In “Tags” section## You must select Type of your mod## Truck parts and Brand are optional# In “Change note” you specify changelog of new mod version - in this case you can leave it empty or simply write there something like “Initial release” or “First version release”.# When you are done you can press Upload button. In case validation failed or some different problem happened you will be informed by proper dialog.=Uploading=
If it’s your first mod and you were not doing any mods for other game you will likely get error about not accepted Steam {| class="wikitable" width="100%"|- style="vertical-align: top"| width="10px" | 1| width="556px"| [[File:Updating_mod_select_game.jpg]]| First of all launch SCS Workshop Terms Of Service - if so happends Uploader tool will show you appropriate message and select the steam workshop terms of service will be opened in your default web browser game.|- style="vertical- align: top"| 2| [[File:Updating_mod_select_item.jpg]]| Select the item that you have want to login update.|- style="vertical-align: top"| 3| [[File:Updating_mod_adjust.jpg|556px]]| Make sure that the folder and preview image are set to your steam account read the correct paths and accept adjust the mod information if needed.|- style="vertical-align: top"| 4| [[File:updating_mod_fill_changelog.jpg|556px]]| Fill the terms changes. You can skip this point, however, it's always better to let mod users be informed of service and if what you changed.|- style="vertical-align: top"| 5| [[File:updating_mod_click_upload.jpg|556px]]| When you do so have done these steps, simply go back to the tool and try again with uploading your modclick upload.
== How to upload new version of your mod? == If you have prepared new version of the mod, created new version entry in versions.sii and put the content in appropriate directory you must follow those steps to upload it to the workshop. # Select the game on which workshop your mod is. (At the moment only Euro Truck Simulator 2 is implemented)# Select your item from the combobox in “Item” section.# In case icon and preview file hasn’t changed simply skip “Mod data” section - in case something new appeared adjust the settings.# In the next section## In case you want to specify the version adjust the Mod name setting.#. In "Description" section adjust the description.#. In "Tags" section adjust them to fit new mod version.#. In "Change note" we recommend to write full changelog to keep your mod users up-to-date what did you changed in the new version of the mod.#. When you finished everything press "Upload" button. In case validation failed or validator detects some different problem happened problems, you will be informed by proper dialog.  =Example mod directory layout= Here you have example how your mod directory/files structure should look. */**versions.sii**latest/***manifest.sii***icon.jpg***description.txt***other data files for this version**content_122.zip***manifest.sii***icon.jpg***descriptionto fix them and then start uploading again.txt***other data files [[Category:Tutorials|How can I send my mod to Steam Workshop?]]}
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