Changes

Jump to navigation Jump to search
Road Item Properties
{{TutorialNavigation|previous=Road Item Default Properties Dialog|next=Creating a Simple Road}}

<big>If we click Item Properties (''P key'') and then click the road piece, we will get a new dialog box which shows all options for our road. Most of the options listed here are similar to the previous dialog box. Listed below are the new items.</big>
<br>
<br>
[[File:Road item properties.png|frameless|1024px|center]]
<br>
<br>
==Main Dialog==
{| class="wikitable"
|-
| '''View Distance''' (''Slider'') || Distance in meters that the object can be viewed from
|}
<br>
[[File:Road prop checkboxes.png|frameless|right|768px]]
{| class="wikitable"
|-
! || Checkboxes
|-
| '''High-poly road'''|| Enables more terrain quads; good for blending terrain using brush tool
|-
| '''Low-poly veg.'''|| Low quality vegetation used for performance
|-
| '''Superfine'''|| <Defunct>
|-
| '''Tunnel road''' || <Defunct> Use <code>Weather area</code>
|-
| '''No Collision''' || Turns of collision for road piece
|-
| '''Ignore cut planes''' || Road item ignores cut planes and loads regardless
|-
| '''Terrain shadows''' || Terrain cast shadows on road piece
|-
| '''Show in UI map''' || Shows road on GPS and enables navigation
|-
| '''Water reflection''' || Road reflects on water surfaces
|-
| '''Smooth detail veg.''' || Smooth transition of terrain and brushes
|-
| '''No AI vehicles''' || Disables AI traffic for selected road
|-
| '''Left-hand traffic''' || Reverses AI pathing on roadway for left hand drive traffic
|-
| '''GPS Avoid''' || Game will ignore road piece for navigation
|-
| '''No boundary''' || Removes invisible walls surrounding road
|-
| '''Stretch terrain''' || <Defunct>
|-
| '''Secret road''' || Road shows up on gps only after being discovered
|}
<br>
[[File:Road prop terrain size.png|frameless|1024px|right]]
{| class="wikitable"
|-
| '''Terrain size''' || Size in meters the terrain will extend from road model
|-
| '''Road heigh offset''' || Offset height of the terrain in meters
|-
| '''Shoulder blocked''' || Disables spawning of items close to road edge
|}
<br>
[[File:Road prop profile.png|frameless|768px|right]]
{| class="wikitable"
|-
| '''Profile''' || Predefined terrain shape
|}
<br>
<br>
<br>
<br>
==Vegetation Tab==
[[File:Road properties vegetation.png|frameless|center|1024px]]
<br>
<div style='text-align: center;'><big>3 drop-down boxes for selecting 3 different vegetation models as defined in</big> <code>/def/world/vegetation.sii</code></div>
{| class="wikitable"
|-
| '''Sparsity''' || Denesity of vegetation; lower values = higher density
|-
| '''From/to''' || Selected vegetation model appears between which distances on terrain in meters
|}
<br>
<br>
<br>
<br>
==Model Tab==
[[File:Road properties model.png|frameless|center|1024px]]
<br>
<div style='text-align: center;'><big>2 drop-down boxes for selecting models; these are used as a repeating object separated by distance IE lamps, signs, posts, etc.</big></div>
<br>
<br>
<br>
<br>
==Railing Tab==
[[File:Road properties railing.png|frameless|center|1024px]]
<br>
<div style='text-align: center;'><big>3 drop-down boxes for selecting models; these are used as a continuous object IE guardrails, tunnel walls, bridge walls, etc.</big></div>
<br>
<br>
<br>
<br>
==Overrides Tab==
[[File:Road prroperties overrides.png|frameless|center|1024px]]
<br>
<div style='text-align: center;'><big>Used for overriding variants and edges on the road piece to add multiple looks/edges to the same road piece</big></div>
<br>
<br>
<br>
<br>
==Misc. Tab==
[[File:Road properties misc.png|frameless|center|1024px]]
<br>
<div style='text-align: center;'><big>Additional parts supported by the road model can be turned on/off here</big><div>
<br>
<br>
<br>
<br>
{{TutorialNavigation|previous=Road Item Default Properties Dialog|next=Creating a Simple Road}}
123
edits

Navigation menu