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Tutorials/Map Editor/Roads/Advanced Road Construction

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Revision as of 13:08, 15 April 2024 by TeamDeer (talk | contribs) (Map Editor: Advanced Road Construction (TeamDeer))

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Now that we have a basic understanding of how to connect roads and simple decorations for them. Lets focus on some advanced items using the Road item type.

Bridges

1   Using our example map, place a road and edit the properties to set the road look, variant, and set the terrain size to 0 meters
2   Go to railings tab, and pick a nice bridge model


Here is what we are using: /model2/railing/bridge/shared_simple.pmd


Take note of the road edge material and terrain material (these are necessary with most models to have nice looking edges)

3   Allign your bridge to make it look nice and to fit with the area



TIP: You can use a marker model such as /model2/proxy_trailer_overweight.pmd to make sure your bridge is not too low to adjacent road pieces

4   In our example, we have trees clipping through the bridge models.


Go to the road item properties dialog box (of the problematic road piece's terrain) and click Add veg. sphere.
Modify the properties to adjust for size and position and set to No Vegetation to clean up the area
5   Use a few tools such as, brush and vertex tool to round off terrain into bridge models to develop the look you are going for

Tunnels

Tunnels are exactly like bridges, but in reverse and hopefully not floating in the sky!

1   Using our example map, place a road and edit the properties to set the road look, variant, and set the terrain size to 0 meters
2 Go to railings tab, and pick a nice tunnel model


Here is what we are using: /model2/railing/tunnel/tunnel_hw_2_lanes_one_way_it.pmd
3 Use models, signs, building items and brushes to make your item fit with the area and look nice
4   Add a No weather area item and set for tunnel
Fit the weather area to the tunnel