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Tutorials/Map Editor/Prefabs

1,076 bytes added, 17 April
Map Editor: Prefabs
{{TutorialInfoBox
| topic = Prefabs
| difficulty = Medium
| tools =
[[Documentation/Tools/Map_Editor|Map Editor]]
| icon_file = Prefab final look.jpg
}}

<big>So far we have learned how to use the map editor, and how to conect road pieces. Now it is time to cover the 2nd most important item type: prefabs. Prefabs are esentially models that can be setup for a variety of different things. Prefabs are made in a modeling program, such as Blender, and then rigged with different game objects and locators to perform specific functions or to draw objects (hookups). Some examples of prefabs are fuel stations, toll booths, border crossings, companies, road junctions, rail crossings, roundabouts, etc. This particular set of tutorials will cover the map editor portion of prefabs.</big>

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{{Note| Prefabs are defined in <code>/def/world/prefab.sii</code>}}
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{{TutorialPartEntry|title=Prefab default properties}}

{{TutorialPartEntry|title=Prefab Properties}}

{{TutorialPartEntry|title=Prefab Nodes}}

{{TutorialPartEntry|title=Connecting your first Prefab}}
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