Open main menu

Changes

page links
{{TutorialNavigation|previous=Basic Editor Functions}}
 
{{TutorialInfoBox
| topic = Map Editor
<br>
= Files =
<big>When we launched the editor for the first time, a folder was automatically created in our ''<code>/home/mod</code>'' directory called 'user_map' This is where the game automatically saved our map and map files. Lets take a look at what was saved.</big>
<br>
[[File:Mod directory user map 02 7.png|frameless|center|2048px]]
<br>
{{Note|Typical location of the ''<code>/home</code>'' directory: ''<code>C:\Users\*user*\Documents\Euro Truck Simulator 2\mod</code>''}}
<br>
<big>Looking inside of ''<code>/home/mod/user_map/</code>'' we have a folder and 3 files (''remember our example map was named "deerland"''):</big>
<br>
<br>
<br>
<br>
<big>Now looking inside of ''<code>/home/mod/user_map/deerland/</code>'' we have 5 files:</big>
<br>
<br>
<big>These files are stored in binary format that the game reads data from. The most important part is that a single sector is made up of 5 files (''6 files counting a .SND file which is not present here since we have no sounds in our sector, yet'') In order for your map sector to function you need at least all 5 named sector files or your game will crash. Each of the 5 sector files are responsible for a different aspect of our map: roads, signs, sounds, model placement, sign layouts, overlays, cities, companies, etc. The 3 other map named files are header files that are used to open our map in the editor.</big>
<br>
{{TutorialNavigation|previous=Basic Editor Functions}}
123
edits