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So far we have learned how to launch the editor, and some of the basic tools and functions that are available to us. We will continue to expand on this by learning how to save, load, and run our map. We'll also talk about where our files are being saved and what's in them.
 
= Placing our First Road and Saving our Map =
| Now go to File > Save As (shortcut CTRL + S); name your map whatever you want - mine is named 'deerland'. You do not need to change any settings here. Leave location and anything else unchanged
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= Loading our map =
{{Tip|Alternatively, you can add '-edit *map_name* (-edit deerland) in your shortcut to load directly to our map}}
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= Running our First Map =
{{Note|If your game crashes you probably have mods enabled somewhere, either in ''/home'' or from the steam workshop. You can still run your map by launching the game like normal and then typing 'preview *map_name*' into console IE. 'preview deertest'}}
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= Sectors, an Explanation =
<big>So I want you to imagine mainland Europe. Now imagine that we took a giant cookie cutter in the shape of a square and punched a chunk out in the middle of Europe. This single square is called a sector. The entire map of Europe, or any map for that matter, is made up of many of these sectors. The first sector of the map is the origin, and its named: SEC + 0000 + 0000. A single sector has a length of 4000 meters with a height of 4000 meters or 16<sup>2</sup> km. Sectors are numbered from 0000-9999 and may either have a (-/+). The can travel near infinetly in the X and Y axis. Each subsequent sector change their value based on their location. The image below shows how sectors are numbered starting from the origin.</big>
This brings us to our next topic...
 
 
 
= Files =
Looking inside of ''<code>/home/mod/user_map/</code>'' we have a folder and 3 files (''remember our example map was named "deerland"''):
 
 
* deerland (''folder'')
* deerland.epa
<big>Now looking inside of ''<code>/home/mod/user_map/deerland/</code>'' we have 5 files:</big>  :* sec-0001-0001.aux:* sec-0001-0001.base:* sec-0001-0001.data:* sec-0001-0001.desc:* sec-0001-0001.layer

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