Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"
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|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''3''' | | width="10px" | '''3''' | ||
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| width="500px" | [[File:Truck_accessory_create_empty.jpg]] | | width="500px" | [[File:Truck_accessory_create_empty.jpg]] | ||
| Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates. | | Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates. | ||
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| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''5''' |
| width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]] | | width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]] | ||
| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''6''' |
| width="500px" | [[File:Truck_accessory_select_locator_type.jpg]] | | width="500px" | [[File:Truck_accessory_select_locator_type.jpg]] | ||
| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''7''' |
| width="500px" | [[File:Truck_accessory_name_locator.jpg]] | | width="500px" | [[File:Truck_accessory_name_locator.jpg]] | ||
| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''8''' |
| width="500px" | [[File:Truck_accessory_place_four_locators.jpg]] | | width="500px" | [[File:Truck_accessory_place_four_locators.jpg]] | ||
| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''9''' |
| width="500px" | [[File:Truck_accessory_add_root.jpg]] | | width="500px" | [[File:Truck_accessory_add_root.jpg]] | ||
| Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>. | | Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>. | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''10''' |
| width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]] | | width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]] | ||
| TODO | | TODO | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
− | | width="10px" | ''' | + | | width="10px" | '''11''' |
| width="500px" | [[File:Truck_accessory_export.jpg]] | | width="500px" | [[File:Truck_accessory_export.jpg]] | ||
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Revision as of 13:57, 1 March 2016
Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model