Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"

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Line 18: Line 18:
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
| width="10px" | '''3'''
 
| width="10px" | '''3'''
| width="500px" | {{#evt:
 
service=youtube
 
|id=https://youtu.be/q14zBnThXRg
 
|dimensions=712
 
|urlargs=start=321&end=420&theme=light
 
}}
 
| Create locators for lights and other sub accessories as shown on the video. (todo remove if all the images and text steps will be added here)
 
|- style="vertical-align:top"
 
| width="10px" | '''4'''
 
 
| width="500px" | [[File:Truck_accessory_create_empty.jpg]]
 
| width="500px" | [[File:Truck_accessory_create_empty.jpg]]
 
| Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates.
 
| Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates.
Line 34: Line 25:
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''5'''
 
| width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]]
 
| width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''6'''
 
| width="500px" | [[File:Truck_accessory_select_locator_type.jpg]]
 
| width="500px" | [[File:Truck_accessory_select_locator_type.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''7'''
 
| width="500px" | [[File:Truck_accessory_name_locator.jpg]]
 
| width="500px" | [[File:Truck_accessory_name_locator.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''8'''
 
| width="500px" | [[File:Truck_accessory_place_four_locators.jpg]]
 
| width="500px" | [[File:Truck_accessory_place_four_locators.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''9'''
 
| width="500px" | [[File:Truck_accessory_add_root.jpg]]
 
| width="500px" | [[File:Truck_accessory_add_root.jpg]]
 
| Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>.
 
| Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>.
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''10'''
 
| width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]]
 
| width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
| width="10px" | '''4'''
+
| width="10px" | '''11'''
 
| width="500px" | [[File:Truck_accessory_export.jpg]]
 
| width="500px" | [[File:Truck_accessory_export.jpg]]
 
|  
 
|  

Revision as of 13:57, 1 March 2016

Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model

1 IMG Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory.
2
Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left.
3 Truck accessory create empty.jpg Create empty blender object at the X: 0, Y: 0, Z: 0 coordinates.
4 Truck accessory change empty type 0.jpg TODO
5 Truck accessory change empty type 1.jpg TODO
6 Truck accessory select locator type.jpg TODO
7 Truck accessory name locator.jpg TODO
8 Truck accessory place four locators.jpg TODO
9 Truck accessory add root.jpg Create root object and call it the same way as you called in the definition file - so it will be custom_grill.
10 Truck accessory set default export path.jpg TODO
11 Truck accessory export.jpg
  1. Set mod directory path.
  2. Set mod name.
  3. Enable Auto Clean, Auto Export and Auto Conavert options and set compression format to Deflated.
  4. Start conversion and packing of the mod by clicking on PACK CONVERTED DATA button.

See also