Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"
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|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''4''' | | width="10px" | '''4''' | ||
− | | width="500px" | [[ | + | | width="500px" | [[Truck_accessory_export.jpg]] |
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− | + | # Set '''mod''' directory path. | |
− | + | # Set '''mod name'''. | |
− | + | # Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options and set compression format to '''Deflated'''. | |
− | + | # Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button. | |
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Revision as of 13:55, 1 March 2016
Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model
1 | IMG | Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory .
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2 | Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left. | |
3 | Create locators for lights and other sub accessories as shown on the video. (todo remove if all the images and text steps will be added here) | |
4 | Create empty blender object at the X: 0, Y: 0, Z: 0 coordinates. | |
4 | IMG | Create root object and call it the same way as you called in the definition file - so it will be custom_grill .
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4 | TODO | |
4 | TODO | |
4 | TODO | |
4 | TODO | |
4 | TODO | |
4 | TODO | |
4 | TODO | |
4 | Truck_accessory_export.jpg |
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