Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"

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| width="10px" | '''4'''
 
| width="10px" | '''4'''
| width="500px" | [[File:Truck_accessory_change_empty_type_0.jpg]]
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| width="500px" | [[File:Truck_accessory_name_locator.jpg]]
 
| TODO
 
| TODO
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"

Revision as of 10:29, 1 March 2016

Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model

1 IMG Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory.
2
Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left.
3
Create locators for lights and other sub accessories as shown on the video. (todo remove if all the images and text steps will be added here)
4 Truck accessory create empty.jpg Create empty blender object at the X: 0, Y: 0, Z: 0 coordinates.
4 IMG Create root object and call it the same way as you called in the definition file - so it will be custom_grill.
4 Truck accessory change empty type 0.jpg TODO
4 Truck accessory change empty type 1.jpg TODO
4 Truck accessory select locator type.jpg TODO
4 Truck accessory name locator.jpg TODO
4 Truck accessory change empty type 0.jpg TODO
4 Truck accessory change empty type 0.jpg TODO
4 Truck accessory change empty type 0.jpg TODO
4 Truck accessory change empty type 0.jpg TODO
4 Truck accessory change empty type 0.jpg TODO
5 IMG Set mod directory path.
6 IMG Set mod name.
7 IMG Enable Auto Clean, Auto Export and Auto Conavert options.
8 IMG Start conversion and packing of the mod by clicking on PACK CONVERTED DATA button.

See also