Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"

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|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
| width="10px" | '''3'''
 
| width="10px" | '''3'''
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| width="500px" | {{#evt:
 +
service=youtube
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|id=https://youtu.be/q14zBnThXRg
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|dimensions=712
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|urlargs=start=321&end=420&theme=light
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}}
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| Create locators for lights and other sub accessories as shown on the video.
 +
|- style="vertical-align:top"
 +
| width="10px" | '''4'''
 
| width="500px" | IMG
 
| width="500px" | IMG
| DESC
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| Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>.
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|- style="vertical-align:top"
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| width="10px" | '''5'''
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| width="500px" | IMG
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| Set '''mod''' directory path.
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|- style="vertical-align:top"
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| width="10px" | '''6'''
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| width="500px" | IMG
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| Set '''mod name'''.
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|- style="vertical-align:top"
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| width="10px" | '''7'''
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| width="500px" | IMG
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| Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options.
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|- style="vertical-align:top"
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| width="10px" | '''8'''
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| width="500px" | IMG
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| Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button.
 
|}
 
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Revision as of 13:53, 29 February 2016

Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model

1 IMG Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory.
2
Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left.
3
Create locators for lights and other sub accessories as shown on the video.
4 IMG Create root object and call it the same way as you called in the definition file - so it will be custom_grill.
5 IMG Set mod directory path.
6 IMG Set mod name.
7 IMG Enable Auto Clean, Auto Export and Auto Conavert options.
8 IMG Start conversion and packing of the mod by clicking on PACK CONVERTED DATA button.

See also