Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"
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Line 18: | Line 18: | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''3''' | | width="10px" | '''3''' | ||
+ | | width="500px" | {{#evt: | ||
+ | service=youtube | ||
+ | |id=https://youtu.be/q14zBnThXRg | ||
+ | |dimensions=712 | ||
+ | |urlargs=start=321&end=420&theme=light | ||
+ | }} | ||
+ | | Create locators for lights and other sub accessories as shown on the video. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''4''' | ||
| width="500px" | IMG | | width="500px" | IMG | ||
− | | | + | | Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>. |
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''5''' | ||
+ | | width="500px" | IMG | ||
+ | | Set '''mod''' directory path. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''6''' | ||
+ | | width="500px" | IMG | ||
+ | | Set '''mod name'''. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''7''' | ||
+ | | width="500px" | IMG | ||
+ | | Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''8''' | ||
+ | | width="500px" | IMG | ||
+ | | Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button. | ||
|} | |} | ||
Revision as of 13:53, 29 February 2016
Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model
1 | IMG | Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory .
|
2 | Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left. | |
3 | Create locators for lights and other sub accessories as shown on the video. | |
4 | IMG | Create root object and call it the same way as you called in the definition file - so it will be custom_grill .
|
5 | IMG | Set mod directory path. |
6 | IMG | Set mod name. |
7 | IMG | Enable Auto Clean, Auto Export and Auto Conavert options. |
8 | IMG | Start conversion and packing of the mod by clicking on PACK CONVERTED DATA button. |