Difference between revisions of "Tutorials/Beginners/Truck accessory/1. How to configure new truck accessory mod"

From SCS Modding Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
| width="10px" | '''1'''
 
| width="10px" | '''1'''
 
| width="500px" | IMG
 
| width="500px" | IMG
| DESC
+
| Create folder called '''02_truck_accessory'''.
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
| width="10px" | '''2'''
 
| width="10px" | '''2'''
 
| width="500px" | IMG
 
| width="500px" | IMG
| DESC
+
| Inside '''02_truck_accessory''' create folders:
 +
* '''mod_accessory''' - where you will put the new resources
 +
* '''base''' - for existing game resources which you will use
 
|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
| width="10px" | '''3'''
 
| width="10px" | '''3'''
 
| width="500px" | IMG
 
| width="500px" | IMG
| DESC
+
| Inside '''mod_accessory''' create folders:
 +
* '''def'''
 +
** '''vehicle'''
 +
*** '''truck'''
 +
**** '''renault.mangnum'''
 +
***** ''''accessory'''
 +
****** '''f_grill'''
 
|}
 
|}
  

Revision as of 12:53, 26 February 2016

1 IMG Create folder called 02_truck_accessory.
2 IMG Inside 02_truck_accessory create folders:
  • mod_accessory - where you will put the new resources
  • base - for existing game resources which you will use
3 IMG Inside mod_accessory create folders:
  • def
    • vehicle
      • truck
        • renault.mangnum
          • 'accessory
            • f_grill

See also