| Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill.
# "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill'''
# The name is the name of the accessory in truck configuration screen. You can call it in any way.
# The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).
# The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.
# The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''.
# The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''.
| To the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''.
|}
{{TutorialNavigation|next=2. How to create model of front grill accessory}}
=See also=
* [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]]* [[Categoryhttps:TODO]//www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial]