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| width="10px" | '''1'''
| width="500px" | IMG[[File:Truck_accessory_create_folder.jpg]]| DESCCreate folder called '''02_truck_accessory'''.
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| width="10px" | '''2'''| width="500px" | [[File:Truck_accessory_create_base_and_ma.jpg]]| Inside '''02_truck_accessory''' create folders:* '''mod_accessory''' - where you will put the new resources* '''base''' - for existing game resources which you will use|- style="vertical-align:top"| width="10px" | '''3'''| width="500px" | [[File:Truck_accessory_create_def_tree.jpg]]| Inside '''mod_accessory''' create folders:* '''def'''** '''vehicle'''*** '''truck'''**** '''renault_mangnum'''***** '''accessory'''****** '''f_grill'''|- style="vertical-align:top"| width="10px" | '''4'''| width="500px" | [[File:Truck_accessory_create_custom_g_sii.jpg]]| Inside '''/02_truck_accessory/mod_accessory/def/vehicle/truck/renault_magnum/accessory/f_grill''' create file called '''custom_g.sii''' which will contain definition of the grill. And paste there the following example definition: <pre>SiiNunit{accessory_addon_data : unit.name{ name: "My front grill" price: 1 unlock: 0 icon: "f_grill_09" exterior_model: "model path"}} </pre> And keep the file opened.|- style="vertical-align:top"| width="10px" | '''4'''| width="500px" | IMG[[File:Truck_accessory_definition_description.jpg]]| Now change definition as you want: # "unit.name" must be set to some '''unique''' value - each component divided by dot can have '''max 12 characters'''. For example the good name will be '''custom.amazing.renault.f_grill'''# The name is the name of the accessory in truck configuration screen. You can call it in any way.# The price is a price of your accessory in game base currency (€ for ETS2, $ for ATS).# The level when the accessory is unlocked. If zero it will be unlocked immediately on game start.# The icon is a image that is displayed in truck configuration screen. We will leave the image at the moment as '''f_grill_09'''.# The exterior_model is a model of the grill. It must a path to the '''.pmd''' file you will get after converting the data. So for this it will be: '''"/vehicle/truck/upgrade/frontgrill/renault_magnum_2009/custom_grill.pmd"'''.|- style="vertical-align:top"| DESCwidth="10px" | '''5'''| width="500px" | [[File:Truck_accessory_create_vtufr.jpg]]| Inside '''mod_accessory''' create folders:* '''vehicle'''** '''truck'''*** '''upgrade'''**** '''frontgrill'''***** '''renault.magnum.2009'''|- style="vertical-align:top"| width="10px" | '''7'''| width="500px" | [[File:Truck_accessory_create_bme.jpg]]| Inside the '''base''' folder create folders: * material** environment 
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| width="10px" | '''16'''| width="500px" | IMG[[File:Truck_accessory_copy_basic_mats.jpg]]| DESCTo the '''environment''' copy '''generic_s.tga''' and '''vehicle_reflection.tobj''' files from the '''BlenderTools-1.2\data\sample_base\material\environment''' folder which you can find in the folder where you extracted '''SCS Blender Tools'''.
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=See also=
* [[Tutorials/Beginners/Truck_accessory#1._How_to_configure_new_truck_accessory_mod|Tutorial overview]]
* [https://www.youtube.com/watch?v=1HSZegIfXso Video version of the tutorial]
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