Difference between revisions of "Tutorials/Beginners/Simple cube/2. How to create & export simple cube model"

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| IMG
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| [[File:simple_cube_create_mat_and_select_sdr.jpg]]
| Create new material and call it '''simple_box'''. Next, use '''dif.spec''' shader for it.
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| Create new material and call it '''simple_box''' ('''1'''). Next, use '''dif.spec''' ('''2''') shader for it.
 
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Revision as of 15:48, 23 February 2016

1 Simple cube create folder 01simplecube.jpg Create folder called 01_simple_cube.
2 Simple cube create folder base.jpg Inside 01_simple_cube create folder called base which will be the root folder of your mod data.
3 Simple cube create folder model cube.jpg Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2).
4 Simple cube create texture.jpg Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder.
5
Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
6 Simple cube create mat and select sdr.jpg Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it.
7 IMG Automatically generate vertex colors.
8 IMG Setup project base path to 01_simple_cube/base.
9 IMG Set the texture for texture placed inside 01_simple_cube/base/model/simple_cube folder.
10 IMG There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
11 IMG Go back to the materials. Set your newly created map in the Mapping field.
12 IMG Setup the model export path.
13 IMG Create root object and call it simple_cube.

The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension.

14 IMG If you went through all those points simply export the model again.
15 IMG If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder.