Difference between revisions of "Tutorials/Advanced/First animation model"

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(1. Create & Export First Animation Model)
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{{TutorialInfoBox
 
{{TutorialInfoBox
| topic = Models
+
| topic = Models, Movers
 
| difficulty = Medium
 
| difficulty = Medium
 
| tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]]
 
| tools = [[Documentation/Tools/SCS_Blender_Tools|SCS Blender Tools]]
 
[[Documentation/Tools/Conversion_Tools|Conversion Tools]]
 
[[Documentation/Tools/Conversion_Tools|Conversion Tools]]
| icon_file = Simple_cube_box_in_world.jpg
+
| icon_file = 03_fam_preview.png
 
}}
 
}}
  
 
Create your first animated map asset model - known as "mover".
 
Create your first animated map asset model - known as "mover".
  
Tutorial is combined from 2 parts. First part is focusing on animating of simple wind mill model with Blender, followed by usage of that animation in SCS Blender Tools. Second part then shows how model is packed into a mod and used in Map Editor.
+
Tutorial is combined from 2 parts:
 
+
* [https://youtube.com/watch?v=xyB76MeIJxw First part] is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
= 1. Create and Export First Animation Model =
+
* [https://youtube.com/watch?v=lUba5nLEZ9I Second part] presents procedure of packing the model as mover into a mod and using it in Map Editor.
{{#ev:youtube|https://youtu.be/U5sBvBTiWt0}}
 
 
 
= 2. Use Animation Model as "mover" =
 
{{#ev:youtube|https://youtu.be/U5sBvBTiWt0}}
 

Latest revision as of 18:03, 31 December 2021

First animation model
03 fam preview.png
Topic: Models, Movers
Difficulty: Medium
Tools: SCS Blender Tools

Conversion Tools

Create your first animated map asset model - known as "mover".

Tutorial is combined from 2 parts:

  • First part is focusing on animating of simple wind mill model with Blender. Then tutorials shows usage of that animation in SCS Blender Tools.
  • Second part presents procedure of packing the model as mover into a mod and using it in Map Editor.