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Tutorials/Advanced/Extended Shadows

511 bytes added, 05:29, 25 February 2018
Fakeshadow Surface
=== ''Fakeshadow'' Surface ===
A surface using the ''fakeshadow'' effect is used to limit where shading is applied within the shadow volume. By default, the extended shadow texture is projected vertically within the entire shadow volume, shading all of the geometry within. When a ''fakeshadow'' surface is present, only the volume 'outside' of the surface relative to the shadow volume origin will be shaded. So, typically, the normals of any fakeshadow surface will point toward the ground. It is also important that the ''fakeshadow'' surface covers the entire length and width of the shadow volume, or there may be undesirable shading in the uncovered areas.
== Model Set-Up ==
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