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Documentation/Tools/SCS Blender Tools/Export

377 bytes added, 14:17, 6 December 2019
Export Options
Beside exporting models from [[../Export Panel|Export Panel]] you can export models from menu entry **'''SCS Formats Game Object(s) (*.pim)**'''. It features the same behavior behaviour as export panel with exception that all files will be exported in selected directory.
[[File:SCS_Tools_Export_02.280.png]] <blockquote>NOTE: even {{Note|Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.}}
</blockquote>
[[images/SCS_Tools_Export_02.png]]
=== Export Options ===
[[File:SCS_Tools_Export_03.280.png]]
First box option here covers scope of export , where you can choose between all three types of export scope similar as in [[../Export Panel#export-Export modes (Scope)|Export Panel#Export modes(Scope)]].
'''Export Scale''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#other-Other export options|Export Panel#Other export-options]]
'''Apply Modifiers''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#other-Other export options|Export Panel#Other export-options]]
'''Apply Only 'Edge Split' Modifier''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#other-Other export options|Export Panel#Other export-options]]
'''Output Format''' - see the chapter [[Documentation/Tools/SCS Blender Tools/Export Panel#other-Other export options|Export Panel#Other export-options]]