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Changes
→Flares data
= Introduction =
= How to convert map =
* Set parameter '''instanced''' to true for all signs which have '''dynamic''' set to true. Such models Models which need this will be reported using "Non instanced dynamic road model is not supported! (sign)" error message.
* If your mod defs are directly referencing spruce vegetation models (found in '''/model/vegetation/poly_vegetation/'''), you need to update the definitions to reference the new versions.
* Load map
* Do rebuild (F8)
* Save map
* Correct renamed material Select correct looksfor models where the selection of the looks changed
= Changes =
== Map format changes ==
== Economy system changes ==
That said one can still use custom token for body type, but do not forget to define new cargo data for it. In the future updates, however, predefined list will most probably grow with new set of body types.
== Economy data ==
* Removed '''trailer_damage_cost_factor'''.
* Removed '''brands''', game will now collect truck and trailer brands on startup from <code>/def/vehicle/truck_dealer</code> and <code>/def/vehicle/trailer_dealer</code> directories. Each directory inside that can be interpreted as token is a new brand.
== Game data ==
* Added '''blinker_auto_off_trigger''' attribute defining angle below which blinker auto disable is performed previously.
== Country data ==
Flare unit (usually found as hookup defined models inside '''/unit/hookup''' directory) got new functionality of manual curve definition for flare scaling, with two new float attributes:
* '''scaling_start_scalescaling_start_distance''' - defines distance at which flare scaling starts.* '''scaling_end_scalescaling_end_distance''' - defines distance at which flare scaling ends, flare scale reaches '''scale_factor'''.
Note that both of those attributes hold distance in meters and that they won't be used unless '''scale_factor''' is bigger then 1.0.