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Documentation/Tools/Conversion Tools

1,128 bytes added, 17:37, 6 May 2019
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= Download & Installation =
# === Download conversion tools for the game you want to create mod=== * '''[http://download.eurotrucksimulator2.com/conversion_tools_2_8.zip LINK (v2.8)]''' - ETS2 ('''1.35''') & ATS ('''1.35''') - currently in experimental beta* '''[http: //download.eurotrucksimulator2.com/conversion_tools_2_7.zip LINK (v2.7)]''' - ETS2 ('''1.32''') & ATS ('''1.32''')#* Euro Truck Simulator 2'''[http: //download.eurotrucksimulator2.com/conversion_tools_2_6.zip LINK (v2.6)]''' - ETS2 ('''1.31''') & ATS ('''1.31''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_1_8conversion_tools_2_5.zip LINK(v2.5)]''' - ETS2 ('''1.30''') & ATS ('''1.29''')#* American Truck Simulator'''[http: //download.eurotrucksimulator2.com/conversion_tools_2_4.zip LINK (v2.4)]''' - ETS2 ('''1.27 - 1.28''') & ATS ('''1.6 - 1.28''')* '''[http://download.eurotrucksimulator2.com/conversion_tools_1_8.zip LINK(v1.8)]''' - ETS2 ('''1.27 and below''') & ATS ('''1.5 and below''') {{Note|Old conversion tools compatible with ETS2 (up to '''v1.26'''), ATS (up to '''v1.5''') also require older SCS Blender Tools versions up to '''v1.6'''.}} === Install === # To install conversion tools binaries simply extract ZIP package into folder somewhere on the PC where it can be found and '''read-write access is granted'''.
= Usage =
# '''''Use conversion tools from Blender'''''
#* First make sure you installed [[Documentation/Tools/SCS Blender Tools]]
#* Navigate to Conversion Helper panel in Scene properties tab.
#* Set "Conversion Tools Path" pointing to extracted conversion tools folder (the same folder as this readme file is in).
#* Now conversion tools will be used when you will use operators of conversion helper (for more info see: [[Documentation/Tools/SCS Blender Tools/Conversion Helper]]).
# '''''Use binaries directly (for advanced users)'''''
#: Direct usage of conversion tools is done from command line with execution of "conversion_tools/convert.cmd" script. Running this script will take any mid-format resources founded in "conversion_tools/base" folder, correctly convert them into binary format files and place them into "conversion_tools/rsrc" folder.
#: After completed conversion all the content will be in inside &quot;conversion_tools/rsrc/base/@cache&quot; folder . To create a mod you can be ZIP-ed &quot;conversion_tools/rsrc/base/@cache&quot; folder and placed place into the mod folder of the game as usual. In case of &quot;conversion_tools/extra_mount.txt&quot; usage each entry from extra mount will have it's own converted folder entry inside &quot;conversion_tools/rsrc&quot; So to pack a mod you will have to take result from each respective converted folder and put it together in same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache".<blockquote>{{Note|Usage of &quot;conversion_tools/extra_mount.txt&quot; file with specified additional sibling folder paths of &quot;base&quot; folder paths in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as &quot;conversion_tools/base&quot; folder. With extra mounted directories conversion tools will convert all resources from &quot;base&quot; and all additional paths!}}</blockquote>
<blockquote>{{Note|If something goes wrong during the conversion, you can find additional information in conversion tools log file (&quot;bin/win_x86/mass_convert.log&quot;).}}</blockquote>
 
[[Category:Documentation]]