1,740
edits
Changes
no edit summary
[[Image:SCS_Tools_Object_Specials_-_Parts_05.280.png|right]]'''Parts''' can be found in ''SCS Parts provides '' sub-panel inside ''SCS Object'' panel in ''Object'' tab of Blender properties window and provide a kind of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator ]] objects. It is They are usually used for in defining of [[Documentation/Tools/SCS_Blender_Tools/Variant_system|Variants (see the chapter “Variant System” below) and also ]] but, in [[#predefined_part_names|special cases]], when we need they are also used to define a part parts of the geometry, that has to have a different treating then will be treated differently than the rest of the model (see the chapter “Predefined Part Names”).
Every object in a scene belongs to some Part. Even in case cases when we don't need to use Parts, there is always a Part name assigned to every object in a scene. The default name is “defaultpart”, but it can be changed any time. If the active object is not parented to any [[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for such that objectand panel won't be visible. [[File:SCS_Tools_Object_Specials_-_Parts_05.png]]
== Part list ==
There is a '''Part List''' for each SCS Root Object which contains the Part names used within its respective SCS Game Object.
=== Additional list tools ===
There are also some additional tools integrated for each item in the Part list and which can be used for easy selection/deselection (arrow icon[[File:Blend_icon_restrict_select_off.png]]) or hiding/showing (eye icon[[File:Blend_icon_restrict_view_off.png]]) of particular Parts. It works like a switches, so if it is pressed repeatedly it will select and deselect or hide and show all the Part items. With '''''{{Key_press|Shift''''' }} pressed it will always add to the existing selection or always show the Part items and with '''''{{Key_press|Ctrl''''' }} it will always subtract from existing selection or always hide the Part items. == Item-selection tools ==
For trailers with animated landing gear, both ''brace_on'' and ''brace_off'' are invisible during the landing gear animation. For best results, these parts should visually match the start and end keyframes of the landing gear animation.
|-
|brace_off
|Raised landing gear (static)<br />Visible when trailer is attached, after landing gear is raised.
|-
|cables_off
|Visible when dynamic trailer cables are not connected (version 1.31+)
|rowspan="2"|The ''cables_off'' part should be active for all variants of the trailer model, and the ''cables_on'' part should be inactive.
|-
|cables_on
|Visible when dynamic trailer cables are connected (version 1.31+)
|}