Difference between revisions of "Games/ETS2/Modding guides/1.44"

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(Changes & New Features)
(wheels)
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= Changes & New Features =
 
= Changes & New Features =
  
== wheels ==
+
== More generic wheel system ==
 +
 
 +
Handling logic of wheels has been rewritten. Now there are not hardcoded front and rear wheel anymore, but just wheels of various types.
 +
 
 +
For backward compatibility so far existing wheels are F- and R-typed wheels nad wheel parts (tire, disc, hub ...). They are mounted on locator of the same single letter tag and expected to be stored in similarly named folders with similar unit names. All old wheel data thus work the same. But in addition you can create new types defined by different letter that are used and controlled by chassis model and its locators, but shared between vehicles still. Sets of truck and trailer wheels are separated much like before.
 +
 
 +
For example, new ATS dropdecks trailers have S- and D-type wheels (single and double wheels with much smaller diameter).
 +
 
 +
This change affects all related data - eg. per type defined defaults in '''def/vehicle/rim_data.sii''' require completely different fields.
 +
 
 
== external interiors ==
 
== external interiors ==
 
== accessory data ==
 
== accessory data ==

Revision as of 13:12, 21 April 2022

Introduction

The following page contains modding guidelines for the new update of the game.

To better understand changes in units it is recommended to check Units documentation page.

Recommendations

  • When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
  • When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
  • As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.

How to convert map

  • Load map
  • Do rebuild (F8)
  • Save map

Changes & New Features

More generic wheel system

Handling logic of wheels has been rewritten. Now there are not hardcoded front and rear wheel anymore, but just wheels of various types.

For backward compatibility so far existing wheels are F- and R-typed wheels nad wheel parts (tire, disc, hub ...). They are mounted on locator of the same single letter tag and expected to be stored in similarly named folders with similar unit names. All old wheel data thus work the same. But in addition you can create new types defined by different letter that are used and controlled by chassis model and its locators, but shared between vehicles still. Sets of truck and trailer wheels are separated much like before.

For example, new ATS dropdecks trailers have S- and D-type wheels (single and double wheels with much smaller diameter).

This change affects all related data - eg. per type defined defaults in def/vehicle/rim_data.sii require completely different fields.

external interiors

accessory data