Difference between revisions of "Games/ETS2/Modding guides/1.40"

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(Changes & New Features)
(Changes & New Features)
Line 24: Line 24:
  
 
== Sound ==
 
== Sound ==
new map sound support
+
new map sound support, sound layer
 +
 
 +
TBA
  
 
== Map ==
 
== Map ==
 
dyanimc totem signs on filling stations,
 
dyanimc totem signs on filling stations,
 
new editor features ?
 
new editor features ?
 +
 +
TBA
  
 
== Vehicles ==
 
== Vehicles ==
 
TBA
 
TBA

Revision as of 14:48, 3 February 2021

Introduction

The following page contains modding guidelines for the new update of the game.

To better understand changes in units it is recommended to check Units documentation page.

Recommendations

  • When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
  • When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
  • As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.

How to convert map

  • Load map
  • Do rebuild (F8)
  • Save map

Changes & New Features

Light

huge amount of mess: materials, shaders, map, vehicles, lamp logic, rendering .. :)

TBA

Sound

new map sound support, sound layer

TBA

Map

dyanimc totem signs on filling stations, new editor features ?

TBA

Vehicles

TBA