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Games/ETS2/Modding guides/1.38

1,010 bytes added, 22:04, 10 July 2020
License plate data
= How to convert map =
* !! For saving the map source position changed you need to create '''base_map, need that ''' folder just aside of exe. Older '''base''' folder to save successfully !!is still used for saving other data (eg. weather settings)* !! TODO: moved some curbs, which There has been changed changes of some edge models (for better easier and more exact snapping in future !!). If you are using them in your map you need to reposition them to fit new model and fix eventual other errors around. For simplification of the process there are helpers. Copy them to exe placement and run the batch file - it will run the fixer exe (modified editor) with proper params. Load your map and fixer automatically offsets those items by proper offsets over the map. Then check the affected items (list in in txt file), fix whatever you want or need, save the map, and exit the editor. Remove the fixer from the folder. This process should be done ONLY ONCE as repeated run of the fixer would move those items again. You can then continue in regular way. 
* Load map
* Do rebuild (F8)
== Editor ==
Editor now saves map files into '''base_map''' folder. All other data (eg weather settings) are still store into '''base''' folder.  many other features, TBD
== Sound ==
=== License plate data ===
* changed generation rules, TBD* data-driven city LP probability, TBD
== Vehicle data ==
There is new animation '''engine_brake_stick_anim'''. It is driven by engine brake user setting (input) from disabled to enabled with maximum intensity (similarly like retarder stick animation).
 
=== Accessory horn addon data ===
 
accessory_horn_addon_data, like accessory_addon but with sound link, TBD
== Traffic ==
510
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