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Games/ETS2/Modding guides/1.36

14 bytes removed, 10:30, 4 December 2019
Automatic Walker->Mover Conversion
* Create a text file with conversion rules
** each line is a rule in format (source_walker_prefix),(target_mover_model)[,non - if specified 'prefer non movable anim' flag is used] e.g. <code>'''angry_man,m_angry01</code> ''' or <code>'''foto,foto_man_01,non</code>'''
* Run the editor with '''-conversion_walker_path (conversion_file)]''', where '''conversion_file''' is a ufs path to a file containing conversion rules
* Save the map
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