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Games/ETS2/Modding guides/1.36

55 bytes added, 10:23, 4 December 2019
Automatic Walker->Mover Conversion
* Create a text file with conversion rules
** each line is a rule in format (source_walker_prefix), (target_mover_model) [, 'non' - if specified 'prefer non movable anim' flag is used] e.g. '''angry_man,m_angry01''' or '''foto,foto_man_01,non'''
* Run the editor with '''-conversion_walker_path (conversion_file)]''', where '''conversion_file''' is a ufs path to a file containing conversion rules
* Save the map
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