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Games/ETS2/Modding guides/1.35

121 bytes added, 12:09, 1 May 2019
Timezone sub-areas
* '''time_zone_name''' (string, default empty) - name of eventual time zone
Basic Second set of additional data consist of three synchronized arrays (same length expected) stored in '''country_data''' unitsand is used for spatial detection of time zone on map:
* '''secondary_time_zone_area''' (float4 array) define elements of rectangle areas in editor coordinates
* '''secondary_time_zone''' (integer array) specifies time delta of given area in minutes
* '''secondary_time_zone_name''' (string array) specifies name of time zone in given area
If point is in given country (decided by map - road/prefabs) then all existing rectangle elements are checked for different time zone than country has. If no area is found, country time zone is used.
== Transmission mode names ==
(already silently introduced ??)
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