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Games/ETS2/Modding guides/1.35

1,361 bytes added, 10:33, 6 June 2019
Cabin suspension
=== Cabin suspension ===
The cabin is newly connected to the chassis by 4-point suspension simulation springs as in real trucks (locatorpreviously, only one spring was used to simulate the cabin behavior).The spring locations can be seen as yellow crosses when g_colbox is active. The data members in physics.sii '''cabin_pitch_force_scaling_factor''', '''cabin_pitch_damping_factor''', '''cabin_roll_force_scaling_factor''' and '''cabin_roll_damping_factor''' are now obsolete/. There are new values data members in the physics.sii: * '''cabin_suspension_travel''' (float, default 0.05, in meters) - specifies the length of the spring when at rest position* '''cabin_suspension_damping_factor''' (float, default 1.0) - relative strength multiplier of the cabin suspension damper* '''cabin_sway_bar_factor''' (float, default 1.0) - relative strength multiplier of the cabin suspension sway bar (which counters relative roll of the cabin)TBA* '''cabin_cog_height_offset''' (float, default 0.5, in meters) - specifies the height difference between the cabin locator and the COG of the cabin {{Note|In addition, the working point of the cabin suspension may be altered with the g_cabin_suspension_stiffness cvar. Its default value (1.0) corresponds to working point at 0.65 (the spring compresses to 65 percent of its length when we put the cabin weight on it). Lower values of the cvar means lower working point, and thus softer springs (g_cabin_suspension_stiffness 0.0 puts the working point at 0.5).}}
=== Cargo model randomized ===
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