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Games/ETS2/Modding guides/1.35

32 bytes added, 08:14, 22 May 2019
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Moverover <code>mover_model_u</code> property <code>model_anim_alt</code> is also now obsolete and it '''will be removed''' in the next update. It means that '''pedestrian hookups''' using this property won't work correctly. Recommended approach is to replace them by new mover hookups with [[Documentation/Engine/Mover_model_group|mover model group]] models.
== Dynamic LODs == Instead of single static LOD (attributes '''lod_desc''' and '''lod_dist''') there is now array of LODs (arrays '''dynamic_lod_desc[]''' and '''dynamic_lod_dist[]''').Logic is the same: ''descriptor'' defines path to LOD model, ''dist'' defines distance from where it should be used. For now old LODs definition are loaded and converted, but this support might be removed in future updates, eventually. Affected units are '''prefab_model''', '''model_def''' and '''curve_model'''.Also '''sign_model''' newly has LOD array. == Timezone sub-areas == Data for time zone sub-areas has been introduced silently in 1.34 update (look for Malheur county, Oregon in ATS or Kaliningrad area, Russia in ETS). One set of data is in '''city_data''' units and data is used for static city-based zone usage (eg. delivery times in game economy):* '''time_zone''' (integer, default is undefined value, represented by week of time, 10080) - time zone of given city in minutes* '''time_zone_name''' (string, default empty) - name of eventual time zoneIf city time zone is undefined (or 10080) then there is used time zone of country the city belongs to. Second set of additional data consists of three synchronized arrays (same length expected) stored in '''country_data''' units and is used for spatial detection of time zone on map:* '''secondary_time_zone_area''' (float4 array) - elements of rectangle areas in editor coordinates* '''secondary_time_zone''' (integer array) - time delta of given area in minutes* '''secondary_time_zone_name''' (string array) - name of time zone in given areaIf point is in given country (decided by map logic by road/prefabs & borders) then all existing rectangle elements are checked for different time zone than country has. First matching area element defines the proper time zone. If no area is found, country time zone is used instead. == Economy data == data for emergency refueling, TBA == Traffic changes data ==
=== Trailer chains ===
* ''traffic_storage_trailer_parked.sii'' &rarr; ''traffic_storage_trailer_special.sii''
== Dynamic LODs Vehicles data ==
Instead of single static LOD (attributes '''lod_desc''' and '''lod_dist''') there is now array of LODs (arrays '''dynamic_lod_desc[]''' and '''dynamic_lod_dist[]''').Logic is the same: ''descriptor'' defines path to LOD model, ''dist'' defines distance from where it should be used. For now old LODs definition are loaded and converted, but this support might be removed in future updates, eventually. Affected units are '''prefab_model''', '''model_def''' and '''curve_model'''.Also '''sign_model''' newly has LOD array. == Economy data == data for emergency refueling, TBA == Modded trucks dealer UI ===
Allows all the modded truck brands to be available on one specific UI screen. You have access to this feature after you activate a mod in the Mod Manager that contains a defined truck brand. When a mod like this is detected, a button on the truck dealer world map that will direct you to the this screen.
Finally, you can still add modded trucks to the in-game dealers using the same procedure of creating a directory with that said in-game's brand name in the '''/def/vehicle/truck_dealer''' path and populating it with new offers. So if a modder wanted to add new offers to DAF for example, they would have to create a directory named "'''daf'''" in the truck_dealer path of their mod and add their truck offers there. All modded content to the in-game brands will be available in both the modding and the actual brand dealers.
=== COG data in chassis accessory ===
Center of gravity (COG) data has been moved from trailer definition to [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]]. They are easier to edit, they have less count than trailer definitions and on given chassis cargo is typically loaded in same way.
In addition, default COG is now in center of model based on some trailer geometry analysis regardless of trailer model scene origin. So the longitudinal offset used as workaround should be discarded.
=== Cabin suspension ===
4 point simulation (locator, obsolete/new values in physics.sii)
TBA
=== Wipers duration & delay format ===
In unit [[Documentation/Engine/Units/accessory interior data|'''accessory_interior_data''']] attribute '''wiper_delay''' has been removed. Instead, the new attribute '''wiper_duration_and_delay''' (array of float2) has been added. Each element contains animation length (in seconds) and time delay between animation loops (in seconds) of one active state.
If no '''wiper_duration_and_delay''' is correctly stated it is defaulted to single element float2(2.0, 0.0), which serves as single active state in such case.
=== Trailer braces sound ===
Default value is now set empty. So there is sound only if data explicitly state it.
=== Cargo model randomized ===
If there are stated more than one model of cargo visualization (see '''data_path''' array in '''cargo_model_match''' unit, stored in '''def/cargo/*/''' folders of cargoes for owned trailers) for given trailer, the one used is chosen pseudo-randomly from them.
== Timezone sub-areas == Data for time zone sub-areas has been introduced silently in 1.34 update (look for Malheur county, Oregon in ATS or Kaliningrad area, Russia in ETS). One set of data is in '''city_data''' units and data is used for static city-based zone usage (eg. delivery times in game economy):* '''time_zone''' (integer, default is undefined value, represented by week of time, 10080) - time zone of given city in minutes* '''time_zone_name''' (string, default empty) - name of eventual time zoneIf city time zone is undefined (or 10080) then there is used time zone of country the city belongs to. Second set of additional data consists of three synchronized arrays (same length expected) stored in '''country_data''' units and is used for spatial detection of time zone on map:* '''secondary_time_zone_area''' (float4 array) - elements of rectangle areas in editor coordinates* '''secondary_time_zone''' (integer array) - time delta of given area in minutes* '''secondary_time_zone_name''' (string array) - name of time zone in given areaIf point is in given country (decided by map logic by road/prefabs & borders) then all existing rectangle elements are checked for different time zone than country has. First matching area element defines the proper time zone. If no area is found, country time zone is used instead. == Transmission mode names ===
Unit '''accessory_transmission_data''' has two new string attributes - '''auto_mode_name''' (default "A") and '''manual_mode_name''' (default "M"). Their value is used in dashboard computer display as transmission mode element (id 1310) if truck display contains one.

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